Compiling Leak maps with Retail Hammer

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Revision as of 23:58, 26 July 2017 by oldwiki>Livelong2 (p1)
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Mapping for the leak is a very challenging task to setup, and the resources for making the leak hammer function are often hard to follow. What's an alternative to using the leak's hammer? Making the retail hammer run the leak's compilers.

Requirements

  • You should have a Valve game that has the retail hammer installed beforehand. The Source SDK's tends to not work right, and I cannot advocate for it functioning at all.
  • You should have the leak unpacked on your hard drive somewhere.
  • You should at least a basic understanding of hammer.
  • You should have the latest revision of LeakNet installed. (It technically isn't necessary, but I can't guarantee it will work correctly without it)

Part 1

Before we do anything else, we should make sure that all of the files are in the right places. Go to here, and go to the "Part1" subfolder.

  • Move "lights.rad" to your Leak's main bin folder.
  • Move "gameinfo.txt" to your Leak's hl2 subfolder.