Difference between revisions of "AI Hallwalk (WC)"
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− | + | {{MapInfoBox | |
− | < | + | |title1 = ai_hallwalk.vmf |
− | + | |caption1 = Map Overview | |
− | < | + | |engine = Source 2003 |
− | + | |game = Half-Life 2 | |
− | < | + | |map_version = 34 |
− | + | |editor_build = 2045 | |
− | < | + | |image1 = Ai hallwalk.png |
− | + | }} | |
− | < | + | <b>Ai_Hallwalk</b> is a testmap intended to test the ability of the AI to navigate a simple course. |
− | + | ==Overview== | |
− | + | AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the <code>scripted_sequence</code>s is unable to reach the <code>npc_barney</code>s to make them move. | |
− | + | ===Appearances=== | |
− | + | *<code>\ </code> | |
− | + | *<code>\john\ai_testmaps\ </code> | |
− | + | ==Unused Visgroups== | |
− | + | ===6 objects=== | |
− | < | + | [[File:Hammer_hallwalk002.png|thumb|left]] |
− | + | Six <code>func_movelinear</code>s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was. | |
− | + | {{clear}} | |
− | + | ||
− | + | ==Referenced Assets== | |
− | + | ===Entities=== | |
− | < | + | *[[func_button]] |
− | + | *[[func_movelinear]] | |
− | + | *[[info_node]] | |
− | + | *[[info_player_start]] | |
− | + | *[[light_environment]] | |
− | + | *[[npc_barney]] | |
+ | *[[scripted_sequence]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/dev/dev_measuregeneric01]] | ||
+ | *[[hl2/materials/dev/dev_measuregeneric01b]] | ||
+ | *[[hl2/materials/dev/dev_measurehall01]] | ||
+ | *[[hl2/materials/dev/dev_measureswitch03]] | ||
+ | *[[hl2/materials/skybox/sky_wasteland02]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | |||
+ | ==Gallery== | ||
+ | ===In-Game=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | hallwalk001.png | ||
+ | hallwalk002.png | ||
+ | hallwalk003.png | ||
+ | </gallery> | ||
+ | ===Hammer=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | Hammer_hallwalk001.png | ||
+ | Hammer_hallwalk002_novis.png | ||
+ | </gallery> | ||
+ | [[Category:WC Mappack]] | ||
+ | [[Category:Maps]] |
Latest revision as of 23:05, 28 October 2023
Map Overview | |
Info | |
---|---|
Engine | Source 2003 |
Game | Half-Life 2 |
Map Date (last modified) | 34 |
Editor Build | 2045 |
Map Date (NET) | May 31, 2002 |
Ai_Hallwalk is a testmap intended to test the ability of the AI to navigate a simple course.
Contents
Overview
AI_Hallwalk is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
Appearances
\
\john\ai_testmaps\
Unused Visgroups
6 objects
Six func_movelinear
s named variations of hall_block_[1-3][a-b]. They have no inputs or outputs, making it unclear what their purpose was.
Referenced Assets
Entities
- func_button
- func_movelinear
- info_node
- info_player_start
- light_environment
- npc_barney
- scripted_sequence
Materials
- hl2/materials/dev/dev_measuregeneric01
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurehall01
- hl2/materials/dev/dev_measureswitch03
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/tools/toolsskybox