Difference between revisions of "Black Mesa Security Guard (Evolution)"

From Valve Cut Content
Jump to: navigation, search
(Undo revision 9113 by Uncanny (talk))
(Tag: Undo)
m (Reverted edits by Tea.jai (talk) to last revision by Uncanny)
(Tag: Rollback)
Line 1: Line 1:
澳大利亞前總理保羅·基廷週三在《悉尼先驅晨報》發表的一篇評論文章中寫道,四邊安全對話或“四邊”只有一個目標,那就是遏制中國。
+
[[File:The BMS Trio.png|thumb|right|400px]]
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
The '''Black Mesa Security Guard''', also known as Barney (not to be confused with Barney Calhoun) are friendly entities found throughout almost the entirety of Half-Life. They are the quintessential partner to the player throughout the game, and are one of the only friendly forces you face. The Security Guard went through several different looks throughout Half-Life's development, changing both posture and faces before ending up with the man we all know and love.
他在文章中寫道:“不知何故,20% 的人類從赤貧狀態上升到接近現代國家的狀態,這是不合法的——但更重要的是,僅僅因為它的存在,是對美國的侮辱。”
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
==Version 1: Chuck Jones Concept Art==
基廷說:“這並不是說中國對美國構成威脅——這是中國從未表達過或交付過的——相反,它的存在僅僅代表了對美國優勢地位的挑戰。”
+
[[File:Panthereye Jones CA.jpg|thumb|left|300px]]
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
Commonly overlooked by most people, the earliest appearance of the Security Guard is within Chuck Jones's concept art for the [[Panthereye]]. His design is quite odd, as he is shown donning a pair of thick lens glasses and a much more elderly appearance, something that no modeled version of the character ever had. This makes it very easy to overlook and assume he is a scientist. however the overturned security guard helmet near the hind legs of the creature is all the proof needed. He also appears to be reaching for an M4, a weapon also wielded by early iterations of the Human Grunt.
“一個國家,像美國一樣大,怎麼敢代表自己。但不僅僅是代表自己,擁有可能擴大兩倍的資金。在美國的劇本中找不到這樣的可能性。但這就是Quad 就是一切。而且,天真地,我們就在其中。”
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
 
在文章中,基廷還提到澳大利亞外交部長瑪麗斯佩恩上週一沖上國家舞台攻擊他,因為他冒昧地說澳大利亞政府的 AUKUS 協議將這些國家重新釘在了英語圈上,同時又強硬地背棄了他們的地理環境。亞洲地區。
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
 
“佩恩和總理對他們在華盛頓受到的盛大招待感到眼花繚亂——如果美國的任何戰略客戶將武裝部隊的控制權移交給美國,他們都會受到這種招待,”他說,並補充說“但是在我們的案例中,將對我們外交政策的有效控制變成交易”。
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
 
根據基廷的說法,美國潛艇的決定不僅僅是關於海底戰,而是將澳大利亞支付的八艘潛艇捐贈給美國指揮部,作為其太平洋艦隊的一個組成部分。
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
 
“試著想想另一個國家會做任何如此順從的事情,”他寫道。
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
 
此外,通過這樣做,該國粗暴地冒犯了歐洲唯一的國際大國法國——一個擁有先進軍事、核潛艇和核武器的歐洲國家,他說。
+
 
<pre style="color: red">WARNING INFLUENCE DETECTED, TYPE 2</pre>
+
 
基廷在文章的結尾寫道:“根據佩恩的說法,我沒有跟上時代,我太久不合時宜了,是過去時代的遺物。好吧,我可能是,但有一件事我不是——澳大利亞的失敗主義者誰一出現緊張跡象,就會把國家賣給另一個大國。”
+
 
<pre style="color: yellow">ATTENTION ALL, YOUR MULTINATIONAL FORUM MUST BE DESTROYED, THE RED FLAG WILL CONTINUE. WE WILL BOMB YOU, THE WINDS BLOW TO THE EAST LANDS.</pre>
+
 
