Energy Socket (Entity)
From Valve Cut Content
Energy_socket is an Half-Life 2 entity found only in 2002's sawyer\submarine map in WC Mappack.
In sawyer\submarine
In the only WC-Mappack appearance, energy_socket is hidden in style lights visgroup. That entity appears four times (like a prefab), each time (for %number% from 1 to 4) there is following structure:
- light entity named "light_%number%" which is initially dark by using 'a' (minimal brightness) custom pattern (Initially dark spawnflag not used)
- prop_dynamic named "light_%number%_fixture" - light source model, also used as sound source point
- ambient_generic named "light_%number%_sound" - "electrical" (TODO: explain) sound source (ambient/objects/func_train/electric1.wav - present in leak), off by-default
- energy_socket entity without properties, without inputs and with following outputs:
Output | Target | Input | Parameter | Comments |
---|---|---|---|---|
Attached1 | light_%number%_sound | PlaySound | ||
Attached1 | light_%number% | SetPattern | mnlnmmnlm | Makes a "pulsating power source" effect |
AttachedNone | light_%number%_sound | StopSound | ||
AttachedNone | light_%number% | SetPattern | a | Turns light off |
It seems to be some earlier implementation of plug-and-socket puzzle, but no plugs found on that map.
In leaked source code
In 2003 and 2007 source code no energy_socket mentions found.