Difference between revisions of "Crap (WC)"

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m (Reverted edits by Tea.jai (talk) to last revision by Uncanny)
(Tag: Rollback)
(Added links to used assets)
 
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===Appearances===
 
===Appearances===
 
*Base directory
 
*Base directory
==Unused References==
+
 
===Textures===
+
==Referenced Assets==
(All available in the Leak)
+
===Entities===
*NATURE/ROCKWALL010G
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*[[cycler]]
*BRICK/BRICKWALL032C
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*[[func_brush]]
*BRICK/BRICKWALL003D
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*[[func_detail]]
*COMPOSITE/CITADELWALL002A
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*[[info_player_start]]
*BRICK/BRICKWALL009F
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*[[light_environment]]
 +
 
 +
===Materials===
 +
*[[hl2/materials/brick/brickfloor001a]]
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*[[hl2/materials/brick/brickwall003d]]
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*[[hl2/materials/brick/brickwall009f]]
 +
*[[hl2/materials/brick/brickwall032c]]
 +
*[[hl2/materials/brick/brickwall042d]]
 +
*[[hl2/materials/brick/brickwall052c]]
 +
*[[hl2/materials/composite/citadelwall002a]]
 +
*[[hl2/materials/concrete/concretefloor022a]]
 +
*[[hl2/materials/dev/dev_water2]]
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*[[hl2/materials/metal/metaldoor066a]]
 +
*[[hl2/materials/nature/rockwall010g]]
 +
*[[hl2/materials/skybox/sky_quarry01]]
 +
*[[hl2/materials/tools/toolsskybox]]
 +
 
 +
===Models===
 +
*[[hl2/models/alyx]]
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*[[hl2/models/roller]]
 +
 
 
==Unused Visgroups==
 
==Unused Visgroups==
 
===1 object===
 
===1 object===
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[[Category:WC Mappack]]
 
[[Category:WC Mappack]]
 
[[Category:Maps]]
 
[[Category:Maps]]
 +
[[Category:Half-Life 2]]

Latest revision as of 23:03, 28 October 2023

Crap (WC)
Crap ig 2.png
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date April 22, 2003
Editor Build 2369
Map Date (NET) April 20, 2003

Crap is a simplistic testmap. It may have been used to test water shaders.

Overview

Crap is an oddly-named testmap that was most likely intended to test the behavior of textures underneath a water brush. The wall bordering the water and floor are textured with brick/brickfloor001a, but the (26) cubes within the water vary more greatly between 4 different textures. A, of course, brickfloor001a-textured staircase is also included, which goes up to the skybox and down to the bottom of the watered area.

Appearances

  • Base directory

Referenced Assets

Entities

Materials

Models

Unused Visgroups

1 object

Crap uv 1.png

Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.

Gallery

In-Game

Hammer