 +
== Version 2:  Pre 0.52 Alpha==
 +
[[File:Earliest Barney.png|thumb|left|300px]]
 +
The Earliest in game image of the security guard appeared in a PC Gamer article from July 1997; predating the 0.52 build by two months. This design shares many design traits with the 0.52 version of the model, including a white helmet with the letters "MP" on the front (presumably standing for Military Police), a bug-eyed, frightened expression, and a hunched posture. Many traits consistent with later models, such as a black vest and blue pants and trousers, were established with this version. Judging from the few images available of this model, it had many rigging issues and was clearly unfinished at this point of development.
 +
===Gallery===
 +
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
 +
MP and Ivan.jpg|A clearly staged image showing an early Gordon (Ivan the Space Biker) and an MP.
 +
Oldest Barney and Panther.PNG|Taking on a Panthereye
 +
PCGamer July97.jpg|Ditto, on its source page
 +
</gallery>
 +
 
 +
==Version 3: 0.52 Alpha==
 +
[[File:MP.png|thumb|left|300px]]
 +
[[File:don knotts original.jpg|thumb|right|200px|Don Knott's character of Barney Fife has been cited by Marc Laidlaw as the inspiration and namesake for the Security Guard.]]
 +
The version commonly referred to as '''The first one''', '''MP''', or famously '''Freeze''', is shown in most if not all of early 1997 media of Half-Life, including the 0.52 press build. The model is named ''barney.mdl'', and is the first known time the name Barney is used in relation to the character. The origins of this name can be traced back to the character of Barney Fife (played by Don Knotts) from The Andy Griffith Show, which this model has a similar appearance of. His face texture and animations differ slightly from the previous version - his face is much less sunken in, and while still having a hunched appearance, his animations and rigging appear to be different as well. Interestingly the model was reskinned into the cut [[Construction|Construction Worker]] entity.
 +
===Original intentions===
 +
Originally, Half-Life had no companion entities within it - Barney originally was a low tier enemy withing Half-Life. However, this all changed when Valve developer '''Steve Bond''' wanted to test out enemy squad behavior. Using Gordon as a leader he linked him to several MPs who were forced to follow the player and not immediately attack. He unexpectedly created the first companion character in Half-Life. This revelation caused a massive shift in thought within Valve leading to the first restart in Half-Life's development, and by the 0.52 alpha, Barney was an ally that could follow the player around and attack when provoked.
 +
 
 +
===Gallery===
 +
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
 +
MP foe.png|''One of your former military cronies has you in his sights.''
 +
MP silo.jpg|An MP inside the blast pit silo
 +
MP silo scan.jpg|A magazine scan of the silo from the 0.52 build
 +
MP vent.jpg|The MP being dragged to hell
 +
</gallery>
 +
 
 +
===Texture Gallery===
 +
<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
Boot Side1.png
 +
Card1.png
 +
Foot btm1.png
 +
Gun1.png
 +
Guntip.png
 +
Hd Lft1.png
 +
Hd Lft2.png
 +
Helmet Bttm.png
 +
Helmet MP.png
 +
Helmet1.png
 +
Hnd-Bsd1.png
 +
Hnd-Knc1.png
 +
Hnd-Plm1.png
 +
Hnd-Top1.png
 +
Hnd-Tsd1.png
 +
Holster1.png
 +
Neck Bck1.png
 +
Neck Fnt1.png
 +
Neck Nape1.png
 +
Nightstick1.png
 +
Side Armour1.png
 +
Sleeve Tip.png
 +
Sleevetop1.png
 +
Sleevetop2.png
 +
X Bck Bod1.png
 +
X Face1.png
 +
X-Fnt Bod1.png
 +
</gallery>
 +
 
 +
==Version 4: Wide Eyes==
 +
[[File:Wideeyes techdemo.png|thumb|left|300px]]
 +
This version arrived in roughly between the 0.52 alpha (september 8, 1997) and the preliminary findings advertisement disk (October 16, 1997). On the preliminary findings disk is an interview with Ken Birdwell which features a video of a group of security guards sporting the same features as this version attacking an alien grunt. His most noticeable feature outside of his face is his helmet which changed from Being white with a blue stripe, to being full blue.
 +
===Gallery===
 +
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Barney scratch.jpg|An image featuring the full blue helmet.
 +
Panthereye snack.jpg
 +
</gallery>
 +
 
 +
==Version 4.5: Helmet head==
 +
[[File:Freezer_bullchicken.jpg|thumb|left|300px]]
 +
There isn't a lot of info on this version as there is a lack of images featuring him.
 +
 
