Difference between revisions of "CTF 2Fort (Evolution)"

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(base page)
 
oldwiki>Livelong2
(early stuff)
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==Version 1: Devtest.bsp==
 
==Version 1: Devtest.bsp==
An extremely early version of 2fort that was present in SFM's files. Most of the map is dev-textured, with evidence of the two sides being mirrored. Half-Life 2 fences (and, on occasion, textures) are frequently for what seems to be placeholder purposes. There are multiple references to early TF2 entities, such as !TODO.
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[[File:Ev1_sideimg_2.png|300px]]
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 +
An extremely early version of 2fort that was present in SFM's files. Most of the map is dev-textured, with evidence of the two sides being mirrored. Half-Life 2 fences (and, on occasion, textures) are frequently for what seems to be placeholder purposes. The map has many similarities to its TFC counterpart not shared in the final version, such as the "turnaround" spawn doors, and the platform going across the pit, rather than around. There are multiple references to early TF2 entities:<code>
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*info_player_tfteamspawn
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*func_tf_capture_zone
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*tf_capture_flag</code>
 
===Screenshots===
 
===Screenshots===
  
 
==Version 2: Moby Francke Presentation==
 
==Version 2: Moby Francke Presentation==
At his 2012 presentation, Moby Francke showed off in his slideshow an early version of 2fort before visually was added, with a few early TF2 player models alongside.  
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At his 2012 presentation, Moby Francke showed off in his slideshow an early version of 2fort before a majority of the textures were added, with a few early TF2 player models alongside.
 
===Screenshots===
 
===Screenshots===
  
 
==Version 3: Concept Art==
 
==Version 3: Concept Art==
There are two pieces of concept art for 2fort that are very lightly painted-over screenshots of it. While some vague shapes were added and the overall color balance was changed, the consistent aliasing present on most of the geometry shown implies that little was done beyond this.
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There are two pieces of concept art for 2fort that are very lightly painted-over screenshots of it. While some vague shapes were added and the overall color balance was changed<ref>On the !TODO fort art, a small section at the bottom was overlooked.</ref>, the consistent aliasing present on most of the geometry shown implies that little was done beyond this.
 
===Art===
 
===Art===
  

Revision as of 21:15, 13 January 2018

The visual gem of Team Fortress 2, ctf_2fort has easily had the most released of it, beta-wise, compared to any other map present.

Version 1: Devtest.bsp

Ev1 sideimg 2.png

An extremely early version of 2fort that was present in SFM's files. Most of the map is dev-textured, with evidence of the two sides being mirrored. Half-Life 2 fences (and, on occasion, textures) are frequently for what seems to be placeholder purposes. The map has many similarities to its TFC counterpart not shared in the final version, such as the "turnaround" spawn doors, and the platform going across the pit, rather than around. There are multiple references to early TF2 entities:

  • info_player_tfteamspawn
  • func_tf_capture_zone
  • tf_capture_flag

Screenshots

Version 2: Moby Francke Presentation

At his 2012 presentation, Moby Francke showed off in his slideshow an early version of 2fort before a majority of the textures were added, with a few early TF2 player models alongside.

Screenshots

Version 3: Concept Art

There are two pieces of concept art for 2fort that are very lightly painted-over screenshots of it. While some vague shapes were added and the overall color balance was changed[1], the consistent aliasing present on most of the geometry shown implies that little was done beyond this.

Art

Version 4: Trailer

Jumping ahead, this version has a largely identical appearance to the final aside from a few major differences. The bridge has yet to have a roof added, there are still signs stating the team name above the sewers, and signs next to the intel room respawn rooms.

Screenshots

  1. On the !TODO fort art, a small section at the bottom was overlooked.