Difference between revisions of "CTF 2Fort (Evolution)"

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ब्रिटेन में सबसे शक्तिशाली अध्यात्मवादी
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The visual gem of Team Fortress 2, ctf_2fort has easily had the most released of it, beta-wise, compared to any other map present.
  
:om_symbol::cross::star_and_crescent:ALL RELIGIONS में आपका स्वागत है
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==Version 1: Devtest.bsp==
 +
[[File:Ev1 sideimg 2.png|left]]
 +
An extremely early version of 2fort that was present in SFM's files. Most of the map is dev-textured, with evidence of the two sides being mirrored. Half-Life 2 fences (and, on occasion, textures) are frequently present for what seems to be placeholder purposes. The map has many similarities to its TFC counterpart not shared in the final version, such as hyperloop-style exit/entrance spawn doors, and the platform going above the pit, rather than around. There are multiple references to some early TF2 entities:
 +
*<code>info_player_tfteamspawn </code>
 +
*<code>func_tf_capture_zone </code>
 +
*<code>tf_capture_flag</code>
 +
===Screenshots===
 +
<gallery hideaddbutton=true widths="100" orientation="none" spacing="small" position="right" bordersize="none" captionsize="small" >
 +
Hl2 2018-01-13 13-45-40.png|Bridge
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2fort frontshot2.png|Front facade
 +
Hl2 2018-01-13 13-46-03.png|Spawn room
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Hl2 2018-01-13 13-46-16.png|Spawn area
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Hl2 2018-01-13 13-45-22.png|Intel room
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Hl2 2018-01-13 13-45-35.png|Below bridge
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Hl2 2018-01-13 13-44-54.png|Stairway to intel
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Hl2 2018-01-13 13-45-15.png|Intel spawnroom
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Hl2 2018-01-13 13-44-45.png|"Entrance" section
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Hl2 2018-01-13 13-45-05.png|Intel area
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Hl2 2018-01-13 13-44-33.png|Spawn dropdown
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Hl2 2018-01-13 13-44-39.png|2fort pit
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</gallery>
 +
{{Clear}}
 +
==Version 2: Moby Francke Presentation==
 +
[[File:Ev2 sideimg2.png|left]]
 +
At his 2012 presentation, Moby Francke showed off in his slideshow an early version of 2fort before a majority of the textures were added, with a few untextured player models alongside. Curiously, there seem to be signs placed in front of each of the two buildings saying what side they are. Since there is some texturing, it is clearly after version 1, but it lacks the semi-complete texturing of version 3.
 +
===Screenshots===
 +
<gallery hideaddbutton=true widths="300" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
Ev2 1.png
 +
</gallery>
 +
{{Clear}}
 +
==Version 3: Concept Art==
 +
[[File:Ev3 sideimg.png|left]]
 +
Within the files released by Valve to the press, there were two pieces of concept art for 2fort. They are very lightly painted-over screenshots of it, with some vague shapes added and the overall color balance tweaked<ref>On the picture showing the red fort, a small section at the bottom was overlooked, which still has the original palette.</ref>. However, the near-omnipresent aliasing on a majority of the shapes gives away that this is practically what the map looked like by the time this art was made.
  
CWELL अनुभव, एक वापस लाया प्यार में विशेषज्ञता प्राप्त है
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In comparison to version 2, there is much more texturing, with the forts having their respective color. The sewers area has yet to get any water within it, but is more detailed than before. Since there is a large opaque area painted over on the front of the blue fort, it appears that the "side indicator" sign had not been removed from it during this period. Overall, the map maintains a fairly simplistic style, with lush colors and fairly little detail.
 +
===Trivia===
 +
*The signs near the sewers seem to be mismatched.
 +
===Art===
 +
<gallery hideaddbutton=true widths="170" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
Ev3 1.jpg
 +
Ev3 2.jpg
 +
</gallery>
 +
{{Clear}}
 +
==Version 4: Trailer==
 +
[[File:Ev4 sideimg.png|left]]
 +
Nearly final, this version has a largely identical appearance to the final aside from a few noticeable differences. The bridge has yet to have a roof added, there are still signs stating the team name above the sewers, and signs next to the intel room respawn rooms. Some logos and textures also still differ, such as the one above the blue building, or the logo on the "spytech" floor of the red fort.
  
अब कॉल करें ०६४६ ९९ ..४ पर IMMEDIATELY
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This version is also seen in the first and second teaser for Team Fortress 2.
 +
===Screenshots===
 +
<gallery hideaddbutton=true widths="150" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
 +
Ev4 07.jpg
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Ev4 05.jpg
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Ev4 06.jpg
 +
Ev4 03.jpg
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Ev4 04.jpg
 +
Ev4 02.jpg
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Ev4 01.jpg
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</gallery>{{clear}}
 +
==References==
 +
{{Reflist}}
  
