Difference between revisions of "Aaron/bell light (WC)"
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− | + | __NOEDITSECTION__ | |
+ | {{MapInfoBox | ||
+ | |title1=bell_light.vmf <!-- the map name with .vmf --> | ||
+ | <!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | ||
+ | <!-- Basic Info --> | ||
+ | |engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | ||
+ | |game=Half-Life 2 <!-- What game is this made for?--> | ||
+ | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> | ||
+ | |mapdate=December 12, 2002<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | ||
+ | |mapversion=1 | ||
+ | <!-- More advanced info --> | ||
+ | |editor_build=2007 | ||
+ | }} | ||
+ | It's a light. | ||
− | + | ==Overview== | |
+ | This map appears to be a prefab of a bell light with an env_sprite and an obsolete env_glow entity. | ||
− | + | ==Referenced Assets== | |
− | + | ||
− | + | ===Entities=== | |
− | + | *[[env_glow]] | |
− | + | *[[env_sprite]] | |
− | + | *[[prop_static]] | |
− | + | ||
− | + | ===Materials=== | |
− | + | *[[hl2/materials/skybox/sky_wastelands02]] | |
− | + | *[[hl2/materials/sprites/glow07]] | |
− | + | *[[hl2/materials/sprites/glow08]] | |
− | + | ||
− | + | ===Models=== | |
− | + | *[[hl2/models/props_c17/lamp_bell01]] | |
− | + | ||
− | + | ==Appearences== | |
− | + | [[Aaron's_WC_folder|/aaron/]] | |
− | + | ||
− | + | ==Gallery== | |
− | + | ===Hammer=== | |
− | + | <gallery widths="150" bordersize="none" spacing="small"> | |
− | + | bell_light_hammer.png | |
− | + | </gallery> | |
− | + | [[Category:WC Mappack]] | |
− | + | [[Category:Maps]] | |
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Latest revision as of 20:04, 28 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | December 12, 2002 |
Editor Build | 2007 |
Map Date (NET) | April 23, 2002 |
It's a light.
Contents
Overview
This map appears to be a prefab of a bell light with an env_sprite and an obsolete env_glow entity.