Difference between revisions of "Editor's information"
oldwiki>Livelong2 (we're not limited to TGAs) |
oldwiki>Livelong2 (a lot of changes) |
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− | + | This page is intended to serve as a reference for VCC Wiki editors, and provide information useful for both newbies and veterans alike. You are free to edit it at anytime if you'd like. | |
− | == | + | ==Getting Started== |
− | + | Welcome to the VCC Wiki! Before you begin, there's a few different things we need to go through. | |
− | { | + | ===Subject of the Wiki=== |
− | + | {{SITENAME}} focuses on primarily what its name is. Cut content of valve games, such as Half-Life, Portal, Left 4 Dead. It also focuses on the more documentable aspects of the Cut Content community, such as mods and patches. | |
− | + | ||
− | + | What sets it apart from the Combine Overwiki is that it specializes in leaks, and doumenting the advanced details of cut content. For example, where the Overwiki focuses on generally documenting information relating to the, say, Combine Soldier. | |
− | + | ||
− | + | Where the Overwiki focuses on the various aspects of the final version of the [http://combineoverwiki.net/wiki/Overwatch_Soldier Combine Soldier], leave a brief section about how it changed "Behind the Scenes", VCC Wiki exclusively focuses on how it evolved with "[[Combine Soldier (Evolution)]]. | |
− | + | ||
− | + | ===Neutral Point of View=== | |
− | + | Neutral point of view is essential for a writer of Wiki articles to understand. | |
− | + | ||
− | + | On the {{SITENAME}}, one of the main goals is to provide useful, complete, and accurate information. To provide the highest quality of information, one must be neutral and without any bias or opinion. This is what is called '''Neutral Point of View''', or '''NPOV'''. | |
− | + | ||
− | + | ====What is it?==== | |
− | + | NPOV is when an editor writes or edits articles with a completely neutral point of view. This means that there is no bias or opinion from one author. This also includes to not use the word "I", or other [[wikipedia:Wikipedia:WEASEL|weasel words]]. | |
− | + | ||
− | + | ====How do I do it?==== | |
− | + | To follow NPOV, simply write or edit articles without the use of opinionated words such as ''I, think, like, believe, hate," etc. Using weasel words, such as ''some argue'', ''many people thought'', and ''experts say'' are also against the NPOV. | |
− | + | ||
− | + | Advertising is also strictly against the NPOV. Advertising is defined as the promoting (or slander) of specific mods or users. Advertising is strongly advised against, as it severely degrades the quality of the article and makes the author seem biased. | |
− | + | ||
− | + | ====What if I don't do it?==== | |
− | + | NPOV is not required on some pages. Obviously, users should not follow NPOV on any user or user talk page. NPOV is also not required on article talk pages or in "tactics" sections. | |
− | + | ||
− | + | Following these rules greatly helps to improve the quality of information on the {{SITENAME}}, but if you really, truly ''cannot'' follow the NPOV guidelines, this is not a major issue. Edits can be modified or reverted in a short time; nothing is permanent. | |
− | + | ||
− | + | However, blatantly disregarding NPOV will force better-qualified users to "pick up the pieces", instead of using their time to create or better other articles. If it continues long enough, it can even be considered as vandalism, with the associated penalties resulting. | |
− | + | ||
− | {{ | + | <i>[http://danball.wikia.com/wiki/Dan-Ball_Wiki:Neutral_Point_of_View Source]</i> |
− | |||
− | + | ===Formatting Conventions=== | |
− | ==Formatting Conventions== | ||
*When referring to a specific directory, put it within <nowiki><code></code</nowiki> tags. Example: <code>/materials/brick/</code> | *When referring to a specific directory, put it within <nowiki><code></code</nowiki> tags. Example: <code>/materials/brick/</code> | ||
*When creating a texture gallery, have the caption of each refer to the original VTF's, TGA's, etc.'s name in quotations. For example: | *When creating a texture gallery, have the caption of each refer to the original VTF's, TGA's, etc.'s name in quotations. For example: | ||
Line 43: | Line 41: | ||
</gallery> | </gallery> | ||
*The Leak is in reference to the [[The 2003 Leak]], and should be capitalized. | *The Leak is in reference to the [[The 2003 Leak]], and should be capitalized. | ||
− | ==Page | + | ===Page Structure=== |
− | VCC | + | VCC wiki uses a set of strutural standards distinct from others. |
− | + | ===="Evolution of"==== | |
− | |||
− | ==="Evolution of"=== | ||
