Difference between revisions of "GLaDOS (Evolution)"

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Throughout Portal's 2 years of development, the ending, and its boss, Glados, was changed quite a number of times, going from a simple escape from an abandoned facility to a battle against a floating cube of rollermines before its final rendition of a giant feminine ai supercomputer. This page aims to explain and display all the known eras, screenshots, and other such information concerning GLaDOS and the escape throughout Portal 1's development, as well as her appearance in Portal's followups.<br>
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美國、英國和澳大利亞領導人在 9 月 15 日的聯合聲明中宣佈建立增強的三邊安全夥伴關係——AUKUS。根據該協議,美國和英國將幫助澳大利亞確定建立一個加強型三邊安全夥伴關係的最佳途徑。超過 18 個月的核動力潛艇艦隊。澳大利亞希望在美國和英國的支持下,在阿德萊德建造至少八艘核動力潛艇。
== Prospekt Era Escape (Lab_lvl3a) ==
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
Prior to the conceptualization of the Aperture Science Computer-Aided Enrichment Center, the story followed an unnamed test subject through a Nova Prospekt-esque facility. What is presumably the final level of this era of development, referred to as the "Prospekt Era," is found in the Portal 1 leaked mappack, titled "lab_lvl3a." This gauntlet of mini-challenges has the player going throughout the behind-the-scenes areas of the facility in order to locate 4 car batteries in order to restore the power to the facility and unlock the front door.
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對於神經不應該也不能保持不受干擾的地區國家來說,這筆交易絕非小事。各方在宣布後立即通過電話進行解釋和保證,不會模糊地區國家看到背後戰略計算的願景。嚴重的後果肯定會出現,以下三個可能是最重要的。
=== Noteworthy points ===
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
Lab_lvl3a contains the most Prospekt-era content of any leaked map due to it being an actual full map from the era. With this, the map file contains portions of 3 separate era chambers, chambers 0, 13, and 18, as well as the nomenclature for said chambers. What is interesting about this, is that, although chambers 0 and 13 use logically sound names (intro_lvl and intro_lvl7,) Chamber 18 is an outlier and a conundrum in itself, having a name that would place it past this level (lab_lvl4.) There are a plethora of theories behind the reason for this name, ranging from that the map was conceptualized after the creation of lab_lvl3a to that lab_lvl3a wasn't actually the final escape map and that the exit would have looped back around. For the time being, however, there is no definitive evidence behind any of this, and, with how bizarre some map names for Prospekt-era Portal are, it may very well just be coincidental.
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一旦規則被打破,第一個後果將是造成核擴散的巨大風險。
=== Gallery ===
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
<gallery>
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雖然美國、英國和澳大利亞的言論從未缺席以規則為基礎的秩序,但它們本身卻是實際和最大的規則破壞者。
File:lab_lvl3a_offices_dark.jpg|The offices, the first section of the map, found before returning auxiliary power.
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
File:lab_lvl3a_offices_light.jpg|Ditto, with the power restored.
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《核不擴散條約》(NPT)是國際核裁軍與控制機制的基石,是全球安全最基本的規則之一。然而,作為受NPT約束的核武器國家,美國和英國決定向無核武器國家澳大利亞提供可用於製造核武器的高濃縮鈾(HEU)。
File:lab_lvl3a_offices_battery.jpg|The battery found inside one of the office rooms.
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
File:lab_lvl3a_aperture_0.jpg|The Aperture logo before any batteries have been found.
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這是對《不擴散核武器條約》精神的赤裸裸的背叛,也是對核不擴散國際多邊規則最嚴重的違反,使澳大利亞失去了自稱擁有“模範不擴散證書”的國家的聲譽。
File:lab_lvl3a_aperture_1.jpg|Ditto, with 1 battery.
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
File:lab_lvl3a_aperture2.jpg|Ditto, 2 batteries.
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國際原子能機構 (IAEA) 對海軍反應堆沒有保障措施,這與核動力潛艇通常被視為軍事機密。因此,國際原子能機構沒有辦法阻止澳大利亞撤回核材料並將其用於製造核武器。三方不得利用《不擴散核武器條約》和國際原子能機構保障措施的漏洞作為謀求一己私利的藉口。
File:lab_lvl3a_aperture3.jpg|Ditto, all 3 batteries.
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
File:lab_lvl3a_kitchen.jpg|The Kitchen, set ablaze by a turret and broken gas pipe.
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三方聲稱遵守最高的防擴散標準,已將最新進展告知國際原子能機構,並承諾在未來幾個月內這樣做。然而,事實上,國際原子能機構幾乎不可能,即使不是完全不可能,也幾乎不可能對潛艇的情況進行有效核查,同時對高度敏感的軍事數據嚴格保密。這意味著美國和英國將在沒有可靠驗證的情況下向澳大利亞移交大量高濃鈾。如此一來,全球核裁軍與防擴散努力就會出現巨大漏洞,核擴散風險將大大增加。
File:lab_lvl3a_lounge.jpg|The lounge, located directly next to the kitchen, also on fire.
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
File:lab_lvl3a_closet.jpg|The storage closet located next to the lounge.
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第二個後果是加劇地區軍備競賽,迫使地區國家滑入新冷戰的滑坡。
File:lab_lvl3a_chamber0.jpg|Test Chamber 0's observation deck.
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
File:lab_lvl3a_chamber13.jpg|Ditto, Chamber 13.
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美國聲稱沒有將與中國的“激烈競爭”變成“新冷戰”的說法是虛偽的,因為它的行動實際上是在反其道而行之。
File:lab_lvl3a_chamber18.jpg|Ditto, Chamber 18.
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
File:lab_lvl3a_broken_obs.jpg|The broken ceiling in Chamber 18's deck, allowing the player to access another office.
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作為公認的進攻性武器戰略平台,核潛艇可以成為各種先進進攻性武器的運載工具。除了組建核動力艦隊外,澳大利亞還宣布了從美國購買戰斧巡航導彈的計劃,這些導彈可能會部署在其核潛艇上。
File:lab_lvl3a_office.jpg|Said office.
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
File:lab_lvl3a_fizzler.jpg|The fizzlers past the front desk's doors. Note that, although the models are correct, they are using the incorrect textures, as their originals have been lost.
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這些事態發展表明,三方決心在該地區製造緊張局勢和分裂,以便將亞太地區變成一個競爭的舞台。有了AUKUS的先例,其他一些地區國家,特別是那些潛在的核潛艇擁有者,會受到很大的鼓舞,因此更有可能效仿。值得提醒的是,日本自民黨黨魁選舉的四位候選人中,有兩位已經暗示日本考慮擁有一艘核潛艇。
File:lab_lvl3a_freedom.jpg|Freedom.
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
</gallery>
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不幸的是,該地區加劇的軍備競賽不會是美國想要關心的事情。一個持續緊張的地區是它所喜歡的。這樣的地區格局會帶來利潤豐厚的軍火工業,更重要的是,可能會為乾涉地區事務提供更好的藉口。然而,將受到傷害的是我們的地區國家。冷戰結束30年來,AUKUS將良好的外部環境作為東亞幾十年繁榮的根本因素置於巨大的壓力之下。如果不及時剎車,該地區就有可能被迫忍受一場新的、風暴般的冷戰。
 