प्यार एक खूबसूरत एहसास है, जो जीवन में कई नई और रोमांचक घटनाएं लेकर आता है। आजकल अधिकांश लोगों ने अपने प्यार को खो दिया है या बहुत कम कारणों से अपने प्यार को तोड़ते हैं। हालाँकि, अगर आप ब्रेक अप के बाद दुखी महसूस करते हैं, अगर आपको अपने पूर्व प्रेमी को वापस पाने की इच्छा है या अपने प्यार के साथ वापस जाने की इच्छा है, तो पंडित दास प्रभाष जी से मिलें। उनका वशीकरण मंत्र आपको निश्चित रप स गठबधन करन म मदद करग। यद आप अपन पयर वयकत क सथ रहत ह य वह वयकत ज अपन जवन म अपन इचछत पयर क सथ रहत ह, वह दसर क तलन म सबस भगयशल वयकत ह।
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[[Category:Evolution]]
 
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[[Category:Team Fortress 2]]
गरज फमल लव सइकक एड सपरचअलसट एड पम एड हड रडर, पडत ज न अचछ तरह स सटक रपरटग दन क अनभव कय
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[[Category:Good Articles]]
 
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[[Category:Maps]]
:om_symbol:9 व जयतष क पढ
 
 
 
कस भ परकर क समसयए गरज क हल कर सकत ह जस: परम, वयवसय, ववह, नकर, शकष, परवरक समसयए, पत पतन क समसयए, परव परम पठ, सवसथय और सकस समसयए, घर और नययलय ममल, Ect ....
 
 
 
कय आप कस भ समसय क समधन कर रह ह?
 
 
 
*पयर क सममहन
 
* परव लड बक
 
* बलक मजक REMOVAL
 
* वयपर समसय
 
*जब परमशन
 
* बमर
 
*भगय
 
*अदलत क ममल
 
* मरज परबलम
 
* ABROAD चरट
 
* ENENEMY
 
* बचच परबलम
 
*डपरशन,
 
*बर आतमओ
 
* Vodoo
 
* जद टन
 
* OBEA
 
* EVIL EYE PROBLEMS
 
* पत और जवन समसयए
 
* सकशअल परबलम ईटस
 
 
 
अपन परव, भवषय और भवषय क बर म जन
 
 
 
ADINGEXPERT क PALM REPORT, HOROSCOPE, PHOTO और DATE OF BIRTH
 
 
 
हम आपक घर क लए सरकष परदन करत ह - वयवसय और वयकतगत ममल।
 
 
 
P POWERFUL PRAYERS क परदरशन करक सभ परकर क कल जद और बर चज क दर कर
 
 
 
PRYOUR वजट क नज और गपनय रख जएग
 
 
 
EV100% नगटव ऊरज और ईवल सपरटस क अवशष
 
 
 
:small_blue_diamond:100% वसतवक और गरट परणम
 
अब कल कर ०६४६ ९९ .५ .४ पर IMMEDIATELY
 

Revision as of 09:19, 18 July 2020

The visual gem of Team Fortress 2, ctf_2fort has easily had the most released of it, beta-wise, compared to any other map present.

Version 1: Devtest.bsp

Ev1 sideimg 2.png

An extremely early version of 2fort that was present in SFM's files. Most of the map is dev-textured, with evidence of the two sides being mirrored. Half-Life 2 fences (and, on occasion, textures) are frequently present for what seems to be placeholder purposes. The map has many similarities to its TFC counterpart not shared in the final version, such as hyperloop-style exit/entrance spawn doors, and the platform going above the pit, rather than around. There are multiple references to some early TF2 entities:

  • info_player_tfteamspawn
  • func_tf_capture_zone
  • tf_capture_flag

Screenshots

Version 2: Moby Francke Presentation

Ev2 sideimg2.png

At his 2012 presentation, Moby Francke showed off in his slideshow an early version of 2fort before a majority of the textures were added, with a few untextured player models alongside. Curiously, there seem to be signs placed in front of each of the two buildings saying what side they are. Since there is some texturing, it is clearly after version 1, but it lacks the semi-complete texturing of version 3.

Screenshots

Version 3: Concept Art

Ev3 sideimg.png

Within the files released by Valve to the press, there were two pieces of concept art for 2fort. They are very lightly painted-over screenshots of it, with some vague shapes added and the overall color balance tweaked[1]. However, the near-omnipresent aliasing on a majority of the shapes gives away that this is practically what the map looked like by the time this art was made.

In comparison to version 2, there is much more texturing, with the forts having their respective color. The sewers area has yet to get any water within it, but is more detailed than before. Since there is a large opaque area painted over on the front of the blue fort, it appears that the "side indicator" sign had not been removed from it during this period. Overall, the map maintains a fairly simplistic style, with lush colors and fairly little detail.

Trivia

  • The signs near the sewers seem to be mismatched.

Art

Version 4: Trailer

Ev4 sideimg.png

Nearly final, this version has a largely identical appearance to the final aside from a few noticeable differences. The bridge has yet to have a roof added, there are still signs stating the team name above the sewers, and signs next to the intel room respawn rooms. Some logos and textures also still differ, such as the one above the blue building, or the logo on the "spytech" floor of the red fort.

This version is also seen in the first and second teaser for Team Fortress 2.

Screenshots

References

  1. On the picture showing the red fort, a small section at the bottom was overlooked, which still has the original palette.