Difference between revisions of "Editor's information"

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oldwiki>Livelong2
(we're not limited to TGAs)
oldwiki>Livelong2
(a lot of changes)
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Considering the wiki's only a few days old, there isn't much to discuss, however there are still a few things to keep in mind.
+
This page is intended to serve as a reference for VCC Wiki editors, and provide information useful for both newbies and veterans alike. You are free to edit it at anytime if you'd like.
  
==Infobox Reference==
+
==Getting Started==
* The current custom "Infobox" panels are:
+
Welcome to the VCC Wiki! Before you begin, there's a few different things we need to go through.
{| class="article-table"
+
===Subject of the Wiki===
!Purpose (For documenting)
+
{{SITENAME}} focuses on primarily what its name is. Cut content of valve games, such as Half-Life, Portal, Left 4 Dead. It also focuses on the more documentable aspects of the Cut Content community, such as mods and patches.
!Template name
+
 
|-
+
What sets it apart from the Combine Overwiki is that it specializes in leaks, and doumenting the advanced details of cut content. For example, where the Overwiki focuses on generally documenting information relating to the, say, Combine Soldier.
|Cut enemies
+
 
|[[Template:Cut Enemies]]
+
Where the Overwiki focuses on the various aspects of the final version of the [http://combineoverwiki.net/wiki/Overwatch_Soldier Combine Soldier], leave a brief section about how it changed "Behind the Scenes", VCC Wiki exclusively focuses on how it evolved with "[[Combine Soldier (Evolution)]].
|-
+
 
|Cut Maps
+
===Neutral Point of View===
|[[Template:MapInfoBox]]
+
Neutral point of view is essential for a writer of Wiki articles to understand.
|-
+
 
|Cut weapons (advanced)
+
On the {{SITENAME}}, one of the main goals is to provide useful, complete, and accurate information. To provide the highest quality of information, one must be neutral and without any bias or opinion. This is what is called '''Neutral Point of View''', or '''NPOV'''.
|[[Template:Weapon_infobox]]
+
 
|-
+
====What is it?====
|Mods
+
NPOV is when an editor writes or edits articles with a completely neutral point of view. This means that there is no bias or opinion from one author. This also includes to not use the word "I", or other [[wikipedia:Wikipedia:WEASEL|weasel words]].
|[[Template:Mod_InfoBox]]
+
 
|-
+
====How do I do it?====
|Shitposts/memes
+
To follow NPOV, simply write or edit articles without the use of opinionated words such as ''I, think, like, believe, hate," etc. Using weasel words, such as ''some argue'', ''many people thought'', and ''experts say'' are also against the NPOV.
|[[Template:Game_Infobox]]
+
 
<!--|-
+
Advertising is also strictly against the NPOV. Advertising is defined as the promoting (or slander) of specific mods or users. Advertising is strongly advised against, as it severely degrades the quality of the article and makes the author seem biased.
|Characters (memey)
+
 
|[[Template:Infobox_character]]-->
+
====What if I don't do it?====
|-
+
NPOV is not required on some pages. Obviously, users should not follow NPOV on any user or user talk page. NPOV is also not required on article talk pages or in "tactics" sections.
|Vehicles
+
 
|
+
Following these rules greatly helps to improve the quality of information on the {{SITENAME}}, but if you really, truly ''cannot'' follow the NPOV guidelines, this is not a major issue. Edits can be modified or reverted in a short time; nothing is permanent.
[[Template:Vehicle_Template]]
+
 
|}
+
However, blatantly disregarding NPOV will force better-qualified users to "pick up the pieces", instead of using their time to create or better other articles. If it continues long enough, it can even be considered as vandalism, with the associated penalties resulting.
There is currently one custom "notice" panel:
+
 
{{Obsolete}}
+
<i>[http://danball.wikia.com/wiki/Dan-Ball_Wiki:Neutral_Point_of_View Source]</i>
*[[Template:Obsolete]]
 
