Difference between revisions of "Template:Weapon infobox"
From Valve Cut Content
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| label14 = Max. Clips (including active) | | label14 = Max. Clips (including active) | ||
| data14 = {{#if: {{{clips|}}} | clips |}} | | data14 = {{#if: {{{clips|}}} | clips |}} | ||
− | | label15 = {{#if: {{{ | + | | label15 = {{#if: {{{ammo_on_wpickup|}}} | Ammo on weapon pickup |}} |
− | | data15 = {{#if: {{{ | + | | data15 = {{#if: {{{ammo_on_wpickup|}}} | {{{ammo_on_wpickup}}} |}} |
− | | label16 = {{#if: {{{ | + | | label16 = {{#if: {{{ammo_on_apickup|}}} | Ammo on ammopack pickup |}} |
− | | data16 = {{#if: {{{ | + | | data16 = {{#if: {{{ammo_on_apickup|}}} | {{{ammo_on_apickup}}} |}} |
− | | | + | | label17 = {{#if: {{{ammo_on_apickuplrg|}}} | Ammo on large ammopack pickup |}} |
− | | | + | | data17 = {{#if: {{{ammo_on_apickuplrg|}}} | {{{ammo_on_apickuplrg}}} |}} |
− | | | + | | header18 = Technical Specifications (Altfire) |
− | | | + | | label19 = {{#if: {{{fire_rate2|}}} | Fire Rate |}} |
− | | | + | | data19 = {{#if: {{{fire_rate2|}}} | {{{fire_rate2}}} |}} |
− | | | + | | label20 = {{#if: {{{damage2|}}} | Damage |}} |
− | | | + | | data20 = {{#if: {{{damage2|}}} | {{{damage2}}} |}} |
− | | | + | | label21 = {{#if: {{{accuracy2|}}} | Accuracy |}} |
− | | | + | | data21 = {{#if: {{{accuracy2|}}} | {{{accuracy2}}} |}} |
− | | | + | | label22 = {{#if: {{{firemode2|}}} | Fire Mode |}} |
− | | | + | | data22 = {{#if: {{{firemode2|}}} | {{{firemode2}}} |}} |
− | | | + | | label23 = {{#if: {{{recoil2|}}} | Recoil |}} |
− | | | + | | data23 = {{#if: {{{recoil2|}}} | {{{recoil2}}} |}} |
− | | | + | | label24 = {{#if: {{{ammo_type2|}}} | Ammo Type |}} |
− | | | + | | data24 = {{#if: {{{ammo_type2|}}} | {{{ammo_type2}}} |}} |
− | | | + | | label25 = {{#if: {{{clipsize2|}}} | Clip Size |}} |
− | | | + | | data25 = {{#if: {{{clipsize2|}}} | {{{clipsize2}}} |}} |
− | | | + | | header26 = Game Information |
− | | | + | | label27 = {{#if: {{{vmodel_name|}}} | View Model |}} |
− | | | + | | data27 = {{#if: {{{vmodel_name|}}} | {{{vmodel_name}}} |}} |
− | | | + | | label28 = {{#if: {{{wmodel_name|}}} | World Model |}} |
− | | | + | | data28 = {{#if: {{{wmodel_name|}}} | {{{wmodel_name}}} |}} |
− | | | + | | label29 = {{#if: {{{ammo_type|}}} | Weapon Entity(s) |}} |
− | | | + | | data29 = {{#if: {{{weapon_ent_info|}}} | {{{weapon_ent_info}}} |}} |
− | | | + | | label30 = {{#if: {{{ammo_type|}}} | Ammo Entity(s) |}} |
− | | | + | | data30 = {{#if: {{{ammo_ent_info|}}} | {{{ammo_ent_info}}} |}} |
+ | | label31 = {{#if: {{{ammo_type|}}} | Ammo Type |}} | ||
+ | | data31 = {{#if: {{{ammo_type|}}} | {{{ammo_type}}} |}} | ||
}} | }} | ||
<noinclude> | <noinclude> |
Revision as of 19:57, 21 November 2018
Basic Information | |
---|---|
Technical Specifications | |
Technical Specifications (Altfire) | |
Game Information |
Example usage:
{{Weapon infobox |title1=Example<!-- Article title --> |image1=Example<!-- Viewmodel front --> |caption1=Viewmodel front |image2=Example<!-- Viewmodel side--> |caption2=Viewmodel side |image3=Example<!-- Worldmodel --> |caption3=Worldmodel <!--- Basic Information ---> |name=Example <!-- technical name --> |faction=Example <!---(combine, rebels, conscripts, etc)---> |origin=Example <!---What faction it originates from---> <!--- Technical specifications ---> |alt_fire= <!---(Yes/No) "is there altfire?"---> |fire_rate= |damage= <!--- Enter like this: *100 (To you) *20 (To enemies) ---> |accuracy= <!---(aka spread)---> |range= <!-- Maximum range of the weapon, in HU. Generally intended for melee weapons. --> |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> |recoil= |clipsize= |clips= <!---(max qty of clips, including "active" one)---> |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> <!--- Technical specifications for ALTFIRE---> |fire_rate2= |damage2= |accuracy2= |range2= |firemode2= |recoil2= |clipsize2= |clips2= |ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> <!--- Usage ---> |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) *combine *monkey boy *shit on my floor *god damn it ---> <!--- Game Info ---> |vmodel_name=Example <!---(the .mdl file; view model)---> |wmodel_name=Example <!---(the .mdl file; world model)---> |weapon_ent_info=<!---The weapon's entity name in hammer---> |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) *item_ammo_ar2<br>(ammo entity) *item_ammo_ar2_large<br>(ammo entity, large) *item_ammo_ar2_altfire<br>(ball ammo entity) If there's only one ammo entity, just put that one without any bulleting.---> |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> }}