Scientist (Evolution): Difference between revisions
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Our favorite Black Mesa Science Team had gone through many iterations until the looked like we see them today, going from frightened, nervous wrecks to the somewhat goofy looking they are today. Let's explore how they changed over the years. | |||
== Version 1: Concept Art == | |||
< | [[File:Scientist concept.jpg|thumb|200px|right|Chuck Jones's concept art for the Scientist]] | ||
The earliest version of the scientist, made by Chuck Jones. He has clothing different from any of the models, resembling more of a sci-fi suit than a lab coat. This version has round pitch-black glasses, which survived in the next version. | |||
< | |||
< | |||
< | == Version 2: Pre 0.52 Alpha == <!-- The bloody, scarING ones --> | ||
[[File:Scientist-blackeyes.jpg|thumb|200px|left]] | |||
The second version of the scientist, found in a magazine which had Half-Life preview images, which bares familiarity to the one found in the 0.52 Alpha, the only differences being the stance and the head model, this version of the scientist is hunched over and its head model (known by fans as the Mad Scientist) has black glasses and a scar across his forehead | |||
<gallery> | |||
< | File:Bullchicken chase.jpg | ||
</gallery> | |||
< | == Version 3: 0.52 Alpha == <!-- The one's found in the 0.52 Alpha files --> | ||
[[File:The_alpha_team.jpg|thumb|200px|right|The 3 Scientists present in the 0.52 Alpha]] | |||
These models are found the files for the release Half-Life 0.52 Alpha and unlike Version 3, are dirtier and have more scarring, mostly on the back of their heads. "Walter's" glasses look similar to the final scientist model, "Einstein" and "Egon's" heads are not the same color as the rest of the body and despite what it may seem, these models have no moving mouth. | |||
<gallery> | |||
Sci crates2.jpg | |||
</gallery> | |||
===Texture Gallery=== | |||
<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | |||
alphasci_EFace1.png | |||
alphasci_Foot_btm1.png | |||
alphasci_Foot_L.png | |||
alphasci_Foot_R.png | |||
alphasci_GlassTrim1.png | |||
alphasci_Hair_Bck.png | |||
alphasci_Hair_Lft.png | |||
alphasci_HairSide1.png | |||
alphasci_Hd_Bck1.png | |||
alphasci_Hd_BNeck1.png | |||
alphasci_Hd_Lft1.png | |||
alphasci_Hnd-Bsd1.png | |||
alphasci_Hnd-Knc1.png | |||
alphasci_Hnd-Plm1.png | |||
alphasci_Hnd-Top1.png | |||
alphasci_Hnd-Tsd1.png | |||
alphasci_Neck_Bck1.png | |||
alphasci_Neck_Fnt1.png | |||
alphasci_NewFace1.png | |||
alphasci_NewGlasses1.png | |||
alphasci_NewTeeth1.png | |||
alphasci_Nostrils1.png | |||
alphasci_Pants_Tip1.png | |||
alphasci_Pnts-fnt.png | |||
alphasci_QBrow1.png | |||
alphasci_QFace1.png | |||
alphasci_QHair_Back1.png | |||
alphasci_QHair_Side1.png | |||
alphasci_QHd_Lft1.png | |||
alphasci_QHd_Right1.png | |||
alphasci_Roof-M1.png | |||
alphasci_Sleeve_Tp.png | |||
alphasci_Stache1.png | |||
alphasci_Torso-Bk.png | |||
alphasci_Torso-Fnt.png | |||
alphasci_Tounge1.png | |||
alphasci_Uvula1.png | |||
alphasci_XBack_Of_Neck1.png | |||
alphasci_XHair_Back1.png | |||
alphasci_XHd_Lft2.png | |||
alphasci_XHd_Rgt2.png | |||
alphasci_XTeeth1.png | |||
</gallery> | |||
== Version 3.5: cine-scientist.mdl == <!-- The scientist used during the barney argument in the techdemo map in the 0.52 Alpha --> | |||
[[File:Cine_sci.jpg|thumb|200px|left|<code>cine-scientist.mdl</code>]] | |||
This model is a mashup of Version 2 and Version 3, having the "Mad Scientist" head and the body of the 0.52 models. This model is only used once in the <code>techdemo.bsp</code> map, where it is seen arguing with a [[Black Mesa Security Guard (Evolution)|Security Guard]], only to be eaten by a Panthereye. | |||
<gallery> | |||
File:Panthereye attack.jpg | |||
</gallery> | |||
===Texture Gallery=== | |||
<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" > | |||
Sci35_Face.png | |||
Sci35_Glass1-L.png | |||
</gallery> | |||
== Version 4: Post-Alpha == <!-- No blood, scared --> | |||
[[File:Control einstein.png|thumb|200px|left]] | |||
This version of the model looked very similar to the previous version, but with less blood on the textures, but its stance and shape are still close to the 0.52 Version. The scientist's lab coat & slacks are both a clean, uniform white colour with a blue shirt underneath compared to the dirtier white coat & navy blue slacks seen in the previous versions. Something to note is that the Egon head was retextured into an early version of the Luther head. | |||
<gallery> | |||
File:0009-beatup.JPG|Scientists getting beaten by a HECU grunt. | |||
File:Barney cpr.jpg|Early Luther Scientist gives CPR to a Security Guard. | |||
</gallery> | |||
