Difference between revisions of "Combine Synth Guard"
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The combine guard wouldve wielded a weapon simply known as the Combine guard gun as indicated by its name weapon_cguard. Its very similar to the strider warp cannon but portable. The combine guard only appears in the two maps e3_terminal and cguard01 both non-storyline related maps. The only way to kill this behometh would be to throw physics props at it as indicated by its source code but unfortunatly in the vanilla leak it would crash the game | The combine guard wouldve wielded a weapon simply known as the Combine guard gun as indicated by its name weapon_cguard. Its very similar to the strider warp cannon but portable. The combine guard only appears in the two maps e3_terminal and cguard01 both non-storyline related maps. The only way to kill this behometh would be to throw physics props at it as indicated by its source code but unfortunatly in the vanilla leak it would crash the game | ||
+ | [[Category:Combine]] |
Revision as of 21:38, 11 June 2018
Combine Guard
The combine guard is a hulking part-synth part-human enemy cut from Half-Life 2. It was an Indirect predacessor to the Combine Elite from retail
Info
The combine guard wouldve wielded a weapon simply known as the Combine guard gun as indicated by its name weapon_cguard. Its very similar to the strider warp cannon but portable. The combine guard only appears in the two maps e3_terminal and cguard01 both non-storyline related maps. The only way to kill this behometh would be to throw physics props at it as indicated by its source code but unfortunatly in the vanilla leak it would crash the game