Marc/ickypop (WC): Difference between revisions

From Valve Cut Content
Jump to: navigation, search
No edit summary
(Added links to used assets)
 
Line 30: Line 30:
==Media==
==Media==
<youtube width="640" height="480">nixYoSuqJH0</youtube>  
<youtube width="640" height="480">nixYoSuqJH0</youtube>  
==Referenced Assets==
===Entities===
*[[ambient_generic]]
*[[cycler]]
*[[env_explosion]]
*[[env_physimpact]]
*[[env_smokestack]]
*[[func_detail]]
*[[func_physbox]]
*[[func_tracktrain]]
*[[gibshooter]]
*[[info_node]]
*[[info_node_air]]
*[[info_player_start]]
*[[keyframe_rope]]
*[[light_environment]]
*[[light_spot]]
*[[logic_auto]]
*[[logic_case]]
*[[logic_timer]]
*[[move_rope]]
*[[npc_zombie]]
*[[path_track]]
*[[phys_constraint]]
*[[point_hurt]]
*[[prop_physics]]
*[[static_prop]]
*[[weapon_binoculars]]
===Materials===
*[[hl2/materials/cable/cable]]
*[[hl2/materials/metal/metaldoor035a]]
*[[hl2/materials/metal/metalfloor001a]]
*[[hl2/materials/metal/metaltruss011a]]
*[[hl2/materials/metal/metaltruss022b]]
*[[hl2/materials/metal/metaltruss022c]]
*[[hl2/materials/metal/metaltruss023a]]
*[[hl2/materials/metal/metalwall013a]]
*[[hl2/materials/metal/metalwall029a]]
*[[hl2/materials/metal/metalwall035a]]
*[[hl2/materials/metal/metalwall085a]]
*[[hl2/materials/nature/blenddirtmud001a]]
*[[hl2/materials/nature/blendrockdirt001a]]
*[[hl2/materials/nature/rockwall010b]]
*[[hl2/materials/nature/rockwall010e]]
*[[hl2/materials/nature/treeline001a]]
*[[hl2/materials/nature/water_haven001a]]
*[[hl2/materials/skybox/sky_wasteland03]]
*[[hl2/materials/sprites/zerogxplode]]
*[[hl2/materials/tools/toolsnodraw]]
*[[hl2/materials/tools/toolsnpcclip]]
*[[hl2/materials/tools/toolsorigin]]
*[[hl2/materials/tools/toolsskybox]]
*[[hl2/materials/vehicle/metaltank001e]]
*[[hl2/materials/wood/woodfloor005a]]
===Models===
*[[hl2/models/crow]]
*[[hl2/models/gman]]
*[[hl2/models/ichthyosaur]]
*[[hl2/models/lighting/w_streetlampon01]]
*[[hl2/models/props_c17/barrel10a]]
*[[hl2/models/props_c17/car01a]]
*[[hl2/models/props_c17/car01b]]
*[[hl2/models/props_foliage/treecard01a]]
*[[hl2/models/props_foliage/treecard01b]]
*[[hl2/models/props_wasteland/rockcliff01b]]
*[[hl2/models/props_wasteland/rockcliff01c]]
*[[hl2/models/props_wasteland/rockcliff01d]]
*[[hl2/models/props_wasteland/rockcliff01e]]
*[[hl2/models/props_wasteland/rockcliff01f]]
*[[hl2/models/props_wasteland/rockcliff01g]]
*[[hl2/models/props_wasteland/rockcliff01h]]
*[[hl2/models/props_wasteland/rockcliff01i]]
*[[hl2/models/props_wasteland/rockcliff01j]]
*[[hl2/models/props_wasteland/rockcliff01l]]
*[[hl2/models/props_wasteland/rockcliff05a]]
*[[hl2/models/props_wasteland/rockcliff05b]]
*[[hl2/models/props_wasteland/rockcliff05c]]
*[[hl2/models/props_wasteland/rockcliff05d]]
*[[hl2/models/props_wasteland/rockcliff05e]]
*[[hl2/models/props_wasteland/rockcliff05f]]
*[[hl2/models/props_wasteland/rockcliff06a]]
*[[hl2/models/props_wasteland/rockcliff06b]]
*[[hl2/models/props_wasteland/rockcliff06c]]
*[[hl2/models/props_wasteland/rockcliff06e]]
*[[hl2/models/props_wasteland/rockcliff06g]]
*[[hl2/models/props_wasteland/rockcliff06h]]
*[[hl2/models/props_wasteland/rockcliff07a]]
*[[hl2/models/props_wasteland/rockcliff07b]]
*[[hl2/models/props_wasteland/rockcliff07c]]
*[[hl2/models/props_wasteland/rockcliff07d]]
*[[hl2/models/props_wasteland/rockcliff07e]]
===Sounds===
*[[hl2/sound/ambient/areas/zombie_town/crow1]]
*[[hl2/sound/ambient/areas/zombie_town/crow2]]
*[[hl2/sound/ambient/areas/zombie_town/crow3]]
*[[hl2/sound/ambient/areas/zombie_town/crow4]]
*[[hl2/sound/ambient/areas/zombie_town/crow5]]
*[[hl2/sound/ambient/areas/zombie_town/wind_base]]
*[[hl2/sound/ambient/areas/zombie_town/wind_snippet1]]
*[[hl2/sound/ambient/areas/zombie_town/wind_snippet2]]
*[[hl2/sound/ambient/areas/zombie_town/wind_snippet3]]
*[[hl2/sound/ambient/areas/zombie_town/wind_snippet4]]
*[[hl2/sound/ambient/areas/zombie_town/wind_snippet5]]
*[[hl2/sound/npc/ichthyosaur/attack_growl3]]
*[[hl2/sound/npc/ichthyosaur/ping2]]
*[[hl2/sound/scripted/stinger/stinger1]]
*[[hl2/sound/scripted/stinger/sus_loop1]]


==Gallery==
==Gallery==

Latest revision as of 23:40, 28 October 2023

Marc/ickypop (WC)
The ichy.PNG
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date February 24, 2003
Editor Build 2311
Map Date (NET) February 21, 2003

A map where a group of zombies dramatically succumb to an aquatic assailant.

Overview

The player spawns on a raft floating in a small lake with a pair of binoculars. A suspenseful musical loop begins playing as soon as the player spawns. Ahead of the player lies a dock with a couple of zombies on it. An ichthyosaur swims over to the dock, jumps out of the water, and tears the dock apart. The music quickly changes to a horror stinger loop. After encircling its prey, the beast emerges from the water and takes to the sky, defecating as it flies away. The creature then begins to descend on a crash-course into a nearby hill, where it collides with a cliff face. An orange smokestack forms from the crash site, and G-Man, carried by a crow, ominously floats overhead.

Appearences

/marc/

Media

Referenced Assets

Entities

Materials

Models

Sounds

Gallery

Hammer