Difference between revisions of "C1a3a port (WC)"

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北京——中國國務委員兼外長王毅週三與馬來西亞和文萊外長通電話。
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{{MapInfoBox
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|title1 = C1A3A_Port (WC)
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|caption1 = Map Overview
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|engine = Pre-Release Source
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|game = Half-Life 2
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|leak = [[The 2003 Leak|WC Mappack]]
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|mapdate = December 14, 2000
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|editor_build = 1512
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|mapversion = 400 (8 in 2002 version)
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|image1 = C1A3.png
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}}
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C1A3A_Port is a very basic port of C1A3A from the original Half-Life, replacing HECU Grunts with Combine Soldiers and Half-Life 1 textures with early Half-Life 2 counterparts. It is the oldest map found in the WC Mappack, with the version in [[Lars's_WC_folder|Lars's]] folder dating to December 14th or 18th of 2000.
  
會談中,外長們就澳英美新型安全夥伴關係以及兩國核潛艇合作計劃交換了意見,官員們對此表示嚴重關切。
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==Overview==
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The map is functionally identical to its Half-Life 1 counterpart in layout and entity placement, with Combine Soldiers replacing the HECU grunts. Neither the doors nor elevators found within the map work, most likely due to code changes by the time Half-life 2 had leaked or a lack of effort on the porters' behalf into turning the level into a functional state. Of the changes throughout the level, an interesting point to take note of is that of the barrels, which appear similar to their cut DirectX 6 versions. Said barrels produce wood gibs upon breaking, possibly a sign that the objects were not properly set up with source's func_breakable gib system in mind. In spite of the level's action-oriented focus, the player spawns without any weapons, hinting that testing on the map likely involved scripts or binds in order to procure proper equipment.
  
王說,AUKUS的舉動可能會給該地區帶來五方面的危害。
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==Recovered Screenshot==
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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On November 18th, 2020, VCC and Project Beta user c.marti had discovered a previously unseen screenshot of a slightly earlier version of the map, likely dating to October of 2000, if not earlier, while searching through an old powerpoint presentation by Lars Linden. This screenshot contained a previously unseen rendition of the Combine Soldier, featuring a completely different color scheme and mesh. In addition to this, the screenshot also gives a higher resolution, closer, and better angled view of several old versions to textures, specifically including better shots of concretewall017c, concretewall016c, concretefloor010a, and metalfloor001a.
一是會造成核擴散風險。
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<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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The map featured in the screenshot also appears to have geometry differences as when attempting to line up the same view, the railing closest to the camera is about 3 hammer units offset from the map in the leak. <!-- TODO make some demo screenshots -->
根據《不擴散核武器條約》,無核武器國家只能在監督和保障下和平利用核能。
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<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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==Points of Interest==
但核潛艇用於軍事目的,以高濃縮鈾為燃料,可直接用於製造核武器,而國際原子能機構無法對核潛艇進行有效及時的監管。
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* Some breakable crates use the gib model "med_crategibs.mdl," leading to errors due to a lack of this model being ported from Half-Life.
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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* The conveyor belts have an increased speed to the point that the player must sprint in order to clear them. Since sprinting was not in the original Half-Life, this means that it was implemented very early on in Half-Life 2's development.
美國在單方面對開發濃縮鈾技術的國家實施制裁的同時,給澳大利亞開了綠燈,這勢必會引發更多核技術和核材料擴散的風險,影響全球核不擴散機制。
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* Some wall textures are misaligned. This can even be seen in official screenshots of the map.
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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* Both the entrance and exit to the level contain info_landmarks. There are no associated changelevel triggers.
二是引發新一輪軍備競賽。
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<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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==Gallery==
核潛艇是戰略安全力量,能夠攜帶核武器。
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===Hammer===
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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<gallery widths="150" bordersize="none" spacing="small">
澳大利亞此舉將打破地區戰略平衡,嘲諷澳大利亞簽署的《南太平洋無核區條約》,對地區國家構成真正威脅。
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C1A3H.png|A scene of the uncorrected vmf, also missing a number of since-found textures.
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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C1A3T.png|A top-down view of map.
不排除其他國家會跟風進行新一輪軍備競賽,甚至跨越核門檻。
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c1a3a_port_vmf_uncorrected.png|A shot of the vmf in hammer, this time without any missing textures, but still using newer, incorrect versions of each texture.
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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</gallery>
三是破壞地區繁榮穩定。
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<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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===In-Game===
在中國和東盟多年來的共同努力下,該地區已成為世界上最具活力、發展最快的地區。這種局面來之不易,值得珍惜。
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<gallery widths="150" bordersize="none" spacing="small">
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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Ig1.png|A shot of the level before any corrections have been made to the vmf
然而,AUKUS必將製造緊張局勢,給地區的和平、穩定與發展蒙上陰影。
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Ig2.png|Ditto, showcasing the sheer number of textures missing from the level in retail.
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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FPSCombineRecovered.png|The recently recovered screenshot showcasing the 2000 Combine Soldier, as well as the node graph to the level. This particular image is a mixture of the larger black and white screenshot and the smaller colored version done by VCC user Uncanny, producing a relatively HD version of the image.
四是破壞東南亞無核武器區建設。
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c1a3a_port_screenshot.jpg|A previously known screenshot of the level, now known to have been a thumbnail for a video shown at a presentation
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
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c1a3a_port_remadetextures.png|The starting area of the map, with a corrected vmf and remade textures based off of the available screenshots.
《東南亞無核武器區條約》體現了東南亞國家人民的共同意願,應該得到其他國家的理解和尊重。
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</gallery>
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
 
