Difference between revisions of "Antlion (Evolution)"

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北京——中國國務委員兼外長王毅週三與馬來西亞和文萊外長通電話。
+
The antlion, a disposable enemy that haunts the player during the Coast chapters, and later the [[Combine_Soldier_(Evolution)|Combine soldiers]] during the Nova Prospekt chapters, experienced a surprising deal of evolution, although without major visible changes to the overall design.
  
會談中,外長們就澳英美新型安全夥伴關係以及兩國核潛艇合作計劃交換了意見,官員們對此表示嚴重關切。
+
==Version 0: Pre-Birther==
 +
There is some indication of what the antlion was before the already final-style Birther model:
  
王說,AUKUS的舉動可能會給該地區帶來五方面的危害。
+
RTB briefly discusses the early forms of the antlions, including a few concepts on the same page:
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
+
<blockquote>
一是會造成核擴散風險。
+
The Antlions were some of the first creatures to be created and went through many augmentations and additions over the course of the project. They were heavily armored to begin with, but tearing them to bits with bullets was just too much fun, so we turned them into cannon fodder.
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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</blockquote>
根據《不擴散核武器條約》,無核武器國家只能在監督和保障下和平利用核能。
+
RTB Uncorrected Proof includes a set of stories made at the beginning of Half-Life 2's development, which includes a rough description for antlions, mentioning them having 6 legs:
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
+
<blockquote>
但核潛艇用於軍事目的,以高濃縮鈾為燃料,可直接用於製造核武器,而國際原子能機構無法對核潛艇進行有效及時的監管。
+
Despite its size, it touched the ground quite lightly, even delicately, on six wicked legs. It looked like an enormous insect, striped in virulent colors like a wasp, with its glossy elytra flaring up defensively. Its hind wings formed a crystal blur as it leapt with scissoring mandibles at Gordon's throat.
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
+
</blockquote>
美國在單方面對開發濃縮鈾技術的國家實施制裁的同時,給澳大利亞開了綠燈,這勢必會引發更多核技術和核材料擴散的風險,影響全球核不擴散機制。
+
 
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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There are two miscellaneous VMTs present in the antlion's folder. They are most likely earlier textures for the antlions' gibs, since there is no evidence of any other early textures for the antlion.
二是引發新一輪軍備競賽。
+
 
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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<blockquote>
核潛艇是戰略安全力量,能夠攜帶核武器。
+
"aliengeneric3.vmt"<br>
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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"M9CL.vmt"
澳大利亞此舉將打破地區戰略平衡,嘲諷澳大利亞簽署的《南太平洋無核區條約》,對地區國家構成真正威脅。
+
</blockquote>
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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===Gallery===
不排除其他國家會跟風進行新一輪軍備競賽,甚至跨越核門檻。
+
<b>Misc Textures</b>
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
+
 
三是破壞地區繁榮穩定。
+
Textures named identically to the VMTs in other folders. It is unknown if these were the ones referenced.
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
+
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
在中國和東盟多年來的共同努力下,該地區已成為世界上最具活力、發展最快的地區。這種局面來之不易,值得珍惜。
+
aliengeneric3.png|"aliengeneric3.vmt"; imported from HL1ports
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
+
M9CL.png|"M9CL.vmt"; appears to be a renamed "aliengeneric1" from HL1ports and imported from the fast headcrab folder
然而,AUKUS必將製造緊張局勢,給地區的和平、穩定與發展蒙上陰影。
+
</gallery>
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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<b>Concepts</b>
四是破壞東南亞無核武器區建設。
+
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none">
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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Antlion conceptart 1.jpg
《東南亞無核武器區條約》體現了東南亞國家人民的共同意願,應該得到其他國家的理解和尊重。
+
Antlion conceptart 2.jpg
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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Antlion conceptart 3.jpg
在五個核武器國家中,中國是第一個宣布準備加入該條約並為此簽署議定書的國家。
+
</gallery>
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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美國和英國選擇不參加該條約。相反,他們以各種藉口向該地區轉讓軍事核技術,提供高濃縮鈾材料,與東盟國家建立無核武器區的努力背道而馳。
+
==Version 1: Birther / Pel Release Antlion==
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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Before the placement of the antlion's textures into a (rough) composite sheet, the model without animations was copied into a separate model named "Birther.mdl" in [[The_2003_Leak | the Leak's]] base directory. While the UVs are different from the current Leak antlion, the mesh is identical to the Leak version. It should be noted that the Birther model may have been used with either the Pel / Leak textures, since the UVs are identical.
五是重振冷戰思維。
+
 
