Difference between revisions of "Editor's information/Map Documentation Guide"

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===In-Game===
 
===In-Game===
 
<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.-->  
 
<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.-->  
<gallery widths=400px heights=400px mode="packed">
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crap_ig_2.png
 
crap_ig_2.png
 
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===Hammer===
 
===Hammer===
 
<!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.-->
 
<!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.-->
<gallery widths=400px heights=400px mode="packed">
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<gallery widths=300px heights=300px mode="packed">
 
crap_ham_1.png
 
crap_ham_1.png
 
Crap_grid_1.png
 
Crap_grid_1.png

Revision as of 09:43, 5 August 2022

Editor's information/Map Documentation Guide
Placeholder phys.jpg
Info
Game Half-Life 2
Leak WC Mappack
Map Date August 20, 2002
Editor Build PLACEHOLDER
Map Date (NET) Error: Invalid time.


Click the "edit" sign to the right, and copy this page's source to the map's page you're working on.

PLACEHOLDER is a testmap intended to test the ability of the AI to navigate a simple course.

Overview

PLACEHOLDER is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequences is unable to reach the npc_barneys to make them move.

Unused Visgroups

Example

Crap uv 1.png

Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.

Gallery

In-Game

Hammer