Difference between revisions of "Construction Worker"

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== Overview ==
 
== Overview ==
The Construction Worker was essentially a reskin of an older Barney model, nicknamed 'Ted' among the Cut Content community. Every single animation is in the Half-Life SDK's Barney folder. When decompiled, every single bone will come up as 'unnamed' and will be normally renamed to 'MDLDEC_Bone*' (* as in what number bone it is.)
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The Construction Worker was essentially a reskin of an older Barney model, nicknamed [[Black_Mesa_Security_Guard_(Evolution)#Version_4:_Wide_Eyes|Wide Eyes]] among the Cut Content community. Every single animation is in the Half-Life SDK's Barney folder. The model oddly lacks any bone names likely due to being compiled with a version of StudioMDL that didn't save bone names in the model. Certain decompilers will name them "unnamedX" or "MDLDEC_BoneX" (X as in what number bone it is.).
  
 
== Gallery ==
 
== Gallery ==

Latest revision as of 15:56, 13 April 2024

Construction Worker
Construction Render.png
Construction Worker
Condition
Model construction.mdl
Texture Ted Backman
AI N/A

The Construction Worker is a cut NPC from the original Half-Life.

Overview

The Construction Worker was essentially a reskin of an older Barney model, nicknamed Wide Eyes among the Cut Content community. Every single animation is in the Half-Life SDK's Barney folder. The model oddly lacks any bone names likely due to being compiled with a version of StudioMDL that didn't save bone names in the model. Certain decompilers will name them "unnamedX" or "MDLDEC_BoneX" (X as in what number bone it is.).

Gallery