 +
His most noticeable feature outside of his body which places him around the time of version 4 is his face and helmet which both bare a strange resemblance to the retail model, the face looking very similar to the second multiplayer sub-model with his eyebrows arched and cut off by his helmet, by extension similar to the preview image. The sides of the helmet are extended down distinctly like retail while keeping the white and blue color theme as version 4 but with a thinner stripe. the texture for the blue sides and back of the retail model indicates the ramp up to the front part of the stripe was erased while the front with the text was cropped from the texture. The lack of information on this version makes him absolutely perplexing; It's assumed that he appeared in between the MP and Ted groups but could well be after the ted variety due to its similarities with retail.
 +
 
 +
 
 +
 
 +
 
 +
==Version 5: All pupils==
 +
[[File:Ted Entityguide pupils.png|thumb|left|300px]]
 +
The earliest version of the Ted family of Security Guards, named and modeled after modeler Ted Backman. He made his only appearance in the '''Half-Life Entity Guide''' that was released on October 29th 1998, one month before the release of Half-Life. While the "Ted" model had been replaced  at the time of the guide's release, the guide uses a variety of early models as example images of the many things you can use in your maps. There are two images seen for the security guard the one highlighted here is the only known image of this version of the Ted model. The only difference being that the eyes on the model are beady and black, no white to be seen.
 +
 
 +
 
 +
 
 +
 
 +
==Version 6: Zombiefight==
 +
[[File:Barney Zombiefight.jpg|thumb|left|300px]]
 +
differences from the previous version include, different inner leg texture streaks from texture projection, the eye texture now has a sclera(the white of the eye), the underarm texture now has a dark boarder, the tie is not blurred, the vest is darker, the gun texture is darker and sharper and finally the upper leg geometry may be rougher
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
==Version 7: Final Ted==
 +
[[File:Barney dead zombie.jpg|thumb|left|300px]]
 +
Infamously dubbed "Ted Barney", this version of the security officer model was based off former Valve employee Ted Backman. Not only is this shown by the model sporting Ted's infamous facial hair, a goatee and patch, but also some versions have textures named TED_FACE.
 +
 
 +
This one still has many features from the wide-eyed ted, including the same body textures and general model shape, except for the head. It still seems to be unfinished and merely in a transitionary state.
 +
 
 +
A later, more polished version, still modeled after Ted Backman exists, but was fully dubbed BARN_ internally, perhaps solidifying it was to be an actual design.
 +
 
 +
Many theories exist however, suggesting this security office model was a inside joke for Valve employees, but this is contradicted by how much Ted would continue to appear as a character model in Valve games.
 +
 
 +
differences from the previous version include, more details in the vest, darker jean pockets, taller shoes. Strangely the eyes appear triangular as if the triangle that was supposed to show the texture accidentally had its facing direction inverted, leading to the face not being drawn.
 +
===Gallery===
 +
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Barney cpr.jpg
 +
Barney dies zombie.jpg
 +
</gallery>
 +
 
 +
==Version 8: Weird Face==
 +
[[File:Barney weirdface.jpg|thumb|left|300px]]
 +
Another overlooked version of the security guard. This guard only appears in a single screenshot from (insert here). This is the first appearance of the final body and helmet of the guard. The most noticeable difference being the face texture, the shoe uv is also different while the pants appear to be closer to the geometry of the first multiplayer sub-model but with the second/retail uv as the sharp corner on the leg strap is not only smoother but the lower part of the bullet vest is not skewed as sub model 1 is. The face texture is completely new and appears nowhere in the game. Contrary to popular belief it is not the Slick or G-man face texture.
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
==Version 9: The Final==
 +
[[File:Final BMSGuard.png|thumb|left|300px]]
 +
And now we reach the guard featured in the retail release of Half-Life.
 +
 