Evolution articles document the "evolution" of various valve-related things that make it to retail, using headings for individual versions. Screenshots and textures are included within each header, as they should be each their own time capsule, moving onward. | Evolution articles document the "evolution" of various valve-related things that make it to retail, using headings for individual versions. Screenshots and textures are included within each header, as they should be each their own time capsule, moving onward. | ||
− | ====<i>Header Structure</i> ==== | + | =====<i>Header Structure</i> =====<!--TODO--> |
There is no strict format, as "evolution of" articles should be approached on a case-by-case basis, based in what we have of it.[[Combine Soldier (Evolution)]] provides a good example of how these can be structured, though.<br /> | There is no strict format, as "evolution of" articles should be approached on a case-by-case basis, based in what we have of it.[[Combine Soldier (Evolution)]] provides a good example of how these can be structured, though.<br /> | ||
− | |||
<nowiki>==Concepts==</nowiki><br /> | <nowiki>==Concepts==</nowiki><br /> | ||
<nowiki>===Early Suit Designs=== </nowiki><br /> | <nowiki>===Early Suit Designs=== </nowiki><br /> | ||
Line 69: | Line 64: | ||
<nowiki>===Textures===</nowiki><br /> | <nowiki>===Textures===</nowiki><br /> | ||
<nowiki>==References==</nowiki><br /> | <nowiki>==References==</nowiki><br /> | ||
− | ===Cut Enemies=== | + | ====Cut Enemies==== |
These are intended to document cut enemies, and what condition (or lack of) they are in, alongside their oddities. | These are intended to document cut enemies, and what condition (or lack of) they are in, alongside their oddities. | ||
− | ====<i>Header Structure</i> ==== | + | =====<i>Header Structure</i> ===== |
<nowiki>==Overview==</nowiki><br /> | <nowiki>==Overview==</nowiki><br /> | ||
<nowiki>==Condition== </nowiki><br /> | <nowiki>==Condition== </nowiki><br /> | ||
Line 80: | Line 75: | ||
<nowiki>===Textures=== (if applicable)</nowiki><br /> | <nowiki>===Textures=== (if applicable)</nowiki><br /> | ||
− | ===Weapons=== | + | ====Weapons==== |
These are intended to document cut weapons, and how they (would have) functioned. | These are intended to document cut weapons, and how they (would have) functioned. | ||
− | ====<i>Header Structure</i> ==== | + | =====<i>Header Structure</i> ===== |
<nowiki>==Overview==</nowiki><br /> | <nowiki>==Overview==</nowiki><br /> | ||
<nowiki>==Tactics== </nowiki><br /> | <nowiki>==Tactics== </nowiki><br /> | ||
Line 91: | Line 86: | ||
<nowiki>===Screenshots=== (if applicable)</nowiki><br /> | <nowiki>===Screenshots=== (if applicable)</nowiki><br /> | ||
<nowiki>===Textures=== (if applicable)</nowiki> | <nowiki>===Textures=== (if applicable)</nowiki> | ||
− | ==="Miscellaneous Aspects"=== | + | ===="Miscellaneous Aspects"==== |
What does Miscellaneous Aspects represent? | What does Miscellaneous Aspects represent? | ||
Essentially, this is a trivia section, where instead of bullet points, individual notable bits get their own heading.<br /> | Essentially, this is a trivia section, where instead of bullet points, individual notable bits get their own heading.<br /> | ||
Line 100: | Line 95: | ||
* <b>Early Viewmodel</b> | * <b>Early Viewmodel</b> | ||
It's based on TCRF's approach to headings, of which a good example can be seen [https://tcrf.net/Team_Fortress_2 here]. | It's based on TCRF's approach to headings, of which a good example can be seen [https://tcrf.net/Team_Fortress_2 here]. | ||
+ | |||
+ | ==References== | ||
+ | These are intended to be used by veteran editors, as a reference point. | ||
+ | ===Infoboxes=== | ||
+ | * The current custom "Infobox" panels are: | ||
+ | {| class="article-table" | ||
+ | !Purpose (For documenting) | ||
+ | !Template name | ||
+ | |- | ||
+ | |Cut enemies | ||
+ | |[[Template:Cut Enemies]] | ||
+ | |- | ||
+ | |Cut Maps | ||
+ | |[[Template:MapInfoBox]] | ||
+ | |- | ||
+ | |Cut weapons | ||
+ | |[[Template:Weapon_infobox]] | ||
+ | |- | ||
+ | |Mods | ||
+ | |[[Template:Mod_InfoBox]] | ||
+ | |- | ||
+ | |Shitposts/memes | ||
+ | |[[Template:Game_Infobox]] | ||
+ | <!--|- | ||
+ | |Characters (memey) | ||
+ | |[[Template:Infobox_character]]--> | ||
+ | |- | ||
+ | |Vehicles | ||
+ | | | ||
+ | [[Template:Vehicle_Template]] | ||
+ | |} | ||
+ | <!--There is currently one custom "notice" panel: | ||
+ | {{Obsolete}} | ||
+ | *[[Template:Obsolete]]--> | ||
+ | |||
+ | <span style="font-weight:normal;">Please consider if the current ones are a good fit for your article before creating another.</span> | ||
==Wikia Tricks== | ==Wikia Tricks== |
Revision as of 18:33, 17 October 2017
This page is intended to serve as a reference for VCC Wiki editors, and provide information useful for both newbies and veterans alike. You are free to edit it at anytime if you'd like.
