Difference between revisions of "Citizen (Evolution)"

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美國、英國和澳大利亞領導人在 9 月 15 日的聯合聲明中宣佈建立增強的三邊安全夥伴關係——AUKUS。根據該協議,美國和英國將幫助澳大利亞確定建立一個加強型三邊安全夥伴關係的最佳途徑。超過 18 個月的核動力潛艇艦隊。澳大利亞希望在美國和英國的支持下,在阿德萊德建造至少八艘核動力潛艇。
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[[Category:Evolution]]
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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[[Category:Half-Life 2]]
對於神經不應該也不能保持不受干擾的地區國家來說,這筆交易絕非小事。各方在宣布後立即通過電話進行解釋和保證,不會模糊地區國家看到背後戰略計算的願景。嚴重的後果肯定會出現,以下三個可能是最重要的。
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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The Citizens of City 17 have gone through many design revisions throughout the game's development. Over time, most of these citizen iterations have been witnessed or leaked in some form, allowing us to have a detailed insight into the evolution of the outfits seen in City 17 and beyond.
一旦規則被打破,第一個後果將是造成核擴散的巨大風險。
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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= Main Citizen Versions =
雖然美國、英國和澳大利亞的言論從未缺席以規則為基礎的秩序,但它們本身卻是實際和最大的規則破壞者。
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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== Version 1: Gasmask Citizen==
《核不擴散條約》(NPT)是國際核裁軍與控制機制的基石,是全球安全最基本的規則之一。然而,作為受NPT約束的核武器國家,美國和英國決定向無核武器國家澳大利亞提供可用於製造核武器的高濃縮鈾(HEU)。
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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[[File:Citizen17_freetvs.jpg|thumb|left|350px]]
這是對《不擴散核武器條約》精神的赤裸裸的背叛,也是對核不擴散國際多邊規則最嚴重的違反,使澳大利亞失去了自稱擁有“模範不擴散證書”的國家的聲譽。
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This version of the Citizen is the earliest iteration we have information about, used from 2000 to as late as mid 2002 (although other citizen models had been introduced by this point). It's defining features are the gasmask and green hazmat suit it wears along with a red armband, black leather gloves and a desaturated brown apron.
國際原子能機構 (IAEA) 對海軍反應堆沒有保障措施,這與核動力潛艇通常被視為軍事機密。因此,國際原子能機構沒有辦法阻止澳大利亞撤回核材料並將其用於製造核武器。三方不得利用《不擴散核武器條約》和國際原子能機構保障措施的漏洞作為謀求一己私利的藉口。
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In shown media, the citizen has been depicted stealing television sets (Shown in the infamous Get Your Free TVs demo) and running away from an attacking strider. It is very likely that the same model was used to depict both casual citizens in the early sections of City 17, and as rebels during the Uprising.
三方聲稱遵守最高的防擴散標準,已將最新進展告知國際原子能機構,並承諾在未來幾個月內這樣做。然而,事實上,國際原子能機構幾乎不可能,即使不是完全不可能,也幾乎不可能對潛艇的情況進行有效核查,同時對高度敏感的軍事數據嚴格保密。這意味著美國和英國將在沒有可靠驗證的情況下向澳大利亞移交大量高濃鈾。如此一來,全球核裁軍與防擴散努力就會出現巨大漏洞,核擴散風險將大大增加。
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Internal file naming conventions imply this model to be named Citizen.mdl, although the materials folder refers to this citizen as "citizen_17".
第二個後果是加劇地區軍備競賽,迫使地區國家滑入新冷戰的滑坡。
+
The model itself for this citizen has never leaked, although it's textures can still be found in the leaked 2003 build and the HL2 materialsrc repo. Certain pieces of the model seem to have been re-used on other characters (such as the legs being used on Cohrt.mdl).
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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美國聲稱沒有將與中國的“激烈競爭”變成“新冷戰”的說法是虛偽的,因為它的行動實際上是在反其道而行之。
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====Renders====
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<gallery heights="300">
作為公認的進攻性武器戰略平台,核潛艇可以成為各種先進進攻性武器的運載工具。除了組建核動力艦隊外,澳大利亞還宣布了從美國購買戰斧巡航導彈的計劃,這些導彈可能會部署在其核潛艇上。
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render_remake_citizen.png|Recreated model, aiming to be as authentic as possible.
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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</gallery>
這些事態發展表明,三方決心在該地區製造緊張局勢和分裂,以便將亞太地區變成一個競爭的舞台。有了AUKUS的先例,其他一些地區國家,特別是那些潛在的核潛艇擁有者,會受到很大的鼓舞,因此更有可能效仿。值得提醒的是,日本自民黨黨魁選舉的四位候選人中,有兩位已經暗示日本考慮擁有一艘核潛艇。
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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====Screenshots====
不幸的是,該地區加劇的軍備競賽不會是美國想要關心的事情。一個持續緊張的地區是它所喜歡的。這樣的地區格局會帶來利潤豐厚的軍火工業,更重要的是,可能會為乾涉地區事務提供更好的藉口。然而,將受到傷害的是我們的地區國家。冷戰結束30年來,AUKUS將良好的外部環境作為東亞幾十年繁榮的根本因素置於巨大的壓力之下。如果不及時剎車,該地區就有可能被迫忍受一場新的、風暴般的冷戰。
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<gallery heights="300" widths="300">
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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Free tvs.jpg|Running by with a TV.
第三個後果是削弱東盟的中心地位並擾亂東亞合作。
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Strider attack.jpg|Being attacked by a strider.
<pre style="color: yellow">WARNING CONTINUED OPERATIONS OF THE MULTINATIONAL ENCYCLOPEDIA MUST END, WE SEEK DESTRUCTION FOR NO COMPLIANCE</pre>
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</gallery>
而美國
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 +
====Textures====
 +
<gallery>
 +
Gasarm.png|"arm"
 +
GasRarm.png|"rarm"
 +
Hand.png|"hand"
 +
GasPalm.png|"palm"
 +
GasTorso.png|"torso"
 +
GasLeg.png|"leg"
 +
GasHood.png|"hood"
 +
GasValve.png|"valve"
 +
GasGlass.png|"glass"
 +
GasFace.png|"face"
 +
</gallery>
 +
 