  
<span style="font-weight:normal;">Please consider if the current ones are a good fit for your article before creating another.</span>
+
===Formatting Conventions===
==Formatting Conventions==
 
 
*When referring to a specific directory, put it within <nowiki><code></code</nowiki> tags. Example: <code>/materials/brick/</code>
 
*When referring to a specific directory, put it within <nowiki><code></code</nowiki> tags. Example: <code>/materials/brick/</code>
 
*When creating a texture gallery, have the caption of each refer to the original VTF's, TGA's, etc.'s name in quotations. For example:
 
*When creating a texture gallery, have the caption of each refer to the original VTF's, TGA's, etc.'s name in quotations. For example:
Line 43: Line 41:
 
</gallery>
 
</gallery>
 
*The Leak is in reference to the [[The 2003 Leak]], and should be capitalized.
 
*The Leak is in reference to the [[The 2003 Leak]], and should be capitalized.
==Page Composition==
+
===Page Structure===
VCC Wiki doesn't play exactly by the rules of any format. Rather, it uses a mishmash of good-sounding ideas primarily from the Combine Overwiki and TCRF.
+
VCC wiki uses a set of strutural standards distinct from others.
 
+
===="Evolution of"====
As a result, there is no strict format on constructing articles here. Even if you use one of the formats below, there is still plenty of wiggle room about how you work with them. The <i>best</i> method should be used, not necessarily the most <i>standardized</i> one.
 
==="Evolution of"===
 
 
Evolution articles document the "evolution" of various valve-related things that make it to retail, using headings for individual versions. Screenshots and textures are included within each header, as they should be each their own time capsule, moving onward.
 
Evolution articles document the "evolution" of various valve-related things that make it to retail, using headings for individual versions. Screenshots and textures are included within each header, as they should be each their own time capsule, moving onward.
====<i>Header Structure</i> ====
+
=====<i>Header Structure</i> =====<!--TODO-->
 
There is no strict format, as "evolution of" articles should be approached on a case-by-case basis, based in what we have of it.[[Combine Soldier (Evolution)]] provides a good example of how these can be structured, though.<br />
 
There is no strict format, as "evolution of" articles should be approached on a case-by-case basis, based in what we have of it.[[Combine Soldier (Evolution)]] provides a good example of how these can be structured, though.<br />
====<i>Header Structure</i> ====
 
 
<nowiki>==Concepts==</nowiki><br />
 
<nowiki>==Concepts==</nowiki><br />
 
<nowiki>===Early Suit Designs=== </nowiki><br />
 
<nowiki>===Early Suit Designs=== </nowiki><br />
Line 69: Line 64:
 
<nowiki>===Textures===</nowiki><br />
 
<nowiki>===Textures===</nowiki><br />
 
<nowiki>==References==</nowiki><br />
 
<nowiki>==References==</nowiki><br />
===Cut Enemies===
+
====Cut Enemies====
 
These are intended to document cut enemies, and what condition (or lack of) they are in, alongside their oddities.
 
These are intended to document cut enemies, and what condition (or lack of) they are in, alongside their oddities.
  
====<i>Header Structure</i> ====
+
=====<i>Header Structure</i> =====
 
<nowiki>==Overview==</nowiki><br />
 
<nowiki>==Overview==</nowiki><br />
 
<nowiki>==Condition== </nowiki><br />
 
<nowiki>==Condition== </nowiki><br />
Line 80: Line 75:
 
<nowiki>===Textures=== (if applicable)</nowiki><br />
 
<nowiki>===Textures=== (if applicable)</nowiki><br />
  
===Weapons===
+
====Weapons====
 
These are intended to document cut weapons, and how they (would have) functioned.
 
These are intended to document cut weapons, and how they (would have) functioned.
  
