Difference between revisions of "Ai stairs climb (WC)"
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The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike [[Ai stairs (WC)]] uses specialized climb nodes, even with the <code>scripted_sequence</code> issues fixed the <code>npc_barney</code>s are unable to climb them. | The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike [[Ai stairs (WC)]] uses specialized climb nodes, even with the <code>scripted_sequence</code> issues fixed the <code>npc_barney</code>s are unable to climb them. | ||
+ | |||
+ | ==Referenced Assets== | ||
+ | ===Entities=== | ||
+ | *[[func_button]] | ||
+ | *[[func_detail]] | ||
+ | *[[func_illusionary]] | ||
+ | *[[info_node]] | ||
+ | *[[info_node_climb]] | ||
+ | *[[info_player_start]] | ||
+ | *[[light_environment]] | ||
+ | *[[npc_barney]] | ||
+ | *[[prop_static]] | ||
+ | *[[scripted_sequence]] | ||
+ | |||
+ | ===Materials=== | ||
+ | *[[hl2/materials/dev/dev_measuregeneric01b]] | ||
+ | *[[hl2/materials/dev/dev_measurehall01]] | ||
+ | *[[hl2/materials/dev/dev_measureswitch02]] | ||
+ | *[[hl2/materials/dev/dev_measureswitch03]] | ||
+ | *[[hl2/materials/metal/metalfloor006a]] | ||
+ | *[[hl2/materials/metal/metalhull003d]] | ||
+ | *[[hl2/materials/metal/metalhull004c]] | ||
+ | *[[hl2/materials/metal/metalpipe012a]] | ||
+ | *[[hl2/materials/metal/metaltruss004a]] | ||
+ | *[[hl2/materials/skybox/sky_wasteland02]] | ||
+ | *[[hl2/materials/tools/toolsskybox]] | ||
+ | |||
+ | ===Models=== | ||
+ | *[[hl2/models/props_borealis/handrail01_long_stairwell01]] | ||
==Gallery== | ==Gallery== |
Latest revision as of 23:14, 28 October 2023
Info | |
---|---|
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | August 24, 2002 |
Editor Build | 2134 |
Map Date (NET) | August 28, 2002 |
AI_Stairs_Climb is a testmap intended to test the ability of the AI to climb stairs.
Contents
Overview
AI_Stairs_Climb is a simplistic dev-textured map intended to test AI stair climbing. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequence
s is unable to reach the npc_barney
s to make them move.
The stairs appear to be derived from and intended to test NPC stair-climbing functionality for the Borealis. Although this unlike Ai stairs (WC) uses specialized climb nodes, even with the scripted_sequence
issues fixed the npc_barney
s are unable to climb them.
Referenced Assets
Entities
- func_button
- func_detail
- func_illusionary
- info_node
- info_node_climb
- info_player_start
- light_environment
- npc_barney
- prop_static
- scripted_sequence
Materials
- hl2/materials/dev/dev_measuregeneric01b
- hl2/materials/dev/dev_measurehall01
- hl2/materials/dev/dev_measureswitch02
- hl2/materials/dev/dev_measureswitch03
- hl2/materials/metal/metalfloor006a
- hl2/materials/metal/metalhull003d
- hl2/materials/metal/metalhull004c
- hl2/materials/metal/metalpipe012a
- hl2/materials/metal/metaltruss004a
- hl2/materials/skybox/sky_wasteland02
- hl2/materials/tools/toolsskybox