Difference between revisions of "2024 HL1 MaxFile Leak"

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The HL1 MaxFile Leak or "Half-Life Animation Development Files Leak" is from the looks of it a earlier and way more stripped version of the HL:Source repo with 3D Studio Max project files preserved hence the name "MaxFile Leak".
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The HL1 MaxFile Leak or "Half-Life Animation Development Files Leak" is from the looks of it a earlier and way more stripped version of the HL:Source repo with 3D Studio Max project files preserved, hence the name "MaxFile Leak".
 +
 
 +
It was leaked on April 9th 2024 by Garjulio to archive.org, but not obtained by him, though unfortunately the actual obtainee will have to be kept anonymous.
 +
 
 +
{{subpage
 +
|Name=[[2024_HL1_MaxFile_Leak/Cinematics|Cinematics]]
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|text=Information and renders for the Cinematics folder can be found here.
 +
|image=2024maxleak_CINE.png
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|min-width=75px}}
 +
 
  
It was leaked on April 9th 2024 by Garjulio to archive.org but not obtained by him, though unfortunately the actual obtainee I will have to keep anonymous.
 
  
 
== Barney ==
 
== Barney ==
  
Contains a few Barney max files
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=== Wide Eyes Mesh ===
 +
The 0.61 or commonly known as [[Black_Mesa_Security_Guard_(Evolution)#Version_4:_Wide_Eyes|Wide Eyes]] Barney's mesh can be found in "75correctscale.max" albeit with incorrect rigging. This mesh can also be found in some of the SDK anims.
 +
<gallery>
 +
MaxLeak_75_front.png|Front view
 +
MaxLeak_75_back.png|Back view
 +
</gallery>
 +
 
 +
=== Early retail Barney variants ===
 +
"BARNEY-X_Biped1.max" and "BARNEY-X_Biped2.max" both appear to contain slightly earlier versions of the retail Barney, although with differences. First mesh appears to be somewhat incomplete lacking a rig while the other one is fully rigged and textured. Although different, both max files call for 2 textures we don't have, "BX_Front_All1.bmp" and "BX_Back_All1.bmp".
  
 
=== Sculpt Barney ===
 
=== Sculpt Barney ===
A high-quality sculpt version of Barney can be found in BARNEY-X_Import1.max.
+
A high-quality sculpt version of Barney can be found in "BARNEY-X_Import1.max".
  
 
It seems to resemble his earlier "Ted Barney" look while mostly having the style of Retail Barney, though the head is clearly taken and modified from Slick.
 
It seems to resemble his earlier "Ted Barney" look while mostly having the style of Retail Barney, though the head is clearly taken and modified from Slick.
Line 18: Line 34:
 
MaxLeak_barneyimport_back.png|Back view
 
MaxLeak_barneyimport_back.png|Back view
 
</gallery>
 
</gallery>
=== Wide Eyes Mesh ===
+
 
The 0.61 or commonly known as "Wide Eyes" Barneys mesh can be found in 75correctscale.max albeit with incorrect rigging.
+
=== Retail Barney ===
<gallery>
+
The temp folder appears to contain retail Barney's mesh as well in "BARNEY-X_Template_Biped1.max".
MaxLeak_75_front.png|Front view
 
MaxLeak_75_back.png|Back view
 
</gallery>
 
  
 
== Scientist ==
 
== Scientist ==
Line 56: Line 69:
 
</gallery>
 
</gallery>
  
== Cinematics ==
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[[Category:Leaks]]
 
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[[Category:Half-Life_1]]
This folder contains a multitude of max files for cinematics both cut and uncut
 
 
 
=== Agrunt_stomp ===
 
sequence of an alien grunt stomping a scientists head
 
 
 
=== ambush ===
 
sequence of gordon getting ambushed by hgrunts
 
 
 
=== assassinate ===
 
sequence of a scientist getting beaten up by a hgrunt
 
 
 
=== barnacle_struggle_c3a1 ===
 
sequence of a scientist trying to save barney from being eaten by a barnacle
 
  
=== barney_zombie_fight ===
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== Zombie ==
sequence of a barney performing karate on a zombie then gets killed by it
 
  
=== bullsquid_jump_scientist ===
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=== Female Scientist ===
sequence of a scientist running away then getting jumped by a bullsquid
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For some unexplainable reason the "old_Zombie\Temp" folder contains a high-quality sculpt of the female scientist in "FScience_Import1.max". It is unknown how it made its way into the folder, but it's speculated that it has been used for scaling purposes.
  