 +
====Artwork====
 +
<gallery heights="300" widths="300">
 +
File:Gasmaskcitizen conceptart HD.png|Concept art from Raising the Bar.
 +
</gallery>
 +
{{clear}}
 +
 
 +
<br>
 +
===See Also===
 +
*[[Gasmask Citizen]]
 +
{{clear}}
 +
 
 +
==Version 2: Orange Collar Citizen==
 +
 
 +
[[File:render_hl2repo_breenbust_body.png|thumb|left|350px]]
 +
 
 +
The Orange Collar citizen (referred to as "city" by the location of it's textures in the 2003 leak) is interpreted to be the first known citizen iteration to make use of multiple heads, with each model being incremented as "Male#.mdl" in the maps it's known to appear in. This iteration of the citizen was likely made around late 2001, and continued to be used until some point in 2002.
 +
 
 +
The citizen's outfit consists of an olive green coat on top of an orange undershirt with a large collar, lighter olive green pants and brown shoes (very similar shoes to those of the Gasmask Citizen).
 +
 
 +
In the 2003 leak, the only remnants of this citizen are it's textures found inside the citizen materials folders. Luckily, the Male2 "Ted" iteration of it's mesh was discovered in the "statue_breenbust.smd" file found in the HL2 modelsrc repo's props_c17 model. Thanks to this, we have been able to fully restore this version of the citizen.
 +
 
 +
====Renders====
 +
<gallery heights="300">
 +
render_hl2repo_breenbust_body.png|Body found in "Breenbust" file, rigged to Valvebiped.
 +
render_hl2repo_breenbust_male2.png|Ditto, with original file's head.
 +
</gallery>
 +
 
 +
====Textures====
 +
<gallery>
 +
orangecollarcit_torso_front.png|"torso_front"
 +
orangecollarcit_torso_back.png|"torso_back"
 +
orangecollarcit_r_arm.png|"r_arm"
 +
orangecollarcit_l_leg.png|"l_leg"
 +
orangecollarcit_r_leg.png|"r_leg"
 +
orangecollarcit_shoe.png|"shoe"
 +
orangecollarcit_head.png|"head"
 +
orangecollarcit_Hand.png|"Hand"
 +
orangecollarcit_Hand_dark.png|"Hand_dark"
 +
orangecollarcit_palm.png|"palm"
 +
</gallery>
 +
{{clear}}
 +
 
 +
==Version 3: Blue Coat Citizen==
 +
 
 +
[[File:render_cssrepo_2002body_blue.png|thumb|left|350px]]
 +
 
 +
The 2002 "blue" citizen is most famously seen in the e3_terminal screenshots used to promote Half-Life 2 during it's pre-release media, although it is likely that this citizen design was first made in early 2002 and phased out at some point after the E3 2002 presesntation was cancelled.
 +
 
 +
The outfit consists of a dark prussian blue coat with a red emblem on the back, black gloves, cedar brown pants, black shoes and a seemingly tan undershirt.
 +
 
 +
In WC Mappack maps, it's assumed that the missing "c17_male#.mdl" series of models were using this design iteration.
 +
 
 +
In the 2003 leak, most of this citizen's textures were replaced by their next iteration's colours, however remnants of the blue outfit can be found on models such as in the classic zombie's folder (used for the 2002 zombie and later the Leak's current zombie further modified). The original textures for this version can be found in the HL2 materialsrc repo.
 +
 
 +
Luckily, a few citizen models using this outfit were found inside of the Counter-Strike Source repo's XSI scene files. From this, we have been able to fully preserve this citizen iteration in it's original form.
 +
 
 +
====Renders====
 +
<gallery heights="300">
 +
render_cssrepo_2002body_blue.png|Original body mesh found in the CSS repo's XSI files.
 +
</gallery>
 +
 
 +
====Screenshots====
 +
<gallery heights="300" widths="300">
 +
Danger Ted.jpg|Danger Ted
 +
E3 terminal rebels.jpg|Two rebels on a roof in E3 Terminal.
 +
</gallery>
 +
 
 +
====Textures====
 +
<gallery>
 +
2002cit_blue_arm_cyl.png|"arm_cyl"
 +
2002cit_arm_height.png|Ditto, height map.
 +
2002cit_arm_normal.png|Ditto, normal map.
 +
2002cit_blue_leg_cyl.png|"leg_cyl"
 +
2002cit_leg_height.png|Ditto, height map.
 +
2002cit_leg_normal.png|Ditto, normal map.
 +
2002cit_blue_leg2_cyl.png|"leg2_cyl"
 +
2002cit_leg2_height.png|Ditto, height map.
 +
2002cit_leg2_normal.png|Ditto, normal map.
 +
2002cit_blue_torso_cyl.png|"torso_cyl"
 +
2002cit_blue_torso_cyl copy.png|Ditto, unfinished version found in repo.
 +
2002cit_torso_height.png|Ditto, height map.
 +
2002cit_torso_normal copy.png|Ditto, normal map.
 +
2002cit_neckbase.png|"neckbase"
 +
2002cit_hands_uvw.png|"hands_uvw"
 +
2002cit_hands_height.png|Ditto, height map.
 +
2002cit_hands_normal.png|Ditto, normal map.
 +
2002cit_shoe_cyl.png|"shoe_cyl"
 +
2002cit_shoe_mask.png|Ditto, env map mask.
 +
</gallery>
 +
{{clear}}
 +
 