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
+
During the [[Timeline_of_Leaks_(Facepunch-Era)|Facepunch leaks]], Pelpix released the older textures for this version. They are much more reddish and noticeably rougher, quality-wise<ref>For example, the pencil scribbles used on case.vtf in order to create the semi-black areas, or the same technique for the bright orange areas.</ref>.
AUKUS與Quad一致,順應並服務於美國主導的印太戰略,力圖顛覆現狀,從頭再來,著眼於挑起地區集團間的對抗,迎來地緣政治的零。 - 總和遊戲。
+
 
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
+
This antlion also appears in a few miscellaneous files:
它與時代潮流背道而馳,是冷戰思維的複興,應引起地區國家和國際社會的警惕和反對。
+
 
<pre style="color: yellow">YOUR CONTINUED OPERATIONS OF THE MULTI NATIONAL FRONT, AND THE TRILATERAL COMMISSION AUSUKUS OPERATIONS WILL END</pre>
+
*In [[Derek Jenson Portfolio|Derek Jenson's portfolio]], it appears as part of a video showing his rigs for non-human creatures.
 +
*On [http://valvearchive.com/archive/Half-Life/Half-Life%202/Videos/Softimage%20XSI%20Tutorial/ Valve's XSI tutorial], a slide showing the process of making models, periodically shown throughout the series, includes a picture of this version's model.
 +
 
 +
===Trivia===
 +
*Pelpix first released the thumbnails (256x) for the textures, and then shortly after corrected it to be the full-res versions.
 +
*Both "abdomen.vtf" and "caseback.vtf" are larger than their Leak counterparts, respectively 512x to 256x and 256 to 128x.
 +
===Gallery===
 +
<b>Renders</b>
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
antlion_2_02.png
 +
Antlion 2 00.png
 +
antlion_2_01.png
 +
Antlion 2 04.png
 +
</gallery>
 +
<b>Textures</b>
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
abdomen.png|"abdomen.vtf"
 +
Antlion parts 00 00 00.png|"antlion_parts.vtf"
 +
Case.png|"case.vtf"
 +
Caseback.png|"caseback.vtf"
 +
</gallery>
 +
<b>Screenshots</b>
 +
<gallery hideaddbutton=true widths="300" spacing="small" position="center" bordersize="none" captionsize="small">
 +
antlions.jpg
 +
</gallery>
 +
<b>Other Appearances</b>
 +
<gallery hideaddbutton=true widths="200" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Derekportfolio antlion.png|Derek Portfolio
 +
ApplicationFrameHost_2018-09-15_13-44-53.png|XSI Tutorial
 +
</gallery>
 +
 
 +
==Version 2: Leak Antlion==
 +
The antlion present in [[The_2003_Leak | the Leak]] has a large degree of difference from the final, but surprisingly little from the Birther model. Compared to the final, it is UVed differently<ref>Although not particularly differently, since it just uses a sheet which contains all of the non-sheeted textures unmodified</ref>, with a different and slightly higher-poly model, for example having legs that end in single vertices, rather than in the final in small stumps.
 +
===Trivia===
 +
*The sheet is slightly misaligned; the "antlion_parts" portion is one pixel up, which creates a gap between it and the other parts that is also visible.
 +
===Gallery===
 +
<b>Renders</b>
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
antlion_4_02.png
 +
antlion_4_00.png
 +
antlion_4_01.png
 +
antlion_4_04.png
 +
</gallery>
 +
<b>Textures</b>
 +
<gallery hideaddbutton=true widths="120" spacing="small" position="center" bordersize="none" captionsize="small">
 +
abdomen_3.png|"abdomen.vtf"
 +
antlion_parts.png|"antlion_parts.vtf"
 +
case_3.png|"case.vtf"
 +
caseback_3.png|"caseback.vtf"
 +
v2_antlion_sheet.png|"antlion_sheet.vtf"
 +
</gallery>
 +
==Version 3: Shader Antlion==
 +
An intermediate antlion that makes an appearance in the early-2004 slideshow [https://www2.ati.com/developer/gdc/D3DTutorial10_Half-Life2_Shading.pdf D3DTutorial10_Half-Life2_Shading]. In the images shown, it uses the Leak antlion textures, with a rather exaggerated normal map on top. The model is largely similar to the Leak version, retaining the sharp legs.
 +
===Gallery===
 +
<b>Screenshots</b>
 +
<gallery hideaddbutton=true widths="200" spacing="small" position="center" bordersize="none" captionsize="small">
 +
antlion_cave1.png
 +
antlion_cave2.png
 +
antlions2.png
 +
</gallery>
 +
==Version 4: Final Antlion==
 +
The antlion that appears in the final version of Half-Life 2. It implements an interesting skin-changing functionality, with 4 different skins, and downscales the texture sheet from 512x1024 to 512x512.
 +
 