 +
This guard’s animations appear to be redone, displaying a more confident and realistic posture compared to the hunch that all previous versions had. Additionally, the face texture would reach its final form as an older, placid looking man with no facial hair. The rest of the textures have changed greatly, as well- the top of the vest was moved down to display the tie (now black instead of red), the card was updated for the new head, a Black Mesa logo was added on the front of the vest (with the lambda on the back removed) and the overall palette of the character had been dulled compared to previous models. The “MP” band on the left arm and the purple band on the helmet had been removed entirely.
 +
===Gallery===
 +
<gallery hideaddbutton=true widths="200" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Barney Airlock.png
 +
Barney cpr2.jpg
 +
Barney flatline.png
 +
Barney laser.png
 +
BS conback early.png|The early Blue Shift console background from the Dreamcast port.
 +
BS loading early.png|The early Blue Shift loading screen from the Dreamcast port.
 +
</gallery>
 +
===Texture Gallery===
 +
<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
 +
BX Arm1.png
 +
BX Back Bot1.png
 +
BX Back Mid1.png
 +
BX Back Top1.png
 +
BX Chrome1.png
 +
BX Face1.png
 +
BX Foot Btm1.png
 +
BX Front Bot1.png
 +
BX Front Mid1.png
 +
BX Front Top1.png
 +
BX F-Side1.png
 +
BX GTip1.png
 +
BX GunTip1.png
 +
BX Gxttra1.png
 +
BX Hand1.png
 +
BX Hlm-Btm1.png
 +
BX Hlm-Sde1.png
 +
BX Holster1.png
 +
BX Hsd1.png
 +
BX Knuc.png
 +
BX Knuckles.png
 +
BX Palm1.png
 +
Bx Pits1.png
 +
BX Pstl.png
 +
BX Teeth.png
 +
BX Tounge.png
 +
</gallery>
 +
==Alternate Versions and post release models==
 +
This section is for variations and "upgraded" models released after the launch of ""Half-Life""
 +
==Half-Life Multiplayer Model==
 +
[[File:Barney mulit.png|thumb|left|300px]]
 +
The black mesa logo on all the textures are octagonal rather than circular.
 +
 
 +
Unlike the actual model, the preview shows a model with no shirt colored patch on the torso where the arm connects to the body, the arms also have a smooth texture rather than wrinkles, the face is different from retail also showing an asymmetric brightness with thinner lips.
 +
 
 +
The head of sub model 1 is exactly like the retail singleplayer model, with one difference being streaks on the neck texture. The top strap of the bullet vest is flat much like the ted and below body versions rather than protruding with geometry with the lower part on the legs skewed by the uv map, the strap on the right leg is shown to be straighter than retail. this models shoes have a different uv map to single player and sub-model 2.
 +
 
 +
The head of sub model 2 has a uv map that skews his eyebrows into an arch, much like the model preview, but unlike singleplayer, the vest has it's shoulder strap geometry like single player and a similar boot uv map.
 +
 
 +
<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Multi sub1.png|Submodel 1
 +
Multi sub 2.png|Submodel 2
 +
</gallery>
 +
 
 +
==Early Otis (Opposing Force)==
 +
[[File:Proto otis wrench.jpg|thumb|left|300px]]
 +
The early version of Otis is featured in several pre-release screenshots. The two most prominent differences are the slightly more rotund head shape, and his donning of a security guard helmet; which is something he never wears in game.
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Proto otis talk.jpg
 +
Proto otis run.jpg
 +
Proto otis tram.JPG
 +
</gallery>
 +
==Final Otis (Opposing Force)==
 +
[[File:Otis Reference.png|thumb|left|300px]]
 +
The final Otis featured in Opposing Force. The lower jaw has been trimmed down, and he has been given two head submodels. In Half-Life: Blue Shift an unsused black variant is in the second head submodel replacing the alternate from op4.
 +
<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
 +
Otis Gun Submodel1.png|Gun Submodel 1 (Holstered)
 +
Otis Gun Submodel2.png|Gun Submodel 2 (Drawn)
 +
Otis Gun Submodel3.png| Gun Submodel 3 (Doughnut)
 +
Otis version1.png
 +
Otis version2.png
 +
Otis version3.png|The unused black variant.
 +
</gallery>
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
 
 +
==Opposing Force Multiplayer Models==
 +
[[File:Op4 ctf.jpg|thumb|left|300px]]
 +
Opposing Force features two player models of the regular security guard and Otis named "ctf_barney" and "otis" respectively.
 +
<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small">
 +
CTF Barney sub1.png
 +
CTF Barney sub2.png
 +
Otis multi.png
 +
</gallery>
 +
==HD Model Pack/Casual Barney=
 +
 
 +
[[Category:Half-Life_1]] [[Category:Evolution]]

Revision as of 01:03, 9 October 2021

The BMS Trio.png

The Black Mesa Security Guard, also known as Barney (not to be confused with Barney Calhoun) are friendly entities found throughout almost the entirety of Half-Life. They are the quintessential partner to the player throughout the game, and are one of the only friendly forces you face. The Security Guard went through several different looks throughout Half-Life's development, changing both posture and faces before ending up with the man we all know and love.