====<i>Header Structure</i> ====
+
=====<i>Header Structure</i> =====
 
<nowiki>==Overview==</nowiki><br />
 
<nowiki>==Overview==</nowiki><br />
 
<nowiki>==Tactics== </nowiki><br />
 
<nowiki>==Tactics== </nowiki><br />
Line 91: Line 86:
 
<nowiki>===Screenshots=== (if applicable)</nowiki><br />
 
<nowiki>===Screenshots=== (if applicable)</nowiki><br />
 
<nowiki>===Textures=== (if applicable)</nowiki>
 
<nowiki>===Textures=== (if applicable)</nowiki>
==="Miscellaneous Aspects"===
+
===="Miscellaneous Aspects"====
 
What does Miscellaneous Aspects represent?  
 
What does Miscellaneous Aspects represent?  
 
Essentially, this is a trivia section, where instead of bullet points, individual notable bits get their own heading.<br />
 
Essentially, this is a trivia section, where instead of bullet points, individual notable bits get their own heading.<br />
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* <b>Early Viewmodel</b>
 
* <b>Early Viewmodel</b>
 
It's based on TCRF's approach to headings, of which a good example can be seen [https://tcrf.net/Team_Fortress_2 here].
 
It's based on TCRF's approach to headings, of which a good example can be seen [https://tcrf.net/Team_Fortress_2 here].
 +
 +
==References==
 +
These are intended to be used by veteran editors, as a reference point.
 +
===Infoboxes===
 +
* The current custom "Infobox" panels are:
 +
{| class="article-table"
 +
!Purpose (For documenting)
 +
!Template name
 +
|-
 +
|Cut enemies
 +
|[[Template:Cut Enemies]]
 +
|-
 +
|Cut Maps
 +
|[[Template:MapInfoBox]]
 +
|-
 +
|Cut weapons
 +
|[[Template:Weapon_infobox]]
 +
|-
 +
|Mods
 +
|[[Template:Mod_InfoBox]]
 +
|-
 +
|Shitposts/memes
 +
|[[Template:Game_Infobox]]
 +
<!--|-
 +
|Characters (memey)
 +
|[[Template:Infobox_character]]-->
 +
|-
 +
|Vehicles
 +
|
 +
[[Template:Vehicle_Template]]
 +
|}
 +
<!--There is currently one custom "notice" panel:
 +
{{Obsolete}}
 +
*[[Template:Obsolete]]-->
 +
 +
<span style="font-weight:normal;">Please consider if the current ones are a good fit for your article before creating another.</span>
  
 
==Wikia Tricks==
 
==Wikia Tricks==

Revision as of 18:33, 17 October 2017

This page is intended to serve as a reference for VCC Wiki editors, and provide information useful for both newbies and veterans alike. You are free to edit it at anytime if you'd like.

Getting Started

Welcome to the VCC Wiki! Before you begin, there's a few different things we need to go through.

Subject of the Wiki

Valve Cut Content focuses on primarily what its name is. Cut content of valve games, such as Half-Life, Portal, Left 4 Dead. It also focuses on the more documentable aspects of the Cut Content community, such as mods and patches.

What sets it apart from the Combine Overwiki is that it specializes in leaks, and doumenting the advanced details of cut content. For example, where the Overwiki focuses on generally documenting information relating to the, say, Combine Soldier.

Where the Overwiki focuses on the various aspects of the final version of the Combine Soldier, leave a brief section about how it changed "Behind the Scenes", VCC Wiki exclusively focuses on how it evolved with "Combine Soldier (Evolution).

Neutral Point of View

Neutral point of view is essential for a writer of Wiki articles to understand.

On the Valve Cut Content, one of the main goals is to provide useful, complete, and accurate information. To provide the highest quality of information, one must be neutral and without any bias or opinion. This is what is called Neutral Point of View, or NPOV.

What is it?

NPOV is when an editor writes or edits articles with a completely neutral point of view. This means that there is no bias or opinion from one author. This also includes to not use the word "I", or other weasel words.