 +
This version retains the Leak antlion's gibs, keeping a downscaled version of "antlion_parts.vtf" in order to texture them.
 +
===Gallery===
 +
<b>Renders</b>
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
antlion_f_02.png
 +
antlion_f_03.png
 +
antlion_f_01.png
 +
antlion_f_04.png
 +
</gallery>
 +
<b>Textures</b>
 +
<gallery hideaddbutton=true widths="160" spacing="small" position="center" bordersize="none" captionsize="small">
 +
antlionhigh_sheet.png
 +
antlionhigh_sheet2.png
 +
antlionhigh_sheet3.png
 +
antlionhigh_sheet4.png
 +
</gallery>
 +
<b>Screenshots</b>
 +
<gallery hideaddbutton=true widths="200" spacing="small" position="center" bordersize="none" captionsize="small">
 +
antlion_flashlight_exposure.jpg
 +
old_light.jpg
 +
coast_revolver.jpg
 +
</gallery>
 +
==Version 5: Placeholder Worker==
 +
Briefly appearing in the [http://valvearchive.com/archive/Half-Life/Half-Life%202%20Episodes/Episode%202/Videos/ep2_teaser01x_720p.wmv second teaser] for Episode 2, it appears to be either an early version of the Antlion worker, or an unused skin for the standard antlions within the caves.
 +
<!--
 +
The antlion experience in Half-Life 2 was characterized by a mindless, constant onslaught of bugs rushing your way.  We devised the antlion worker for Episode 2, as a way to add depth and variety to the underground sequences, by leveraging new types of gameplay.  Unlike normal antlions, the worker chooses to avoid direct confrontation, skulking in the background and lobbing acidic globs from a distance.  This extends the amount of time players spend with each creature.  By contrast, an encounter with an ordinary antlion is over in seconds.
 +
-->
 +
 
 +
It is much more similar to the antlion grub's appearance than the final, with a brown head and glowing mass at the end of the abdomen. However, it behaves identically to the normal antlion, aggressively rushing Lone Vort before being stunned by his circular blast.
 +
===Gallery===
 +
<b>Screenshots</b>
 +
<gallery hideaddbutton=true widths="200" spacing="small" position="center" bordersize="none">
 +
chrome_2018-09-15_12-15-20.png
 +
chrome_2018-09-15_12-15-51.png
 +
2018-09-15_12-15-40.png
 +
</gallery>
 +
 
 +
==Comparisons==
 +
<b>Earlier Antlion Textures</b>
 +
<gallery mode="slideshow" widths="512" position="center">
 +
abdomen.png|"abdomen.vtf"
 +
Abdomen 3.png|"abdomen.vtf"
 +
antlion_parts.png|"antlion_parts.vtf"
 +
Antlion parts 00 00 00.png|"antlion_parts.vtf"
 +
case_3.png|"case.vtf"
 +
Case.png|"case.vtf"
 +
caseback_3.png|"caseback.vtf"
 +
Caseback.png|"caseback.vtf"
 +
</gallery>
 +
<b>Final Antlion Sheets</b>
 +
<gallery mode="slideshow" widths="512" position="center">
 +
antlionhigh_sheet.png|"antlionhigh_sheet.vtf"
 +
antlionhigh_sheet2.png|"antlionhigh_sheet2.vtf"
 +
antlionhigh_sheet3.png|"antlionhigh_sheet3.vtf"
 +
antlionhigh_sheet4.png|"antlionhigh_sheet4.vtf"
 +
</gallery>
 +
==References==
 +
{{reflist}}
 +
[[Category:Half-Life 2]]
 +
[[Category:Enemies]]
 +
[[Category:Evolution]]
 +
[[Category:2003 Leaks]]
 +
[[Category:2016 Leaks]]
 +
[[Category:Recommended Reads]]

Revision as of 01:03, 9 October 2021

The antlion, a disposable enemy that haunts the player during the Coast chapters, and later the Combine soldiers during the Nova Prospekt chapters, experienced a surprising deal of evolution, although without major visible changes to the overall design.