 +
==Version 4: Green Coat Citizen==
 +
 
 +
[[File:render_cssrepo_2002body.png|thumb|left|350px]]
 +
 
 +
The green citizen shares many of the same features as the previous blue iteration, with the model's mesh being completely unmodified from Version 3. This design seems to have lasted from some point after E3 2002 up until early 2003. This is also the first design that we have direct evidence of female variants existing for.
 +
 
 +
The coat is now shaded moss point green, the back emblem now uses a Combine logo instead of the emblem of unknown origin seen on the blue version, and the pants are now a darker brown.
 +
 
 +
====Renders====
 +
<gallery heights="300">
 +
render_cssrepo_2002body.png|Original body mesh found in the CSS repo's XSI files.
 +
</gallery>
 +
 
 +
====Screenshots====
 +
<gallery heights="300" widths="300">
 +
E3_terminal.jpg|Waiting in line and being arrested in a modified E3 Terminal.
 +
E3_terminal_wideshot.jpg|Ditto, visible in bottom left.
 +
Shore_people.jpg|Standing and cheering at the shore.
 +
Shore_people_2.jpg|Ditto.
 +
</gallery>
 +
 
 +
====Textures====
 +
<gallery>
 +
2002cit_green_arm_cyl.png|"arm_cyl"
 +
2002cit_green_leg_cyl.png|"leg_cyl"
 +
2002cit_green_leg2_cyl.png|"leg2_cyl"
 +
2002cit_green_torso_cyl.png|"torso_cyl"
 +
</gallery>
 +
{{clear}}
 +
 
 +
==Version 5: Leak Citizen==
 +
 
 +
[[File:render_sdk_2003body.png|thumb|left|350px]]
 +
 
 +
This is the citizen type that is used in the 2003 Half-Life 2 leak, and seems to have lasted from E3 2003 to February 2004. This citizen was most famously seen during the E3 2003 conference for Half-Life 2, and appears in many different promotional screenshots of the game.
 +
 
 +
This outfit sports a beige long-sleeve shirt with a maroon red armband on the left arm, desaturated green pants, and grey shoes.
 +
 
 +
Notably, this citizen is the first main iteration since the Gasmask Gitizen to include an "identiband" armband on the left arm. It is also the first version of the citizen to include a medic version, as well as an unused "ammo" version, implying that only specific rebels could supply Gordon with ammunition at one point (as opposed to final, where any non-medic citizen can give Gordon ammo).
 +
This is also the first citizen version to make use of the final citizen head order (removing old obsolete heads and re-arranging the sequence of male0# heads).
 +
 
 +
Strangely, the Male06 version of this citizen iteration (Which is missing in the 2003 leak files) was officially released by Valve as part of the Source SDK example modelsrc. Meaning that it is the only pre-release citizen outfit to officially release outside of leaks.
 +
 
 +
====Renders====
 +
<gallery heights="300">
 +
render_sdk_2003body.png|Original body mesh from Source SDK files.
 +
render_sdk_2003body_medic.png|Ditto, medic variant.
 +
render_sdk_2003body_ammo.png|Ditto, ammo variant.
 +
render_2003leak_male01.png|Male01 from the 2003 leak.
 +
render_2003leak_male02.png|Ditto, Male02.
 +
render_2003leak_male03.png|Ditto, Male03.
 +
render_2003leak_male04.png|Ditto, Male04.
 +
render_2003leak_male05.png|Ditto, Male05.
 +
render_2003leak_male07.png|Ditto, Male07.
 +
render_2003leak_male08.png|Ditto, Male08.
 +
render_2003leak_male09.png|Ditto, Male09.
 +
render_2003leak_malecheaple.png|Ditto, Cheaple.
 +
render_sdk_male06.png|Male06 from Source SDK files.
 +
Female citizen.png|Render of Female01 from the 2023 leaks.
 +
</gallery>
 +
 
 +
====Screenshots====
 +
<gallery heights="300" widths="300">
 +
Alley.jpg|Being arrested in an alley in d1_trainstation_02.
 +
Strider attack2.jpg|Being attacked by Striders in e3_c17_02.
 +
Gdepot c17 1.jpg|Ditto, with one being impaled.
 +
Gdepot c17 2.jpg|Ditto.
 +
E3 c17 licensing shot.jpg|Fighting alongside Barney in e3_c17_01.
 +
Manhack swarm.jpg|Fighting Manhacks.
 +
</gallery>
 +
 
 +
====Textures====
 +
<gallery>
 +
2003cit_citizen_sheet.png|"citizen_sheet"
 +
2003cit_medic_sheet.png|"medic_sheet"
 +
2003cit_medic_sheet_scribbled.png|Ditto, scribbled version in repo.
 +
2003cit_ammo_sheet.png|"ammo_sheet"
 +
2003cit_ammo_sheet_scribbled.png|Ditto, scribbled version in repo.
 +
2003cit_Male_cheaple_sheet.png|"Male_cheaple_sheet"
 +
</gallery>
 +
{{clear}}
 +
 
 +
==Version 6: Straight Jacket Citizen==
 +
 
 +
[[File:render_cssrepo_feb2004body.png|thumb|left|350px]]
 +
 
 +
Although not lasting very long, this citizen somewhat survived into the final game as a slightly modified version of it's outfit lives on in corpse1.mdl. This citizen design lasted from February 2004 up to just before E3 2004.
 +
 
