Aaron/dynamic test (WC): Difference between revisions
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It is assumed this was to test for some sort of bug in the parenting system. | It is assumed this was to test for some sort of bug in the parenting system. | ||
==Referenced Assets== | |||
===Entities=== | |||
*[[info_player_start]] | |||
*[[prop_dynamic]] | |||
===Materials=== | |||
*[[hl2/materials/concrete/concreteceiling003a]] | |||
*[[hl2/materials/skybox/sky_wasteland02]] | |||
===Models=== | |||
*[[hl2/models/props_c17/barrel10a]] | |||
==Appearences== | ==Appearences== |
Latest revision as of 20:36, 28 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | December 12, 2002 |
Editor Build | 2062 |
Map Date (NET) | June 17, 2002 |
Another day, another map testing something.
Overview
The map consists of a very large hollow box with the player and two prop_dynamic barrels. The sideways barrel is parented to the upright barrel.
It is assumed this was to test for some sort of bug in the parenting system.