Editor's information/Map Documentation Guide
This article is intended as a reference for creating leaked map documentation, since its repetitive nature makes it simple to standardize. Want a template for this? Go here.
Contents
Article Naming
Captialize each distinct "word" within the map name. First, place in parenthesis the originating leak. Then, place in the map name, capitalizing each "word" within. Potential map leaks:
- WC
- EP1/EP2
- HL1WC
I.E.:
- (WC) Ai Hallwalk
Pre-Intro
Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. I.E.:
- Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.
Overview
Describe the map, and how it was supposed to play out.
Appearances
Where this map appears. I.E.
- \
- \john\ai_testmaps\
Unused References
List any erroneous texture/model/sound references. If there aren't any, don't include this section.
Textures
Models
Unused Visgroups
In subheaders, describe each unused visgroup in the map, including a picture. Again, if there aren't any, don't include this.
Gallery
In-Game
A minimum of three shots of various areas in the map.
Hammer
At least one shot of the map in hammer, and one from the 2-D grid above.