Difference between revisions of "Editor's information/Page Structures"
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− | + | ==Page Structures== | |
− | < | + | A list of semi-standardized page structures. They might fit with what you are trying to write. |
− | + | The bullet point levels are representative of the header levels. | |
− | < | + | ===<b>"Evolution" Structure</b>=== |
− | + | ||
− | + | <b>Overview:</b> | |
− | + | ||
− | + | *Second-level headers are used to divide into "sections" of the particular thing's evolution. | |
− | + | **Third-level headers are used after, to show what we have of that particular revision. | |
− | < | + | *Including final versions is optional, but usually beneficial. |
− | + | ||
− | < | + | <b>Works best with:</b> |
− | + | ||
− | < | + | Articles with a long and notable history. Otherwise, an early version might fit better as a "notable aspect" header. |
− | + | ||
− | < | + | <b>Examples:</b> |
− | + | ||
− | < | + | *[[Combine Soldier (Evolution)]] |
− | + | *[[Metropolice (Evolution)]] | |
− | < | + | |
− | + | ===<b>"Timeline" Structure</b>=== | |
− | < | + | <b>Headers:</b> |
− | + | ||
− | + | *Major events (or years) serve as level 1 headers, dividing events. | |
− | + | **Individual days where events occur serve as level 2 headers. | |
− | < | + | **Individual events are laid out below the days with bullet points. |
− | + | *At the very end, a header for references is included. | |
− | < | + | |
− | + | <b>Works best with:</b> | |
+ | |||
+ | Large, multi-month events, with smaller bits scattered over multiple days. | ||
+ | |||
+ | <b>Examples:</b> | ||
+ | |||
+ | *[[Timeline_of_Leaks_(Facepunch-Era)]] | ||
+ | |||
+ | ===<b>"Weapon" Structure</b>=== | ||
+ | <b>Headers:</b> | ||
+ | |||
+ | *First, a brief description of what the weapon is, with the weapon name in bold. I.E.: | ||
+ | <blockquote> | ||
+ | The <b>XM29 OICW</b> is the effective predecessor to the OSPIR. It is still in use in the leak, and thus fully present. | ||
+ | </blockquote> | ||
+ | *Two level two headers: | ||
+ | **Overview | ||
+ | **Tactics | ||
+ | **Further case-by-case headers, documenting notable aspects of the weapon. I.E.: | ||
+ | ***Older Texture | ||
+ | ***Cut Grenade Launching Function | ||
+ | ***Facepunch Leaks | ||
+ | *Another level-two header gallery, with dividing subheaders something like this: | ||
+ | **Screenshots | ||
+ | **Renders | ||
+ | **Textures | ||
+ | *A header for references. (If used!) | ||
+ | |||
+ | <b>Works best with:</b> | ||
+ | |||
+ | *Articles documenting weapons. The general idea of it can be applied elsewhere, though. | ||
+ | |||
+ | <b>Examples:</b> | ||
+ | |||
+ | *[[AK-47 (AR1)]] | ||
+ | *[[Heavy Machine Gun (HMG1)]] | ||
+ | *[[MP5K (SMG1)]] | ||
+ | *[[XM29 OICW (AR2)]] |
Latest revision as of 07:51, 8 October 2021
Contents
Page Structures
A list of semi-standardized page structures. They might fit with what you are trying to write. The bullet point levels are representative of the header levels.
"Evolution" Structure
Overview:
- Second-level headers are used to divide into "sections" of the particular thing's evolution.
- Third-level headers are used after, to show what we have of that particular revision.
- Including final versions is optional, but usually beneficial.
Works best with:
Articles with a long and notable history. Otherwise, an early version might fit better as a "notable aspect" header.
Examples:
"Timeline" Structure
Headers:
- Major events (or years) serve as level 1 headers, dividing events.
- Individual days where events occur serve as level 2 headers.
- Individual events are laid out below the days with bullet points.
- At the very end, a header for references is included.
Works best with:
Large, multi-month events, with smaller bits scattered over multiple days.
Examples:
"Weapon" Structure
Headers:
- First, a brief description of what the weapon is, with the weapon name in bold. I.E.:
The XM29 OICW is the effective predecessor to the OSPIR. It is still in use in the leak, and thus fully present.
- Two level two headers:
- Overview
- Tactics
- Further case-by-case headers, documenting notable aspects of the weapon. I.E.:
- Older Texture
- Cut Grenade Launching Function
- Facepunch Leaks
- Another level-two header gallery, with dividing subheaders something like this:
- Screenshots
- Renders
- Textures
- A header for references. (If used!)
Works best with:
- Articles documenting weapons. The general idea of it can be applied elsewhere, though.
Examples: