Difference between revisions of "Editor's information/Map Documentation Guide"

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(Undo revision 9987 by Livelong2 (talk))
(Tag: Undo)
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__NOEDITSECTION__
 
__NOEDITSECTION__
 
{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 -->
 
{{MapInfoBox <!-- Sidebar images. The map at a glance, with some sweeping shots. Leave the whole gallery for below. v2 -->
|title1=alpha_test.vmf <!-- the map name with .vmf -->
+
|title1=50antlions.vmf <!-- the map name with .vmf -->
|image1=Hl2_00023.jpg
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|image1=Placeholder phys.jpg
 
|game=Half-Life 2 <!-- What game is this made for?-->
 
|game=Half-Life 2 <!-- What game is this made for?-->
 
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.-->
 
|leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.-->
|mapdate= April 1, 2002 <!-- Date of the map file, last modified. If this is obviously irrelevant, don't include. -->
+
|mapdate= August 20, 2002 <!-- Date of the map file, last modified. If this is obviously irrelevant, don't include. -->
|mapversion= <!-- Open the VMF in notepad and copy the number after "mapversion". -->
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|mapversion= PLACEHOLDER<!-- Open the VMF in notepad and copy the number after "mapversion". -->
 
|editor_build= PLACEHOLDER<!-- Ditto, but with "editorbuild". -->
 
|editor_build= PLACEHOLDER<!-- Ditto, but with "editorbuild". -->
 
}}
 
}}
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<!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. -->  
 
<!-- Place a sentence or two describing the direct purpose of the map, and nothing else. Bold the title of the map. -->  
<b>alpha_test</b> is a testmap intended to test the ability of the AI to navigate a simple course.
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<b>PLACEHOLDER</b> is a testmap intended to test the ability of the AI to navigate a simple course.
  
 
==Overview==
 
==Overview==
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<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.-->  
 
<!-- A minimum of three shots of various areas in the map. Try to give the whole impression of what's around.-->  
 
<gallery widths=300px heights=300px mode="packed">
 
<gallery widths=300px heights=300px mode="packed">
Hl2_00021.jpg
+
crap_ig_2.png
Hl2_00022.jpg
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crap_ig_1.png
Hl2_00023.jpg
+
crap_ig_3.png
 
</gallery>
 
</gallery>
  
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<!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.-->
 
<!-- At least one 3D shot of the map in hammer, and one from the 2-D grid above. You can use Shift+Z to efficiently blow-up the 3D viewport.-->
 
<gallery widths=300px heights=300px mode="packed">
 
<gallery widths=300px heights=300px mode="packed">
Hammerplusplus_00020.jpg
+
crap_ham_1.png
Hammerplusplus_6jET3GzUAe.png
+
Crap_grid_1.png
 
</gallery>
 
</gallery>
  

Revision as of 10:18, 5 August 2022

Editor's information/Map Documentation Guide
Placeholder phys.jpg
Info
Game Half-Life 2
Leak WC Mappack
Map Date August 20, 2002
Editor Build PLACEHOLDER
Map Date (NET) Error: Invalid time.


Click the "edit" sign to the right, and copy this page's source to the map's page you're working on.

PLACEHOLDER is a testmap intended to test the ability of the AI to navigate a simple course.

Overview

PLACEHOLDER is a simplistic dev-textured map intended to test AI navigation. It does not function in the current versions of Half-Life 2, as the search radius on the scripted_sequences is unable to reach the npc_barneys to make them move.

Unused Visgroups

Example

Crap uv 1.png

Another rotated brush placed close to the first. It uses BRICK/BRICKWALL032C, instead of concrete/concretefloor022a.

Gallery

In-Game

Hammer