=== c1a3a_zombie_vent ===
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=== Concept art zombie ===
sequence of a barney getting grabbed by a zombie into a vent (appears in retail, we've got hostiles)
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Found in the same folder, "Zombie1_Import1.max" contains the earliest zombie mesh ever made. It appears to have been based on the concept art by Harry Teasley
 
 
=== c1a4i_tentacle_grab ===
 
sequence of a scientist getting thrown back by a tentacle then is grabbed by it (appears in retail, blast pit)
 
 
 
=== c1a41_barney_flung ===
 
sequence of a barney getting flung from an unknown force
 
 
 
=== c2a3_comp_throw ===
 
sequence of a zombie throwing a scientist in to a computer causing him to get electrocuted
 
 
 
=== c2a3_slipnslide ===
 
sequence of a bullsquid sliding down a ramp of some sort then getting up
 
 
 
=== c3a2f ===
 
contains max files of the sci and barney sequence in lambda core (appears in retail)
 
 
 
=== conveyors_scientist_fall ===
 
sequence of a scientist getting jumped by something then falling down
 
 
 
=== CPR ===
 
contains max files for the cpr sequence involving scientist and a barney (appears in retail, unforeseen consequences)
 
 
 
=== furniture ===
 
contains compilable sources and max files for the scientist headcrab scene (appears in retail, unforeseen consequences)
 
 
 
=== gargantuan_tunnel ===
 
contains max files for scenes of gargantua killing hgrunts in various ways
 
 
 
=== grunt_dispose_of_body ===
 
sequence of hgrunt dragging a dead scientist for quite some distance
 
 
 
=== headcrabbed ===
 
sequence of scientist crashing into something while trying to get a headcrab off his head
 
 
 
=== jerk_chicken ===
 
sequence of bullsquid slamming a sci into a nearby wall
 
 
 
=== Pnthr-Barny-Scne1 ===
 
sequence of barney arguing (?) with sci making barney push him to the ground and later the sci gets eaten by a panther
 
 
 
[[File:MaxLeak_PnthrBarnyScene.mp4|640px]]
 
 
 
=== scientist_bridge_c1a1b ===
 
sequences of scientist falling a great distance
 
 
 
=== scientist_headcrabbed ===
 
sequence of the initial scientist headcrab scene (appears in retail, unforeseen consequences)
 
 
 
=== SlaveScene ===
 
incomplete sequence of the slavescene long thought to be lost to time
 
 
 
=== tentacle_grabcrab ===
 
sequence of a tentacle grabbing a headcrab
 
 
 
=== troom ===
 
various training room sequences with some going unused
 
 
 
=== zombie_haul_bodies ===
 
sequence of a zombie dragging the bodies of a barney and scientist for some distance (appears in retail, blast pit)
 
 
 
=== zombie_pull_scientist_wall ===
 
sequence of a zombie grabbing an unsuspecting scientist
 
 
 
(TODO: Add renders for these)
 
 
 
[[Category:Leaks]]
 
[[Category:Half-Life_1]]
 

Latest revision as of 12:37, 14 April 2024

The HL1 MaxFile Leak or "Half-Life Animation Development Files Leak" is from the looks of it a earlier and way more stripped version of the HL:Source repo with 3D Studio Max project files preserved, hence the name "MaxFile Leak".

It was leaked on April 9th 2024 by Garjulio to archive.org, but not obtained by him, though unfortunately the actual obtainee will have to be kept anonymous.


2024maxleak CINE.png
Cinematics
Information and renders for the Cinematics folder can be found here.


Barney

Wide Eyes Mesh

The 0.61 or commonly known as Wide Eyes Barney's mesh can be found in "75correctscale.max" albeit with incorrect rigging. This mesh can also be found in some of the SDK anims.

Early retail Barney variants

"BARNEY-X_Biped1.max" and "BARNEY-X_Biped2.max" both appear to contain slightly earlier versions of the retail Barney, although with differences. First mesh appears to be somewhat incomplete lacking a rig while the other one is fully rigged and textured. Although different, both max files call for 2 textures we don't have, "BX_Front_All1.bmp" and "BX_Back_All1.bmp".

Sculpt Barney

A high-quality sculpt version of Barney can be found in "BARNEY-X_Import1.max".

It seems to resemble his earlier "Ted Barney" look while mostly having the style of Retail Barney, though the head is clearly taken and modified from Slick.

Keep in mind this does NOT mean it is a direct high poly sculpt of Teds mesh.

Retail Barney

The temp folder appears to contain retail Barney's mesh as well in "BARNEY-X_Template_Biped1.max".

Scientist

Sci2

Sci2 is commonly referred to the concept art model of the scientist. The scientist folder contains many sequences with this model.

The animations for Sci2 also includes some improved versions of their Sci1 equivalents and whole new ones as well which some got used in retail.

Alpha/Beta Scientist Mesh

A good majority of the Maxfiles use the Alpha mesh of the scientist for animation.

The files also include a reference mesh max for it in Scientist_Template_Pose1.max

Some also contain a higher poly version of it in Editable Mesh as seen below.

Zombie

Female Scientist

For some unexplainable reason the "old_Zombie\Temp" folder contains a high-quality sculpt of the female scientist in "FScience_Import1.max". It is unknown how it made its way into the folder, but it's speculated that it has been used for scaling purposes.

Concept art zombie

Found in the same folder, "Zombie1_Import1.max" contains the earliest zombie mesh ever made. It appears to have been based on the concept art by Harry Teasley