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| |engine = Source 2003 | | |engine = Source 2003 |
| |game = Half-Life 2 | | |game = Half-Life 2 |
| |map_version = 34 | | |map_version = 1367 |
| |editor_build = 2045 | | |editor_build = 2062 |
| |image1 = Ai hallwalk.png | | |image1 = Ai hallwalk.png |
| }} | | }} |
| <b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course.
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| ==Overview==
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| AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move.
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| ===Appearances===
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| *<code>\ </code>
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| *<code>\john\ai_testmaps\ </code>
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| ==Unused Visgroups==
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| ===6 objects===
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| [[File:Hammer_hallwalk002.png|thumb|left]]
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| Six <code>func_movelinear</code>s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.
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| {{clear}}
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| ==Gallery==
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| ===In-Game===
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| <gallery widths="150" bordersize="none" spacing="small">
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| hallwalk001.png
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| hallwalk002.png
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| hallwalk003.png
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| </gallery>
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| ===Hammer===
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| <gallery widths="150" bordersize="none" spacing="small">
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| Hammer_hallwalk001.png
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| Hammer_hallwalk002_novis.png
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| </gallery>
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| [[Category:WC Mappack]]
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| [[Category:Maps]]
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