 +
We thankfully have an exact timeframe on when this citizen lasted thanks to the file "Male_body_NEW_feb04.scn" being present in the Counter-Strike Source repo's XSI files. And the citizen being present in the trailer for Half-Life 2 seen at E3 2004 (despite the actual demos showing the final citizen design).
 +
 
 +
This outfit sports a particularly strange shirt, complete with a corset on the back somewhat resembling a straight jacket, green shoes, a fingerless glove on the right hand, and black pants. Interestingly, the texture used for the corpse model appears to use an altered texture as its base, as the pants on the corpse are grey, the shoes are black, and the shirt is slightly more saturated.
 +
 
 +
The texture sheet for this model was leaked back in the 2016 Facepunch Leaks and is also found in the HL2 materialsrc repo. The mesh of the citizen was found (although unrigged) in one of the XSI files present in the Counter-Strike Source repo too.
 +
 
 +
====Renders====
 +
<gallery heights="300">
 +
render_cssrepo_feb2004body.png|Original body mesh found in the CSS repo's XSI files, rigged to Valvebiped.
 +
render_corpse1.png|Corpse1 from the final game.
 +
</gallery>
 +
 
 +
Corpse1 comparison:
 +
<gallery captionsize="small" mode="slideshow">
 +
File:render_cssrepo_feb2004body_refpose.png|Febuary 2004 Body
 +
File:render_corpse1.png| Corpse1
 +
</gallery>
 +
 
 +
====Textures====
 +
<gallery>
 +
2004febcit_citizen_sheet.png|"citizen_sheet"
 +
Corpse1.png|"corpse1" (Removed unsettling face)
 +
</gallery>
 +
 
 +
Corpse1 comparison:
 +
<gallery captionsize="small" mode="slideshow">
 +
File:2004febcit_citizen_sheet.png|Citizen Texture
 +
File:Corpse1.png| Corpse1 Texture
 +
</gallery>
 +
{{clear}}
 +
 
 +
==Version 7: Metrocop Promo Image==
 +
 
 +
[[File:Version8citsbetterview earlier.png|thumb|left|350px]]
 +
 
 +
Although going mostly unnoticed by the community, the blue eyed Metrocop concept art, which is painted over an in-game screenshot, includes five separate citizens in the background using a slightly different model than that of the final version. It's unknown as to exactly when this artwork was made.
 +
 
 +
Although the shirt appears to have been finalized at this point in time, the pants appear to be the grey version of the pants found on the previous citizen, as they contain large back pockets that are not found on the final design, but are found on the previous's textures. In addition to this, the pants appear to be a distinctively different, more monochromatic color to the pants, whereas the final citizens wear pants with a near identical color to their shirts.
 +
 
 +
====Artwork====
 +
 
 +
<gallery>
 +
File:Metrocop_blue_eyes-hd.jpg|Full HD art of the metrocop, showing all 5 citizens.
 +
File:Metrocop_blue_eyes-early.jpg|Ditto, earlier but lower-res version.
 +
File:cp_citizens.png|Zoom in on the left 3 citizens.
 +
File:Screenshot_7.png|Zoom in on the right 2 citizens.
 +
File:type8cit.png|A Citizen seen from behind with the contrast raised and lightness lowered in order to make out details.
 +
File:frontfacingtype8citizen.png|Ditto from the front, showing off the shirt that is seen in the final game.
 +
File:thicktype8citwithgloves.png|Ditto, wearing gloves. These gloves are found in the previous citizen's design.
 +
File:Version8citsbetterview earlier.png|A cleaner view of the left 3 citizens, from earlier version.
 +
File:Version8citsview2_earlier.png|Ditto, right two.
 +
</gallery>
 +
{{clear}}
 +
 
 +
==Version 8: Final==
 +
 
 +
[[File:render_group01-male07.png|thumb|left|350px]]
 +
 
 +
This is the final version of the citizen, and the iteration that is used from E3 2004 and stayed until the final release of the game. This version's main outfit was conceptualized by Moby Francke.
 +
 
 +
The outfit consists of matching blue jackets and pants, along with brown shoes. Some refugees substitute the blue jacket with a tan one.
 +
They also come in rebel and medic variants. Rebels wear either dark green (formerly white) or lighter blue jackets, and all of them wear various pieces of Metropolice outfits, including armor, and boots, as well as beanies. Medics forego much of the armor, save for one belt and the main chestplate, and wear dark, tan pants and either grey or light blue jackets with red cross armbands on each arm. Some also elect to wear gloves.
 +
 
 +
The cheaple version of this citizen, although partially re-UVed, has an identical mesh to the 2003 leak iteration.
 +
 
 +
====Renders====
 +
<gallery heights="300">
 +
render_group01-male01.png|Male01 from the final game.
 +
render_group01-male02.png|Ditto, Male02.
 +
render_group01-male03.png|Ditto, Male03.
 +
render_group01-male04.png|Ditto, Male04.
 +
render_group01-male05.png|Ditto, Male05.
 +
render_group01-male06.png|Ditto, Male06.
 +
render_group01-male07.png|Ditto, Male07.
 +
render_group01-male08.png|Ditto, Male08.
 +
render_group01-male09.png|Ditto, Male09.
 +
render_group01-malecheaple.png|Ditto, Cheaple.
 +
render_group01-female01.png|Ditto, Female01.
 +
render_group01-female02.png|Ditto, Female02.
 +
render_group01-female03.png|Ditto, Female03.
 +
render_group01-female04.png|Ditto, Female04.
 +
render_group01-female06.png|Ditto, Female06.
 +
render_group01-female07.png|Ditto, Female07.
 +
</gallery>
 +
 