Contents
Getting Started
Welcome to the VCC Wiki! Before you begin, there's a few different things we need to go through.
Subject of the Wiki
Valve Cut Content focuses on primarily what its name is. Cut content of valve games, such as Half-Life, Portal, Left 4 Dead. It also focuses on the more documentable aspects of the Cut Content community, such as mods and patches.
What sets it apart from the Combine Overwiki is that it specializes in leaks, and doumenting the advanced details of cut content. For example, where the Overwiki focuses on generally documenting information relating to the, say, Combine Soldier.
Where the Overwiki focuses on the various aspects of the final version of the Combine Soldier, leave a brief section about how it changed "Behind the Scenes", VCC Wiki exclusively focuses on how it evolved with "Combine Soldier (Evolution).
Neutral Point of View
Neutral point of view is essential for a writer of Wiki articles to understand.
On the Valve Cut Content, one of the main goals is to provide useful, complete, and accurate information. To provide the highest quality of information, one must be neutral and without any bias or opinion. This is what is called Neutral Point of View, or NPOV.
What is it?
NPOV is when an editor writes or edits articles with a completely neutral point of view. This means that there is no bias or opinion from one author. This also includes to not use the word "I", or other weasel words.
How do I do it?
To follow NPOV, simply write or edit articles without the use of opinionated words such as I, think, like, believe, hate," etc. Using weasel words, such as some argue, many people thought, and experts say are also against the NPOV.
Advertising is also strictly against the NPOV. Advertising is defined as the promoting (or slander) of specific mods or users. Advertising is strongly advised against, as it severely degrades the quality of the article and makes the author seem biased.
What if I don't do it?
NPOV is not required on some pages. Obviously, users should not follow NPOV on any user or user talk page. NPOV is also not required on article talk pages or in "tactics" sections.
Following these rules greatly helps to improve the quality of information on the Valve Cut Content, but if you really, truly cannot follow the NPOV guidelines, this is not a major issue. Edits can be modified or reverted in a short time; nothing is permanent.
However, blatantly disregarding NPOV will force better-qualified users to "pick up the pieces", instead of using their time to create or better other articles. If it continues long enough, it can even be considered as vandalism, with the associated penalties resulting.
Formatting Conventions
- When referring to a specific directory, put it within <code></code tags. Example:
/materials/brick/
- When creating a texture gallery, have the caption of each refer to the original VTF's, TGA's, etc.'s name in quotations. For example:
- The Leak is in reference to the The 2003 Leak, and should be capitalized.
Page Structure
VCC wiki uses a set of strutural standards distinct from others.
"Evolution of"
Evolution articles document the "evolution" of various valve-related things that make it to retail, using headings for individual versions. Screenshots and textures are included within each header, as they should be each their own time capsule, moving onward.
Header Structure
There is no strict format, as "evolution of" articles should be approached on a case-by-case basis, based in what we have of it.Combine Soldier (Evolution) provides a good example of how these can be structured, though.
==Concepts==
===Early Suit Designs===
===Early Color Schemes===
==Version 1: Pre-2002==
===Screenshots===
==Version 2: E3_Hydra==
===Screenshots===
==Version 3: 2002==
===Screenshots===
===Textures===
==Version 4: Leak==
===Screenshots===
===Textures===
==Version 5: Early 2004==
===Screenshots===
===Textures===
==References==
Cut Enemies
These are intended to document cut enemies, and what condition (or lack of) they are in, alongside their oddities.
Header Structure
==Overview==
==Condition==
Miscellaneous aspects (see below)
==Gallery==
===Screenshots=== (if applicable)
===Textures=== (if applicable)
Weapons
These are intended to document cut weapons, and how they (would have) functioned.
Header Structure
==Overview==
==Tactics==
==Gallery==
Miscellaneous aspects (see below)
===Screenshots=== (if applicable)
===Textures=== (if applicable)
"Miscellaneous Aspects"
What does Miscellaneous Aspects represent?
Essentially, this is a trivia section, where instead of bullet points, individual notable bits get their own heading.
For example, on the MP5K (SMG1) page, it would refer to the
- Viewmodel Picture Release
- Prior Revisions
On the Heavy_Machine_Gun_(HMG1) page, it would refer to
- Early Viewmodel
It's based on TCRF's approach to headings, of which a good example can be seen here.
References
These are intended to be used by veteran editors, as a reference point.
Infoboxes
- The current custom "Infobox" panels are:
Purpose (For documenting) | Template name |
---|---|
Cut enemies | Template:Cut Enemies |
Cut Maps | Template:MapInfoBox |
Cut weapons | Template:Weapon_infobox |
Mods | Template:Mod_InfoBox |
Shitposts/memes | Template:Game_Infobox |
Vehicles |
Please consider if the current ones are a good fit for your article before creating another.
Wikia Tricks
Two tips for removing the unnecesary stuff wikia likes adding:
- For galleries: Include "hideaddbutton=true" to remove the add buttons
- For headers: Include "__NOEDITSECTION__" anywhere in the article to remove the header "edit" buttons