Difference between revisions of "Editor's information/Map Documentation Guide"
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==Overview== | ==Overview== | ||
<!-- Describe the map, what its purpose is, how it was supposed to play out. --> | <!-- Describe the map, what its purpose is, how it was supposed to play out. --> | ||
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<b>PLACEHOLDER</b> is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. | <b>PLACEHOLDER</b> is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. | ||
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==Gallery== | ==Gallery== | ||
===In-Game=== | ===In-Game=== | ||
− | <!-- A minimum of three shots of various areas in the map. --> | + | <!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.--> |
<gallery widths="150" bordersize="none" spacing="small"> | <gallery widths="150" bordersize="none" spacing="small"> | ||
crap_ig_2.png | crap_ig_2.png | ||
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===Hammer=== | ===Hammer=== | ||
− | <!-- At least one shot of the map in hammer, and one from the 2-D grid above. --> | + | <!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.--> |
<gallery widths="150" bordersize="none" spacing="small">crap_ham_1.png | <gallery widths="150" bordersize="none" spacing="small">crap_ham_1.png | ||
Crap_grid_1.png | Crap_grid_1.png | ||
</gallery> | </gallery> | ||
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+ | <!-- Specify the mappack. We don't want to flood out other categories where possible. | ||
+ | [[Category:WC Mappack]] | ||
+ | [[Category:Maps]] |
Revision as of 08:51, 5 August 2022
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Info | |
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Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | PLACEHOLDER |
Editor Build | PLACEHOLDER |
Map Date (NET) | Error: Invalid time. |
Click the "edit" sign to the right, and copy this page's source to the map's page you're working on. Follow the HTML comments and PLACEHOLDERs to complete the page.
PLACEHOLDER is a testmap intended to test the ability of the AI to navigate a simple course.
Overview
PLACEHOLDER is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
Unused Visgroups
Example
Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.
Gallery
In-Game
Hammer