How do I do it?

To follow NPOV, simply write or edit articles without the use of opinionated words such as I, think, like, believe, hate," etc. Using weasel words, such as some argue, many people thought, and experts say are also against the NPOV.

Advertising is also strictly against the NPOV. Advertising is defined as the promoting (or slander) of specific mods or users. Advertising is strongly advised against, as it severely degrades the quality of the article and makes the author seem biased.

What if I don't do it?

NPOV is not required on some pages. Obviously, users should not follow NPOV on any user or user talk page. NPOV is also not required on article talk pages or in "tactics" sections.

Following these rules greatly helps to improve the quality of information on the Valve Cut Content, but if you really, truly cannot follow the NPOV guidelines, this is not a major issue. Edits can be modified or reverted in a short time; nothing is permanent.

However, blatantly disregarding NPOV will force better-qualified users to "pick up the pieces", instead of using their time to create or better other articles. If it continues long enough, it can even be considered as vandalism, with the associated penalties resulting.

Source

Formatting Conventions

  • When referring to a specific directory, put it within <code></code tags. Example: /materials/brick/
  • When creating a texture gallery, have the caption of each refer to the original VTF's, TGA's, etc.'s name in quotations. For example:
  • The Leak is in reference to the The 2003 Leak, and should be capitalized.

Page Structure

VCC wiki uses a set of strutural standards distinct from others.

"Evolution of"

Evolution articles document the "evolution" of various valve-related things that make it to retail, using headings for individual versions. Screenshots and textures are included within each header, as they should be each their own time capsule, moving onward.

Header Structure

There is no strict format, as "evolution of" articles should be approached on a case-by-case basis, based in what we have of it.Combine Soldier (Evolution) provides a good example of how these can be structured, though.
==Concepts==
===Early Suit Designs===
===Early Color Schemes===
==Version 1: Pre-2002==
===Screenshots===
==Version 2: E3_Hydra==
===Screenshots===
==Version 3: 2002==
===Screenshots===
===Textures===
==Version 4: Leak==
===Screenshots===
===Textures===
==Version 5: Early 2004==
===Screenshots===
===Textures===
==References==

Cut Enemies

These are intended to document cut enemies, and what condition (or lack of) they are in, alongside their oddities.

Header Structure

==Overview==
==Condition==
Miscellaneous aspects (see below)
==Gallery==
===Screenshots=== (if applicable)
===Textures=== (if applicable)

Weapons

These are intended to document cut weapons, and how they (would have) functioned.

Header Structure

==Overview==
==Tactics==
==Gallery==
Miscellaneous aspects (see below)

===Screenshots=== (if applicable)
===Textures=== (if applicable)

"Miscellaneous Aspects"

What does Miscellaneous Aspects represent? Essentially, this is a trivia section, where instead of bullet points, individual notable bits get their own heading.
For example, on the MP5K (SMG1) page, it would refer to the

  • Viewmodel Picture Release
  • Prior Revisions

On the Heavy_Machine_Gun_(HMG1) page, it would refer to

  • Early Viewmodel

It's based on TCRF's approach to headings, of which a good example can be seen here.

References

These are intended to be used by veteran editors, as a reference point.

Infoboxes

  • The current custom "Infobox" panels are:
Purpose (For documenting) Template name
Cut enemies Template:Cut Enemies
Cut Maps Template:MapInfoBox
Cut weapons Template:Weapon_infobox
Mods Template:Mod_InfoBox
Shitposts/memes Template:Game_Infobox
Vehicles

Template:Vehicle_Template

Please consider if the current ones are a good fit for your article before creating another.

Wikia Tricks

Two tips for removing the unnecesary stuff wikia likes adding:

  • For galleries: Include "hideaddbutton=true" to remove the add buttons
  • For headers: Include "__NOEDITSECTION__" anywhere in the article to remove the header "edit" buttons