Difference between revisions of "AI Hallwalk (WC)"

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|engine = Source 2003
 
|engine = Source 2003
 
|game = Half-Life 2
 
|game = Half-Life 2
|map_version = 1367
+
|map_version = 34
|editor_build = 2062
+
|editor_build = 2045
 
|image1 = Ai hallwalk.png
 
|image1 = Ai hallwalk.png
 
}}
 
}}
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<b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course.
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==Overview==
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AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move.
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===Appearances===
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*<code>\ </code>
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*<code>\john\ai_testmaps\ </code>
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==Unused Visgroups==
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===6 objects===
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[[File:Hammer_hallwalk002.png|thumb|left]]
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Six <code>func_movelinear</code>s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.
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{{clear}}
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==Referenced Assets==
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===Entities===
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*[[func_button]]
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*[[func_movelinear]]
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*[[info_node]]
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*[[info_player_start]]
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*[[light_environment]]
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*[[npc_barney]]
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*[[scripted_sequence]]
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===Materials===
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*[[hl2/materials/dev/dev_measuregeneric01]]
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*[[hl2/materials/dev/dev_measuregeneric01b]]
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*[[hl2/materials/dev/dev_measurehall01]]
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*[[hl2/materials/dev/dev_measureswitch03]]
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*[[hl2/materials/skybox/sky_wasteland02]]
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*[[hl2/materials/tools/toolsskybox]]
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==Gallery==
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===In-Game===
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<gallery widths="150" bordersize="none" spacing="small">
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hallwalk001.png
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hallwalk002.png
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hallwalk003.png
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</gallery>
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===Hammer===
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<gallery widths="150" bordersize="none" spacing="small">
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Hammer_hallwalk001.png
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Hammer_hallwalk002_novis.png
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</gallery>
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[[Category:WC Mappack]]
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[[Category:Maps]]

Latest revision as of 23:05, 28 October 2023

AI Hallwalk (WC)
Ai hallwalk.png
Map Overview
Info
Engine Source 2003
Game Half-Life 2
Map Date (last modified) 34
Editor Build 2045
Map Date (NET) May 31, 2002

Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.

Overview

AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequences is unable to reach the npc_barneys to make them move.

Appearances

  • \
  • \john\ai_testmaps\

Unused Visgroups

6 objects

Hammer hallwalk002.png

Six func_movelinears named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.

Referenced Assets

Entities

Materials

Gallery

In-Game

Hammer