 +
====Screenshots====
 +
<gallery heights="300" widths="300">
 +
File:downtrodden.png|All 9 male citizens seen in the final game.
 +
File:refugees.png|Ditto, Refugee versions.
 +
File:rebels.png|Ditto, Rebel versions.
 +
File:medics.png|Ditto, Medic versions.
 +
File:fem_downtrodden.png|All 6 female citizens in the final game.
 +
File:fem_refugee.png|Ditto, Refugee versions.
 +
File:fem_rebel.png|Ditto, Rebel versions.
 +
File:fem_medic.png|Ditto, Medic versions.
 +
Rtb_rebels.png|Rebel image from Raising the Bar, showing an earlier white rebel outfit instead of green.
 +
</gallery>
 +
 
 +
====Textures====
 +
<gallery>
 +
retailcit_citizen_sheet.png|"citizen_sheet"
 +
retailcit_citizen_sheet_female.png|"citizen_sheet" (Female)
 +
retailcit_Male_cheaple_sheet.png|"Male_cheaple_sheet"
 +
Rtb rebel citizen sheet.png|An earlier version of the rebel "citizen_sheet", only seen in Raising the Bar.
 +
</gallery>
 +
 
 +
====Artwork====
 +
 
 +
<gallery>
 +
File:Conceptart Citizens-1.png|Concept art.
 +
File:Conceptart Citizens-2.png|Ditto.
 +
File:Conceptart Citizen modelsheet2.jpg|Model ref sheet for final citizen design.
 +
File:Conceptart Modelsheet Rebels.jpg|Model ref sheet for final rebel design.
 +
File:Conceptart Rebel skins.jpg|Concept art for rebel designs.
 +
</gallery>
 +
{{clear}}
 +
 
 +
= Miscellaneous Citizen Versions =
 +
 
 +
==Wasteland Citizen/Samuel==
 +
 
 +
[[File:render_2003leak_samuel.png|thumb|left|350px]]
 +
 
 +
The Wasteland Citizen is theorised to be one of the earliest renditions of the citizen model after the Gasmask Citizen. It is presumed that the model "wastelandcitizen1.mdl" once used the same outfit that Samuel.mdl wears in the 2003 leak, although the exact appearance of this model is unknown as no screenshots of it exist, nor are there any leftover textures of note in it's materials folder.
 +
 
 +
It is assumed that the Wasteland Citizen was to be seen with a brown shirt, grey pants, brown shoes, and a dark brown armband similar to that of the Gasmask Citizen.
 +
 
 +
By the time of the leak, all original "wasteland citizen" models are removed from the game. The model "Samuel.mdl" still exists within the files, using a different version of Art's head mesh and facemap than the final, and allows for users to take a look into how the Wasteland Citizen may have looked in game. A modified set of Samuel textures can be found in the "old" zombie texture folders.
 +
 
 +
====Renders====
 +
<gallery heights="300">
 +
render_2003leak_samuel.png|Samuel as he appears in the 2003 leak.
 +
</gallery>
 +
 
 +
====Textures====
 +
<gallery>
 +
Wasteland_Citizen_base.png|"base" (The only texture inside the Wastelandcitizen folder)
 +
samuel_torso.png|"torso"
 +
samuel_left_arm.png|"left_arm"
 +
samuel_right_arm.png|"right_arm"
 +
samuel_left_leg.png|"left_leg"
 +
samuel_right_leg.png|"right_leg"
 +
samuel_shoetop.png|"shoetop"
 +
samuel_sole.png|"sole"
 +
samuel_Hand.png|"Hand"
 +
samuel_palm.png|"palm"
 +
</gallery>
 +
 
 +
<gallery widths="300" captionsize="small" mode="slideshow">
 +
File:samorzom_sam_shoetop.png|"shoetop" (Samuel)
 +
File:samorzom_wzomb_shoetop.png|"shoetop" (Wasteland Zombie)
 +
File:samorzom_samsole.png|"sole" (Samuel)
 +
File:samorzom_wzomb_sole.png|"sole" (Wasteland Zombie)
 +
File:samorzom_sam_left_leg.png|"left_leg" (Samuel)
 +
File:samorzom_wzomb_left_leg.png|"left_leg" (Wasteland Zombie)
 +
File:samorzom_sam_right_leg.png|"right_leg" (Samuel)
 +
File:samorzom_wzomb_right_leg.png|"right_leg" (Wasteland Zombie)
 +
File:samorzom_sam_left_arm2.png|"left_arm" (Samuel)
 +
File:samorzom_wzomb_left_arm.png|"left_arm" (Wasteland Zombie)
 +
File:samorzom_sam_right_arm2.png|"right_arm" (Samuel)
 +
File:samorzom_wzomb_right_arm.png|"right_arm" (Wasteland Zombie)
 +
File:samorzom_sam_torso2.png|"torso" (Samuel)
 +
File:samorzom_wzomb_torso.png|"torso" (Wasteland Zombie)
 +
</gallery>
 +
{{clear}}
 +
 
 +
==Factory Sitting==
 +
 
 +
[[File:render_remake_c17citizenminimal_stand.png|thumb|left|350px]]
 +
 
 +
Also referred to as "c17_citizen_minimal.mdl" in it's model name, the Stenographer's Chasm Worker would have... well... worked as a stenographer in a chasm. Presumed to have been used in 2001 and a bit further into 2002.
 +
 