在五個核武器國家中,中國是第一個宣布準備加入該條約並為此簽署議定書的國家。
 
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
 
美國和英國選擇不參加該條約。相反,他們以各種藉口向該地區轉讓軍事核技術,提供高濃縮鈾材料,與東盟國家建立無核武器區的努力背道而馳。
 
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
 
五是重振冷戰思維。
 
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
 
AUKUS與Quad一致,順應並服務於美國主導的印太戰略,力圖顛覆現狀,從頭再來,著眼於挑起地區集團間的對抗,迎來地緣政治的零。 - 總和遊戲。
 
<pre style="color: red">LOSS OF BANK 3 CONTROLS, FLOODING WARNING</pre>
 
它與時代潮流背道而馳,是冷戰思維的複興,應引起地區國家和國際社會的警惕和反對。
 
<pre style="color: yellow">YOUR CONTINUED OPERATIONS OF THE MULTI NATIONAL FRONT, AND THE TRILATERAL COMMISSION AUSUKUS OPERATIONS WILL END</pre>
 

Latest revision as of 01:03, 9 October 2021

C1a3a port (WC)
C1A3.png
Map Overview
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date December 14, 2000
Editor Build 1512
Map Date (NET) December 14, 2000

C1A3A_Port is a very basic port of C1A3A from the original Half-Life, replacing HECU Grunts with Combine Soldiers and Half-Life 1 textures with early Half-Life 2 counterparts. It is the oldest map found in the WC Mappack, with the version in Lars's folder dating to December 14th or 18th of 2000.

Overview

The map is functionally identical to its Half-Life 1 counterpart in layout and entity placement, with Combine Soldiers replacing the HECU grunts. Neither the doors nor elevators found within the map work, most likely due to code changes by the time Half-life 2 had leaked or a lack of effort on the porters' behalf into turning the level into a functional state. Of the changes throughout the level, an interesting point to take note of is that of the barrels, which appear similar to their cut DirectX 6 versions. Said barrels produce wood gibs upon breaking, possibly a sign that the objects were not properly set up with source's func_breakable gib system in mind. In spite of the level's action-oriented focus, the player spawns without any weapons, hinting that testing on the map likely involved scripts or binds in order to procure proper equipment.

Recovered Screenshot

On November 18th, 2020, VCC and Project Beta user c.marti had discovered a previously unseen screenshot of a slightly earlier version of the map, likely dating to October of 2000, if not earlier, while searching through an old powerpoint presentation by Lars Linden. This screenshot contained a previously unseen rendition of the Combine Soldier, featuring a completely different color scheme and mesh. In addition to this, the screenshot also gives a higher resolution, closer, and better angled view of several old versions to textures, specifically including better shots of concretewall017c, concretewall016c, concretefloor010a, and metalfloor001a.

The map featured in the screenshot also appears to have geometry differences as when attempting to line up the same view, the railing closest to the camera is about 3 hammer units offset from the map in the leak.

Points of Interest

  • Some breakable crates use the gib model "med_crategibs.mdl," leading to errors due to a lack of this model being ported from Half-Life.
  • The conveyor belts have an increased speed to the point that the player must sprint in order to clear them. Since sprinting was not in the original Half-Life, this means that it was implemented very early on in Half-Life 2's development.
  • Some wall textures are misaligned. This can even be seen in official screenshots of the map.
  • Both the entrance and exit to the level contain info_landmarks. There are no associated changelevel triggers.

Gallery

Hammer

In-Game