Difference between revisions of "Aaron/dynamic test (WC)"
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It is assumed this was to test for some sort of bug in the parenting system. | It is assumed this was to test for some sort of bug in the parenting system. | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[info_player_start]] | ||
+ | *[[prop_dynamic]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/concrete/concreteceiling003a]] | ||
+ | *[[hl2/materials/skybox/sky_wasteland02]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/props_c17/barrel10a]] | ||
==Appearences== | ==Appearences== |
Latest revision as of 20:36, 28 October 2023
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | December 12, 2002 |
Editor Build | 2062 |
Map Date (NET) | June 17, 2002 |
Another day, another map testing something.
Contents
Overview
The map consists of a very large hollow box with the player and two prop_dynamic barrels. The sideways barrel is parented to the upright barrel.
It is assumed this was to test for some sort of bug in the parenting system.