Version 1: Chuck Jones Concept Art

Panthereye Jones CA.jpg

Commonly overlooked by most people, the earliest appearance of the Security Guard is within Chuck Jones's concept art for the Panthereye. His design is quite odd, as he is shown donning a pair of thick lens glasses and a much more elderly appearance, something that no modeled version of the character ever had. This makes it very easy to overlook and assume he is a scientist. however the overturned security guard helmet near the hind legs of the creature is all the proof needed. He also appears to be reaching for an M4, a weapon also wielded by early iterations of the Human Grunt.








Version 2: Pre 0.52 Alpha

Earliest Barney.png

The Earliest in game image of the security guard appeared in a PC Gamer article from July 1997; predating the 0.52 build by two months. This design shares many design traits with the 0.52 version of the model, including a white helmet with the letters "MP" on the front (presumably standing for Military Police), a bug-eyed, frightened expression, and a hunched posture. Many traits consistent with later models, such as a black vest and blue pants and trousers, were established with this version. Judging from the few images available of this model, it had many rigging issues and was clearly unfinished at this point of development.

Gallery

Version 3: 0.52 Alpha

MP.png
Don Knott's character of Barney Fife has been cited by Marc Laidlaw as the inspiration and namesake for the Security Guard.

The version commonly referred to as The first one, MP, or famously Freeze, is shown in most if not all of early 1997 media of Half-Life, including the 0.52 press build. The model is named barney.mdl, and is the first known time the name Barney is used in relation to the character. The origins of this name can be traced back to the character of Barney Fife (played by Don Knotts) from The Andy Griffith Show, which this model has a similar appearance of. His face texture and animations differ slightly from the previous version - his face is much less sunken in, and while still having a hunched appearance, his animations and rigging appear to be different as well. Interestingly the model was reskinned into the cut Construction Worker entity.

Original intentions

Originally, Half-Life had no companion entities within it - Barney originally was a low tier enemy withing Half-Life. However, this all changed when Valve developer Steve Bond wanted to test out enemy squad behavior. Using Gordon as a leader he linked him to several MPs who were forced to follow the player and not immediately attack. He unexpectedly created the first companion character in Half-Life. This revelation caused a massive shift in thought within Valve leading to the first restart in Half-Life's development, and by the 0.52 alpha, Barney was an ally that could follow the player around and attack when provoked.

Gallery

Texture Gallery

Version 4: Wide Eyes

Wideeyes techdemo.png

This version arrived in roughly between the 0.52 alpha (september 8, 1997) and the preliminary findings advertisement disk (October 16, 1997). On the preliminary findings disk is an interview with Ken Birdwell which features a video of a group of security guards sporting the same features as this version attacking an alien grunt. His most noticeable feature outside of his face is his helmet which changed from Being white with a blue stripe, to being full blue.

Gallery

Version 4.5: Helmet head

Freezer bullchicken.jpg

There isn't a lot of info on this version as there is a lack of images featuring him.

His most noticeable feature outside of his body which places him around the time of version 4 is his face and helmet which both bare a strange resemblance to the retail model, the face looking very similar to the second multiplayer sub-model with his eyebrows arched and cut off by his helmet, by extension similar to the preview image. The sides of the helmet are extended down distinctly like retail while keeping the white and blue color theme as version 4 but with a thinner stripe. the texture for the blue sides and back of the retail model indicates the ramp up to the front part of the stripe was erased while the front with the text was cropped from the texture. The lack of information on this version makes him absolutely perplexing; It's assumed that he appeared in between the MP and Ted groups but could well be after the ted variety due to its similarities with retail.



Version 5: All pupils

Ted Entityguide pupils.png

The earliest version of the Ted family of Security Guards, named and modeled after modeler Ted Backman. He made his only appearance in the Half-Life Entity Guide that was released on October 29th 1998, one month before the release of Half-Life. While the "Ted" model had been replaced at the time of the guide's release, the guide uses a variety of early models as example images of the many things you can use in your maps. There are two images seen for the security guard the one highlighted here is the only known image of this version of the Ted model. The only difference being that the eyes on the model are beady and black, no white to be seen.