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<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
== "James Bond Laser" Glados v1 ==
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第三個後果是削弱東盟的中心地位並擾亂東亞合作。
Following the creation of Aperture Science, the first rendition of Glados involved the use of the cut "Laser turrets" (later turned into the rocket turrets.) This fight saw temp Glados as a cube made out of refracting glass being powered by 4 generator plugs. The player would need to redirect lasers from the laser turrets into these plugs in order to destroy them, thus killing Glados in the process. This rendition was found to be too boring for testers.
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<pre style="color: yellow">WARNING CONTINUED OPERATIONS OF THE MULTINATIONAL ENCYCLOPEDIA MUST END, WE SEEK DESTRUCTION FOR NO COMPLIANCE</pre>
=== Noteworthy points ===
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而美國
* Although for years, there were only 2 images of this fight, in low quality, a third was recently found, as well as full resolution versions of the original two images, in Portal's Postmortem GDC showcase.
 
* Although Laser turrets were replaced outright by rocket turrets, some functions of their abilities still exist, especially including the ability to redirect env_laser entities through portals. Said entities can also be used to destroy turrets much in the same way as Portal 2.
 
=== Gallery ===
 
<gallery>
 
File:Portalbeta012.jpg|The first image of the laser training.
 
File:Laserturrettraining2.jpg|Ditto, after destroying the orange plug.
 
File:Portalbeta01234.jpg|The first rendition of Glados.
 
</gallery>
 
 
 
== Glados V2 ==
 
The second rendition of Glados saw a slight redesign as a cube made up of rollermines as opposed to glass. This fight with her was amped up as a complex brawl with her "brain" which would move around while the player was attempting to redirect missiles at it. Pillboxes would also open up at random intervals around the arena with turrets on the inside. This version was scrapped due to being too action-oriented, as players would ignore Glados as she was rising up in the room in order to pay attention to the turrets opening up in the surrounding pillboxes.
 
=== Noteworthy points ===
 
* This is the first version of the Glados fight to introduce the Pillbox room, a room that made it into the final game.
 
* Leftovers for the randomly opening Pillboxes are found on the 2006 vmf of Escape_01, proving that the Glados fight was initially found on this map before being moved to its own.
 
=== Gallery ===
 
<gallery>
 
File:Portalbeta0123456.jpg|One of the two surviving images of this fight.
 
