Difference between revisions of "Aaron/c17 canals/canals 01 15 (WC)"
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− | + | {{MapInfoBox | |
+ | |title1 = canals_01_15 (WC) | ||
+ | |caption1 = Map Overview | ||
+ | |engine = Pre-Release Source | ||
+ | |game = Half-Life 2 | ||
+ | |leak = [[The 2003 Leak|WC Mappack]] | ||
+ | |mapdate = September 9th, 2002 | ||
+ | |editor_build = 2134 | ||
+ | |mapversion = 1602 | ||
+ | |image1 = canals_01_15_1.jpg | ||
+ | }} | ||
+ | canals_01_15 is a 2002-era map that comprises part of the early Canals chapter. The map was created by Aaron Barber, and remains within the WC Mappack in an unfinished - albeit partially playable - state. | ||
− | + | ==Overview== | |
− | + | The map is set in a small portion of the Canals area that would eventually make it's way into the final build of Half-Life 2. Collapsed portions of the buildings lining the canal present obstacles for the player, and the lack of barriers on the upper portion of the canal allows for the player to explore the ruined buildings. | |
− | + | Gameplay-wise, the map features a few enemies; four Manhacks, a pair of Houndeyes, two Fast Headcrabs, a Turret, fifteen Barnacles, three Bullsquids, and a pair of Citizens. The Citizens appear completely black because the early renderer that existed in the Source engine in 2002 works differently than the renderer that is found in the leaked build that Axel Gembe released in 2003. | |
− | + | The map lacks changelevel triggers, but is otherwise fairly complete. It is an easy map to fix, though it is shown here in the unfixed state that it exists as within the WC Mappack. | |
− | + | ==Gallery== | |
− | + | ===Hammer=== | |
− | + | <gallery widths="150" bordersize="none" spacing="small"> | |
− | < | + | Hammer.jpg|The Hammer top-down view of canals_01_15. |
− | + | </gallery> | |
− | + | ===In Game=== | |
− | + | <gallery widths="150" bordersize="none" spacing="small"> | |
− | + | canals_01_15_1.jpg|The view of the northern Canal section that visible from the spawn-point. Note the Manhacks. | |
− | + | canals_01_150002.jpg|A further view of the Canal section that can be reached by taking the first left from the player spawn. Note the wooden structures on the left and right of the canal. Structures similar to this were used in the final version of Half-Life 2. | |
− | + | canals_01_150004.jpg|A view of the Canal from the ground level for scale. | |
− | + | canals_01_150003.jpg|A view of the upper ruins. | |
− | + | canals_01_150008.jpg|A further view of the ruins. | |
− | + | canals_01_150005.jpg|One of the two glitched Citizen NPCs. | |
− | + | canals_01_150006.jpg|Houndeyes and Barnacles in the canal. | |
− | + | canals_01_150007.jpg|A general overview of the map. | |
− | + | </gallery> | |
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Revision as of 08:01, 8 October 2021
Map Overview | |
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | September 9th, 2002 |
Editor Build | 2134 |
Map Date (NET) | August 28, 2002 |
canals_01_15 is a 2002-era map that comprises part of the early Canals chapter. The map was created by Aaron Barber, and remains within the WC Mappack in an unfinished - albeit partially playable - state.
Contents
Overview
The map is set in a small portion of the Canals area that would eventually make it's way into the final build of Half-Life 2. Collapsed portions of the buildings lining the canal present obstacles for the player, and the lack of barriers on the upper portion of the canal allows for the player to explore the ruined buildings. Gameplay-wise, the map features a few enemies; four Manhacks, a pair of Houndeyes, two Fast Headcrabs, a Turret, fifteen Barnacles, three Bullsquids, and a pair of Citizens. The Citizens appear completely black because the early renderer that existed in the Source engine in 2002 works differently than the renderer that is found in the leaked build that Axel Gembe released in 2003. The map lacks changelevel triggers, but is otherwise fairly complete. It is an easy map to fix, though it is shown here in the unfixed state that it exists as within the WC Mappack.