Difference between revisions of "Ai stairs climb (WC)"
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|editor_build= 2134<!-- Ditto, but with "editorbuild". --> | |editor_build= 2134<!-- Ditto, but with "editorbuild". --> | ||
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<!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | <!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | ||
− | <b> | + | <b>AI_Stairs_Climb</b> is a testmap intended to test the ability of the AI to climb stairs. |
==Overview== | ==Overview== | ||
<!-- Describe the map, what its purpose is, how it was supposed to play out. --> | <!-- Describe the map, what its purpose is, how it was supposed to play out. --> | ||
− | <b> | + | <b>AI_Stairs_Climb</b> is a simplistic dev-textured map intended to test AI stair climbing. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. |
The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike [[Ai stairs (WC)]] uses specialized climb nodes, even with the <code>scripted_sequence</code> issues fixed the <code>npc_barney</code>s are unable to climb them. | The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike [[Ai stairs (WC)]] uses specialized climb nodes, even with the <code>scripted_sequence</code> issues fixed the <code>npc_barney</code>s are unable to climb them. |
Revision as of 08:31, 31 July 2023
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Info | |
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Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 24, 2002 |
Editor Build | 2134 |
Map Date (NET) | August 28, 2002 |
AI_Stairs_Climb is a testmap intended to test the ability of the AI to climb stairs.
Contents
Overview
AI_Stairs_Climb is a simplistic dev-textured map intended to test AI stair climbing. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike Ai stairs (WC) uses specialized climb nodes, even with the scripted_sequence
issues fixed the npc_barney
s are unable to climb them.