Difference between revisions of "AI Hallwalk (WC)"
From Valve Cut Content
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+ | __NOEDITSECTION__ | ||
{{MapInfoBox | {{MapInfoBox | ||
|title1 = ai_hallwalk.vmf | |title1 = ai_hallwalk.vmf | ||
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|image1 = Ai hallwalk.png | |image1 = Ai hallwalk.png | ||
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+ | <b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course. | ||
==Overview== | ==Overview== | ||
− | + | AI_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course. It does not function in the current versions of Half_Life 2, as no destination is set on the <code>scripted_sequence</code>s used to make the <code>npc_barney</code>s move. | |
− | + | ===Appearances=== | |
− | + | *Base directory | |
− | + | *\john\ai_testmaps\ | |
− | + | ==Unused Visgroups== | |
− | + | ===6 objects=== | |
− | + | [[File:Hammer_hallwalk002.png|thumb|left]] | |
− | + | Six <code>func_movelinear</code>s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was. | |
− | + | {{clear}} | |
+ | ==Gallery== | ||
+ | ===In-Game=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | hallwalk001.png | ||
+ | hallwalk002.png | ||
+ | hallwalk003.png | ||
+ | </gallery> | ||
+ | ===Hammer=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | Hammer_hallwalk001.png | ||
+ | Hammer_hallwalk002_novis.png | ||
+ | </gallery> | ||
[[Category:Half-Life]] | [[Category:Half-Life]] | ||
[[Category:WC Mappack]] | [[Category:WC Mappack]] |
Revision as of 21:18, 21 January 2018
![]() Map Overview | |
Info | |
---|---|
Engine | Source 2003 |
Game | Half-Life 2 |
Map Date (last modified) | 34 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.
Contents
Overview
AI_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course. It does not function in the current versions of Half_Life 2, as no destination is set on the scripted_sequence
s used to make the npc_barney
s move.
Appearances
- Base directory
- \john\ai_testmaps\
Unused Visgroups
6 objects
Six func_movelinear
s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.