Difference between revisions of "Editor's information/Map Documentation Guide"
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<!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | <!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. --> | ||
− | + | <b>PLACEHOLDER</b> is a testmap intended to test the ability of the AI to navigate a simple course. | |
− | <b>PLACEHOLDER</b> is a | ||
==Overview== | ==Overview== | ||
<!-- Describe the map, what its purpose is, how it was supposed to play out. --> | <!-- Describe the map, what its purpose is, how it was supposed to play out. --> | ||
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+ | <b>PLACEHOLDER</b> is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. | ||
==Unused Visgroups== | ==Unused Visgroups== |
Revision as of 08:41, 5 August 2022
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Info | |
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Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | PLACEHOLDER |
Editor Build | PLACEHOLDER |
Map Date (NET) | Error: Invalid time. |
Click the "edit" sign to the right, and copy the page's source to the map's page you're working on. Follow the HTML comments and PLACEHOLDERs to complete the page.
PLACEHOLDER is a testmap intended to test the ability of the AI to navigate a simple course.
Overview
PLACEHOLDER is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
Unused Visgroups
Example
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.