 +
It shares the head texture found in the citizen "city" folder, indicating that it presumably used Cheaple's head. It is also seemingly a modified version of the Orange Collar Citizen (With a wireframe of the model being slightly visible on the front and back textures). It's model is referenced in a few versions of c17_01 and d1_garage_01 and it's textures are left over in the 2003 leak's files, however no sign of a mesh is left behind.
 +
 
 +
The outfit of the Chasm Worker is presumed to be the same of the Orange Collar Citizen, although instead having a blue attire and a City 17 logo visible on their back.
 +
 
 +
====Renders====
 +
<gallery heights="300" widths="300">
 +
render_remake_c17citizenminimal_stand.png|Recreated model, made using the Orange Collar model as a base.
 +
render_remake_c17citizenminimal.png|Sitting down on a chair.
 +
render_remake_c17citizenminimal_back.png|Ditto, back view.
 +
</gallery>
 +
 
 +
====Textures====
 +
<gallery>
 +
factorysitting_front.png|"front"
 +
factorysitting_Back.png|"Back"
 +
orangecollarcit_head.png|"head"
 +
factorysitting_Desk02.png|"Desk02"
 +
factorysitting_Desk03.png|"Desk03"
 +
factorysitting_Desk04.png|"Desk04"
 +
factorysitting_paper.png|"paper"
 +
</gallery>
 +
 
 +
====Artwork====
 +
 
 +
<gallery heights="300" widths="300">
 +
File:Stenographer's Chasm.jpg|Concept art.
 +
</gallery>
 +
{{clear}}
 +
 
 +
==Workers==
 +
 
 +
[[File:Workers.png|thumb|left|350px]]
 +
 
 +
Referred to as "worker.mdl" and "borealis_worker.mdl", these two models are identical except for their colors. A "dead" version exists for the Borealis Worker. The worker models in the leak use the male_07 "Mike" head mesh and textures. Although the purpose of the Borealis Worker is obvious, it is unknown with any amount of certainty what the normal worker would have been used for.
 +
 
 +
Interestingly, the HL2 materialsrc repo has a slightly different "body" texture than what can be found in the 2003 leak. The "dead" variants of the textures are also missing from the repo.
 +
 
 +
====Renders====
 +
<gallery heights="300">
 +
Worker.jpg|Worker, rigged to Valvebiped
 +
Borealis worker.jpg|Borealis Worker as he appears in the 2003 leak.
 +
Dead borealis worker.jpg|Dead Borealis Worker as he appears in the 2003 leak.
 +
</gallery>
 +
 
 +
====Textures====
 +
<gallery>
 +
worker_body_leak.png|"body"
 +
worker_body.png|Ditto, from repo files.
 +
worker_collar.png|"collar"
 +
worker_undershirt.png|"undershirt"
 +
worker_arm.png|"arm"
 +
worker_gloves.png|"gloves"
 +
worker_shoes.png|"shoes"
 +
</gallery>
 +
 
 +
<gallery>
 +
borealisworker_body_leak.png|"body"
 +
borealisworker_body.png|Ditto, from repo files.
 +
borealisworker_collar.png|"collar"
 +
borealisworker_undershirt.png|"undershirt"
 +
borealisworker_arm.png|"arm"
 +
borealisworker_gloves.png|"gloves"
 +
borealisworker_dead_body.png|"dead_body"
 +
borealisworker_dead_undershirt.png|"dead_undershirt"
 +
borealisworker_dead_arm.png|"dead_arm"
 +
</gallery>
 +
{{clear}}
 +
 
 +
==Temp Female==
 +
 
 +
[[File:Female front.png|thumb|left|350px]]
 +
 
 +
Textures for an unknown temp female model can be found in the "extras" folder. It is speculated they may have been used for the model "c17_female1.mdl", but this is unknown.
 +
 
 +
====Textures====
 +
<gallery>
 +
Female front.png|"female_front"
 +
Female back.png|"female_back"
 +
</gallery>
 +
{{clear}}
 +
 
 +
==Orange Jumpsuit==
 +
 
 +
[[File:Orangecit rtbr uc 400pc.png|thumb|left|350px]]
 +
 
 +
Appearing only in concept art, this citizen is seen wearing an orange jumpsuit. In one piece of art, said citizen is also seen with an unknown emblem on his back.
 +
 
 +
====Artwork====
 +
 
 +
<gallery heights="300" widths="300">
 +
File:Orangecit rtbr uc.png|Concept art for Citadel prison cells.
 +
File:Combine door Citizen.jpg|Concept art of a Combine gate.
 +
</gallery>
 +
{{clear}}
 +
 
 +
==Alien Swarm Colonist==
 +
 
 +
[[File:Alienswarmcorpse.PNG|thumb|left|350px]]
 +
 
 +
The colonist model found in Alien Swarm uses a modified version of the 2003 citizen.
 +
 
 +
====Renders====
 +
<gallery heights="300">
 +
Alienswarmcorpse.PNG|The Colonist model in an idle stance.
 +
Alienswarmleaktextures.PNG|The same model using the 2003 citizen textures instead of the dedicated skin.
 +
</gallery>
 +
 
 +
====Textures====
 +
<gallery>
 +
Alienswarmskin.png|The Colonist model's skin. Everything has been changed except for the hands.
 +
</gallery>
 +
{{clear}}
 +
 
 +
== Citizen Model Evolution Comparison ==
 +
 
 +
<gallery widths="300" captionsize="small" mode="slideshow">
 +
File:render_remake_citizen.png|Gasmask Citizen (Remake)
 +
File:render_2003leak_samuel.png|Samuel
 +
File:render_hl2repo_breenbust_male2.png|Orange Collar
 +
File:render_remake_c17citizenminimal_stand.png|Factory Sitting (Remake)
 +
File:render_cssrepo_2002body_blue.png|Blue Coat
 +
File:render_cssrepo_2002body.png|Green Coat
 +
File:render_2003leak_male02.png|Leak
 +
File:render_cssrepo_feb2004body.png|Straight Jacket
 +
File:render_group01-male02.png|Final
 +
</gallery>
 +
{{clear}}
 +
 