Version 0: Pre-Birther

There is some indication of what the antlion was before the already final-style Birther model:

RTB briefly discusses the early forms of the antlions, including a few concepts on the same page:

The Antlions were some of the first creatures to be created and went through many augmentations and additions over the course of the project. They were heavily armored to begin with, but tearing them to bits with bullets was just too much fun, so we turned them into cannon fodder.

RTB Uncorrected Proof includes a set of stories made at the beginning of Half-Life 2's development, which includes a rough description for antlions, mentioning them having 6 legs:

Despite its size, it touched the ground quite lightly, even delicately, on six wicked legs. It looked like an enormous insect, striped in virulent colors like a wasp, with its glossy elytra flaring up defensively. Its hind wings formed a crystal blur as it leapt with scissoring mandibles at Gordon's throat.

There are two miscellaneous VMTs present in the antlion's folder. They are most likely earlier textures for the antlions' gibs, since there is no evidence of any other early textures for the antlion.

"aliengeneric3.vmt"
"M9CL.vmt"

Gallery

Misc Textures

Textures named identically to the VMTs in other folders. It is unknown if these were the ones referenced.

Concepts

Version 1: Birther / Pel Release Antlion

Before the placement of the antlion's textures into a (rough) composite sheet, the model without animations was copied into a separate model named "Birther.mdl" in the Leak's base directory. While the UVs are different from the current Leak antlion, the mesh is identical to the Leak version. It should be noted that the Birther model may have been used with either the Pel / Leak textures, since the UVs are identical.

During the Facepunch leaks, Pelpix released the older textures for this version. They are much more reddish and noticeably rougher, quality-wise[1].

This antlion also appears in a few miscellaneous files:

  • In Derek Jenson's portfolio, it appears as part of a video showing his rigs for non-human creatures.
  • On Valve's XSI tutorial, a slide showing the process of making models, periodically shown throughout the series, includes a picture of this version's model.

Trivia

  • Pelpix first released the thumbnails (256x) for the textures, and then shortly after corrected it to be the full-res versions.
  • Both "abdomen.vtf" and "caseback.vtf" are larger than their Leak counterparts, respectively 512x to 256x and 256 to 128x.

Gallery

Renders

Textures

Screenshots

Other Appearances

Version 2: Leak Antlion

The antlion present in the Leak has a large degree of difference from the final, but surprisingly little from the Birther model. Compared to the final, it is UVed differently[2], with a different and slightly higher-poly model, for example having legs that end in single vertices, rather than in the final in small stumps.

Trivia

  • The sheet is slightly misaligned; the "antlion_parts" portion is one pixel up, which creates a gap between it and the other parts that is also visible.

Gallery

Renders

Textures

Version 3: Shader Antlion

An intermediate antlion that makes an appearance in the early-2004 slideshow D3DTutorial10_Half-Life2_Shading. In the images shown, it uses the Leak antlion textures, with a rather exaggerated normal map on top. The model is largely similar to the Leak version, retaining the sharp legs.

Gallery

Screenshots

Version 4: Final Antlion

The antlion that appears in the final version of Half-Life 2. It implements an interesting skin-changing functionality, with 4 different skins, and downscales the texture sheet from 512x1024 to 512x512.

This version retains the Leak antlion's gibs, keeping a downscaled version of "antlion_parts.vtf" in order to texture them.

Gallery

Renders

Textures

Screenshots

Version 5: Placeholder Worker

Briefly appearing in the second teaser for Episode 2, it appears to be either an early version of the Antlion worker, or an unused skin for the standard antlions within the caves.

It is much more similar to the antlion grub's appearance than the final, with a brown head and glowing mass at the end of the abdomen. However, it behaves identically to the normal antlion, aggressively rushing Lone Vort before being stunned by his circular blast.

Gallery

Screenshots

Comparisons

Earlier Antlion Textures

Final Antlion Sheets

References

  1. For example, the pencil scribbles used on case.vtf in order to create the semi-black areas, or the same technique for the bright orange areas.
  2. Although not particularly differently, since it just uses a sheet which contains all of the non-sheeted textures unmodified