== Version 5: Raising The Bar == <!-- Raising the Bar Render --> | |||
[[File:Rtb-scientist-render.png|thumb|300px|left]] | |||
This version of the scientist appeared in the Raising the Bar book. It appears to have been rendered by Chuck Jones. The whole body has been overhauled with the final body model, high-resolution textures, black gloves, a red & black striped tie, and the glasses are "transparent", revealing small eyes. Retail's Deathmatch Highpoly Submodel of the scientist uses a late mesh of this scientist. It appears that this version has less issues with the textures alignment (glasses, for example). Interestingly enough, late version already has retail looking glasses texture for the Walter scientist. | |||
<gallery> | |||
File:beta-scientist-scene.png|Scientist standing idly by in a rocket silo. | |||
File:C1A0_FLIPSIGN6.png|The Black Mesa Advertisement texture. | |||
File:Early Agrunt and scientists.jpg|Early Alien Grunt and Scientist in Datacore | |||
</gallery> | |||
== Version 6: Retail Scientist == <!-- Retail Sci --> | |||
This version of the Scientist is seen in the retail release of Half-Life. He has since lost the black gloves of the previous variant, and is less top-heavy. The eyes visible on the Glasses variant's, well, glasses, are not as prominent as they once were. The Deathmatch Variant of this model uses | |||
<gallery> | |||
File:sci1.jpg|Walter/Glasses Variant. | |||
File:sci2.jpg|Einstein Variant. | |||
File:sci3.jpg|Luther Variant. | |||
File:sci4.jpg|Slick Variant. | |||
File:dmsci1.jpg|Deathmatch Walter. | |||
File:dmsci2.jpg|High-Quality Deathmatch Walter. | |||
</gallery> | |||
[[Category:Half-Life_1]] [[Category:Evolution]] |
Revision as of 07:24, 8 October 2021
Our favorite Black Mesa Science Team had gone through many iterations until the looked like we see them today, going from frightened, nervous wrecks to the somewhat goofy looking they are today. Let's explore how they changed over the years.
Version 1: Concept Art
The earliest version of the scientist, made by Chuck Jones. He has clothing different from any of the models, resembling more of a sci-fi suit than a lab coat. This version has round pitch-black glasses, which survived in the next version.
Version 2: Pre 0.52 Alpha
The second version of the scientist, found in a magazine which had Half-Life preview images, which bares familiarity to the one found in the 0.52 Alpha, the only differences being the stance and the head model, this version of the scientist is hunched over and its head model (known by fans as the Mad Scientist) has black glasses and a scar across his forehead
Version 3: 0.52 Alpha
These models are found the files for the release Half-Life 0.52 Alpha and unlike Version 3, are dirtier and have more scarring, mostly on the back of their heads. "Walter's" glasses look similar to the final scientist model, "Einstein" and "Egon's" heads are not the same color as the rest of the body and despite what it may seem, these models have no moving mouth.
Texture Gallery
Version 3.5: cine-scientist.mdl
This model is a mashup of Version 2 and Version 3, having the "Mad Scientist" head and the body of the 0.52 models. This model is only used once in the techdemo.bsp
map, where it is seen arguing with a Security Guard, only to be eaten by a Panthereye.
Texture Gallery
Version 4: Post-Alpha
This version of the model looked very similar to the previous version, but with less blood on the textures, but its stance and shape are still close to the 0.52 Version. The scientist's lab coat & slacks are both a clean, uniform white colour with a blue shirt underneath compared to the dirtier white coat & navy blue slacks seen in the previous versions. Something to note is that the Egon head was retextured into an early version of the Luther head.
Version 5: Raising The Bar
This version of the scientist appeared in the Raising the Bar book. It appears to have been rendered by Chuck Jones. The whole body has been overhauled with the final body model, high-resolution textures, black gloves, a red & black striped tie, and the glasses are "transparent", revealing small eyes. Retail's Deathmatch Highpoly Submodel of the scientist uses a late mesh of this scientist. It appears that this version has less issues with the textures alignment (glasses, for example). Interestingly enough, late version already has retail looking glasses texture for the Walter scientist.
Version 6: Retail Scientist
This version of the Scientist is seen in the retail release of Half-Life. He has since lost the black gloves of the previous variant, and is less top-heavy. The eyes visible on the Glasses variant's, well, glasses, are not as prominent as they once were. The Deathmatch Variant of this model uses