 +
== Additional points of note ==
 +
* Child workers have unique clothing textures. It is unknown if adults used these at one point or not.
 +
* In addition to Trav and Warren, a number of female heads have been cut for unknown reasons.
 +
 
 +
==References==
 +
<references/>
 +
 
 +
[[Category:2003 Leaks]]
 +
[[Category:2016_Leaks]]
 +
[[Category:Allies]]
 +
[[Category:Good Articles]]

Latest revision as of 02:24, 8 May 2024


The Citizens of City 17 have gone through many design revisions throughout the game's development. Over time, most of these citizen iterations have been witnessed or leaked in some form, allowing us to have a detailed insight into the evolution of the outfits seen in City 17 and beyond.

Main Citizen Versions

Version 1: Gasmask Citizen

Citizen17 freetvs.jpg

This version of the Citizen is the earliest iteration we have information about, used from 2000 to as late as mid 2002 (although other citizen models had been introduced by this point). It's defining features are the gasmask and green hazmat suit it wears along with a red armband, black leather gloves and a desaturated brown apron.

In shown media, the citizen has been depicted stealing television sets (Shown in the infamous Get Your Free TVs demo) and running away from an attacking strider. It is very likely that the same model was used to depict both casual citizens in the early sections of City 17, and as rebels during the Uprising.

Internal file naming conventions imply this model to be named Citizen.mdl, although the materials folder refers to this citizen as "citizen_17". The model itself for this citizen has never leaked, although it's textures can still be found in the leaked 2003 build and the HL2 materialsrc repo. Certain pieces of the model seem to have been re-used on other characters (such as the legs being used on Cohrt.mdl).

Renders

Screenshots

Textures

Artwork


See Also

Version 2: Orange Collar Citizen

Render hl2repo breenbust body.png

The Orange Collar citizen (referred to as "city" by the location of it's textures in the 2003 leak) is interpreted to be the first known citizen iteration to make use of multiple heads, with each model being incremented as "Male#.mdl" in the maps it's known to appear in. This iteration of the citizen was likely made around late 2001, and continued to be used until some point in 2002.

The citizen's outfit consists of an olive green coat on top of an orange undershirt with a large collar, lighter olive green pants and brown shoes (very similar shoes to those of the Gasmask Citizen).

In the 2003 leak, the only remnants of this citizen are it's textures found inside the citizen materials folders. Luckily, the Male2 "Ted" iteration of it's mesh was discovered in the "statue_breenbust.smd" file found in the HL2 modelsrc repo's props_c17 model. Thanks to this, we have been able to fully restore this version of the citizen.

Renders

Textures

Version 3: Blue Coat Citizen

Render cssrepo 2002body blue.png

The 2002 "blue" citizen is most famously seen in the e3_terminal screenshots used to promote Half-Life 2 during it's pre-release media, although it is likely that this citizen design was first made in early 2002 and phased out at some point after the E3 2002 presesntation was cancelled.

The outfit consists of a dark prussian blue coat with a red emblem on the back, black gloves, cedar brown pants, black shoes and a seemingly tan undershirt.

In WC Mappack maps, it's assumed that the missing "c17_male#.mdl" series of models were using this design iteration.

In the 2003 leak, most of this citizen's textures were replaced by their next iteration's colours, however remnants of the blue outfit can be found on models such as in the classic zombie's folder (used for the 2002 zombie and later the Leak's current zombie further modified). The original textures for this version can be found in the HL2 materialsrc repo.

Luckily, a few citizen models using this outfit were found inside of the Counter-Strike Source repo's XSI scene files. From this, we have been able to fully preserve this citizen iteration in it's original form.

Renders

Screenshots

Textures

Version 4: Green Coat Citizen

Render cssrepo 2002body.png

The green citizen shares many of the same features as the previous blue iteration, with the model's mesh being completely unmodified from Version 3. This design seems to have lasted from some point after E3 2002 up until early 2003. This is also the first design that we have direct evidence of female variants existing for.

The coat is now shaded moss point green, the back emblem now uses a Combine logo instead of the emblem of unknown origin seen on the blue version, and the pants are now a darker brown.

Renders

Screenshots

Textures

Version 5: Leak Citizen

Render sdk 2003body.png

This is the citizen type that is used in the 2003 Half-Life 2 leak, and seems to have lasted from E3 2003 to February 2004. This citizen was most famously seen during the E3 2003 conference for Half-Life 2, and appears in many different promotional screenshots of the game.

This outfit sports a beige long-sleeve shirt with a maroon red armband on the left arm, desaturated green pants, and grey shoes.

Notably, this citizen is the first main iteration since the Gasmask Gitizen to include an "identiband" armband on the left arm. It is also the first version of the citizen to include a medic version, as well as an unused "ammo" version, implying that only specific rebels could supply Gordon with ammunition at one point (as opposed to final, where any non-medic citizen can give Gordon ammo). This is also the first citizen version to make use of the final citizen head order (removing old obsolete heads and re-arranging the sequence of male0# heads).

Strangely, the Male06 version of this citizen iteration (Which is missing in the 2003 leak files) was officially released by Valve as part of the Source SDK example modelsrc. Meaning that it is the only pre-release citizen outfit to officially release outside of leaks.