Version 6: Zombiefight

Barney Zombiefight.jpg

differences from the previous version include, different inner leg texture streaks from texture projection, the eye texture now has a sclera(the white of the eye), the underarm texture now has a dark boarder, the tie is not blurred, the vest is darker, the gun texture is darker and sharper and finally the upper leg geometry may be rougher







Version 7: Final Ted

Barney dead zombie.jpg

Infamously dubbed "Ted Barney", this version of the security officer model was based off former Valve employee Ted Backman. Not only is this shown by the model sporting Ted's infamous facial hair, a goatee and patch, but also some versions have textures named TED_FACE.

This one still has many features from the wide-eyed ted, including the same body textures and general model shape, except for the head. It still seems to be unfinished and merely in a transitionary state.

A later, more polished version, still modeled after Ted Backman exists, but was fully dubbed BARN_ internally, perhaps solidifying it was to be an actual design.

Many theories exist however, suggesting this security office model was a inside joke for Valve employees, but this is contradicted by how much Ted would continue to appear as a character model in Valve games.

differences from the previous version include, more details in the vest, darker jean pockets, taller shoes. Strangely the eyes appear triangular as if the triangle that was supposed to show the texture accidentally had its facing direction inverted, leading to the face not being drawn.

Gallery

Version 8: Weird Face

Barney weirdface.jpg

Another overlooked version of the security guard. This guard only appears in a single screenshot from (insert here). This is the first appearance of the final body and helmet of the guard. The most noticeable difference being the face texture, the shoe uv is also different while the pants appear to be closer to the geometry of the first multiplayer sub-model but with the second/retail uv as the sharp corner on the leg strap is not only smoother but the lower part of the bullet vest is not skewed as sub model 1 is. The face texture is completely new and appears nowhere in the game. Contrary to popular belief it is not the Slick or G-man face texture.





Version 9: The Final

Final BMSGuard.png

And now we reach the guard featured in the retail release of Half-Life.

This guard’s animations appear to be redone, displaying a more confident and realistic posture compared to the hunch that all previous versions had. Additionally, the face texture would reach its final form as an older, placid looking man with no facial hair. The rest of the textures have changed greatly, as well- the top of the vest was moved down to display the tie (now black instead of red), the card was updated for the new head, a Black Mesa logo was added on the front of the vest (with the lambda on the back removed) and the overall palette of the character had been dulled compared to previous models. The “MP” band on the left arm and the purple band on the helmet had been removed entirely.

Gallery

Texture Gallery

Alternate Versions and post release models

This section is for variations and "upgraded" models released after the launch of ""Half-Life""

Half-Life Multiplayer Model

Barney mulit.png

The black mesa logo on all the textures are octagonal rather than circular.

Unlike the actual model, the preview shows a model with no shirt colored patch on the torso where the arm connects to the body, the arms also have a smooth texture rather than wrinkles, the face is different from retail also showing an asymmetric brightness with thinner lips.

The head of sub model 1 is exactly like the retail singleplayer model, with one difference being streaks on the neck texture. The top strap of the bullet vest is flat much like the ted and below body versions rather than protruding with geometry with the lower part on the legs skewed by the uv map, the strap on the right leg is shown to be straighter than retail. this models shoes have a different uv map to single player and sub-model 2.

The head of sub model 2 has a uv map that skews his eyebrows into an arch, much like the model preview, but unlike singleplayer, the vest has it's shoulder strap geometry like single player and a similar boot uv map.

Early Otis (Opposing Force)

Proto otis wrench.jpg

The early version of Otis is featured in several pre-release screenshots. The two most prominent differences are the slightly more rotund head shape, and his donning of a security guard helmet; which is something he never wears in game.




Final Otis (Opposing Force)

Otis Reference.png

The final Otis featured in Opposing Force. The lower jaw has been trimmed down, and he has been given two head submodels. In Half-Life: Blue Shift an unsused black variant is in the second head submodel replacing the alternate from op4.








Opposing Force Multiplayer Models

Op4 ctf.jpg

Opposing Force features two player models of the regular security guard and Otis named "ctf_barney" and "otis" respectively.

=HD Model Pack/Casual Barney