Renders

Screenshots

Textures

Version 6: Straight Jacket Citizen

Render cssrepo feb2004body.png

Although not lasting very long, this citizen somewhat survived into the final game as a slightly modified version of it's outfit lives on in corpse1.mdl. This citizen design lasted from February 2004 up to just before E3 2004.

We thankfully have an exact timeframe on when this citizen lasted thanks to the file "Male_body_NEW_feb04.scn" being present in the Counter-Strike Source repo's XSI files. And the citizen being present in the trailer for Half-Life 2 seen at E3 2004 (despite the actual demos showing the final citizen design).

This outfit sports a particularly strange shirt, complete with a corset on the back somewhat resembling a straight jacket, green shoes, a fingerless glove on the right hand, and black pants. Interestingly, the texture used for the corpse model appears to use an altered texture as its base, as the pants on the corpse are grey, the shoes are black, and the shirt is slightly more saturated.

The texture sheet for this model was leaked back in the 2016 Facepunch Leaks and is also found in the HL2 materialsrc repo. The mesh of the citizen was found (although unrigged) in one of the XSI files present in the Counter-Strike Source repo too.

Renders

Corpse1 comparison:

Textures

Corpse1 comparison:

Version 7: Metrocop Promo Image

Version8citsbetterview earlier.png

Although going mostly unnoticed by the community, the blue eyed Metrocop concept art, which is painted over an in-game screenshot, includes five separate citizens in the background using a slightly different model than that of the final version. It's unknown as to exactly when this artwork was made.

Although the shirt appears to have been finalized at this point in time, the pants appear to be the grey version of the pants found on the previous citizen, as they contain large back pockets that are not found on the final design, but are found on the previous's textures. In addition to this, the pants appear to be a distinctively different, more monochromatic color to the pants, whereas the final citizens wear pants with a near identical color to their shirts.

Artwork

Version 8: Final

Render group01-male07.png

This is the final version of the citizen, and the iteration that is used from E3 2004 and stayed until the final release of the game. This version's main outfit was conceptualized by Moby Francke.

The outfit consists of matching blue jackets and pants, along with brown shoes. Some refugees substitute the blue jacket with a tan one. They also come in rebel and medic variants. Rebels wear either dark green (formerly white) or lighter blue jackets, and all of them wear various pieces of Metropolice outfits, including armor, and boots, as well as beanies. Medics forego much of the armor, save for one belt and the main chestplate, and wear dark, tan pants and either grey or light blue jackets with red cross armbands on each arm. Some also elect to wear gloves.

The cheaple version of this citizen, although partially re-UVed, has an identical mesh to the 2003 leak iteration.

Renders

Screenshots

Textures

Artwork

Miscellaneous Citizen Versions

Wasteland Citizen/Samuel

Render 2003leak samuel.png

The Wasteland Citizen is theorised to be one of the earliest renditions of the citizen model after the Gasmask Citizen. It is presumed that the model "wastelandcitizen1.mdl" once used the same outfit that Samuel.mdl wears in the 2003 leak, although the exact appearance of this model is unknown as no screenshots of it exist, nor are there any leftover textures of note in it's materials folder.

It is assumed that the Wasteland Citizen was to be seen with a brown shirt, grey pants, brown shoes, and a dark brown armband similar to that of the Gasmask Citizen.

By the time of the leak, all original "wasteland citizen" models are removed from the game. The model "Samuel.mdl" still exists within the files, using a different version of Art's head mesh and facemap than the final, and allows for users to take a look into how the Wasteland Citizen may have looked in game. A modified set of Samuel textures can be found in the "old" zombie texture folders.

Renders

Textures

Factory Sitting

Render remake c17citizenminimal stand.png

Also referred to as "c17_citizen_minimal.mdl" in it's model name, the Stenographer's Chasm Worker would have... well... worked as a stenographer in a chasm. Presumed to have been used in 2001 and a bit further into 2002.

It shares the head texture found in the citizen "city" folder, indicating that it presumably used Cheaple's head. It is also seemingly a modified version of the Orange Collar Citizen (With a wireframe of the model being slightly visible on the front and back textures). It's model is referenced in a few versions of c17_01 and d1_garage_01 and it's textures are left over in the 2003 leak's files, however no sign of a mesh is left behind.

The outfit of the Chasm Worker is presumed to be the same of the Orange Collar Citizen, although instead having a blue attire and a City 17 logo visible on their back.

Renders

Textures

Artwork

Workers

Workers.png

Referred to as "worker.mdl" and "borealis_worker.mdl", these two models are identical except for their colors. A "dead" version exists for the Borealis Worker. The worker models in the leak use the male_07 "Mike" head mesh and textures. Although the purpose of the Borealis Worker is obvious, it is unknown with any amount of certainty what the normal worker would have been used for.

Interestingly, the HL2 materialsrc repo has a slightly different "body" texture than what can be found in the 2003 leak. The "dead" variants of the textures are also missing from the repo.

Renders

Textures

Temp Female

Female front.png

Textures for an unknown temp female model can be found in the "extras" folder. It is speculated they may have been used for the model "c17_female1.mdl", but this is unknown.

Textures

Orange Jumpsuit

Orangecit rtbr uc 400pc.png

Appearing only in concept art, this citizen is seen wearing an orange jumpsuit. In one piece of art, said citizen is also seen with an unknown emblem on his back.

Artwork

Alien Swarm Colonist

Alienswarmcorpse.PNG

The colonist model found in Alien Swarm uses a modified version of the 2003 citizen.

Renders

Textures

Citizen Model Evolution Comparison

Additional points of note

  • Child workers have unique clothing textures. It is unknown if adults used these at one point or not.
  • In addition to Trav and Warren, a number of female heads have been cut for unknown reasons.

References