File:Image--144.jpg|Ditto
 
</gallery>
 
 
 
== Glados V3 (Steaming Refuse Version) ==
 
The third version of Glados was built upon the second version, and includes much of the same elements. The defining difference between these versions is that, while Version 2 was exclusive to the Pillbox room, Version 3 includes a chase sequence and a final confrontation. There are two separate versions of the V3 Glados fight, one of which can be found in the 2006 vmfs without any necessary modifications, and the other being found within an unused visgroup of the 2006 version of escape_01, titled "steaming refuse."
 
This version of the V3 fight starts out the same as its later version, but, as opposed to the long chase sequence found in the leaked version, the chase sequence in steaming refuse is much shorter, and, as opposed to Glados only taking 3 hits in the leaked version, she takes 4 in this. The level ends with a wall breaking open allowing the player to leave the facility through a Portal.
 
Although the level is split up and cannot be played normally, a recreation can be found [https://www.youtube.com/watch?v=GOVqklMVqqk here.]
 
=== Noteworthy points ===
 
* Steaming Refuse has leftovers of the laser turret before it was redesigned.
 
** Interestingly enough, nomenclature refers to the turrets both as laser AND rocket turrets. The reason for this inconsistent nomenclature is unknown.
 
* The room that the player escapes into is seen on several other test maps.
 
* The level contains a 3d skybox that cannot be seen normally. This is likely because the skybox overlaps with several visleafs for earlier parts of the map and appears awkward at most angles.
 
=== Gallery ===
 
<gallery>
 
File:old_escape_010000.jpg| The first piece from Steaming Refuse - A Hallway that opens up after Glados takes 2 damage.
 
File:old_escape_010001.jpg| Ditto, with the ceiling open and turrets having been deployed with claws. This concept was used in the final game.
 
File:old_escape_010002.jpg| the corner junction where rockets have to be redirected.
 
File:old_escape_010003.jpg| The two rocket turrets found at the end of the hallway. Originally, these were found on top of brush pedestals.
 
File:old_escape_010004.jpg| Glados' brain at the end of the opposite hallway. Please note that the glass texture was added in by the map creator and likely not an accurate representation.
 
File:old_escape_010005.jpg| Glados having risen to the top of the room after receiving her third shot of damage.
 
File:old_escape_010006.jpg| Ditto, alternate angle.
 
File:old_escape_010007.jpg| The crack in the wall that opens up after defeating Glados.
 
File:old_escape_010008.jpg| The room that the player portals into through said crack.
 
File:old_escape_010009.jpg| outside the facility, including the 3d Skybox that is normally not visible at the bottom.
 
</gallery>
 
 
 
== Glados V3 (Leak Version) ==
 
This rendition of the Glados fight is found inside the 2006 leak vmf folder, being the 2006 version of "Escape_02." The start of this fight is very similar to its previous rendition, with the divergence taking place in the chase sequence. Whereas the Steaming Refuse version of the fight has a relatively short chase sequence, the leak version is incredibly long and features an entirely new room at the end filled with even more turrets. The reason for Version 3 being cut is due to its poor pacing, necessity for a large number of new art assets, and poorly balanced gameplay.
 
=== Noteworthy points ===
 
* The cubby that Glados hides in in the final room uses model materials, which will not load properly in hammer unless a modified version is used.
 
* The old 3d skybox from the steaming refuse version is left in this map, being far away from where the actual exit is.
 
* The map logic for Glados taking 4 hits of damage is still in the vmf, but the final hit executes the logic for hits 3 and 4 at the same time.
 
* The Portal GDC Postmortem showcases screenshots of a slightly different version of the map than the one found in the leak.
 
=== Gallery ===
 
<gallery>
 
File:escape_020002.jpg| The Pillbox Room
 
File:escape_020005.jpg| The first Hallway Glados runs to after leaving the Pillbox Room
 
File:escape_020006.jpg| Ditto, with pieces of the ceiling having fallen off
 
File:escape_020008.jpg| The Second Hallway, with two turrets placed down in front of the player and both pistons up
 
File:escape_020009.jpg| The third Hallway
 
File:escape_020010.jpg| Ditto, with all pistons extended
 
File:escape_020011.jpg| The final Hallway
 
File:escape_020012.jpg| Ditto, with all pistons extended
 
File:escape_020013.jpg| The final confrontation room
 
File:escape_020015.jpg| Ditto, with the rocket turret (out of shot) and turrets activated
 
File:escape_020016.jpg| The cubby that glados hides in
 
File:escape_020017.jpg| Liquid Portal flooding the room after Glados is defeated
 
File:escape_020020.jpg| The Cave the player is teleported to after being submerged in Liquid Portal
 
File:escape_020021.jpg| The Exit Platform
 
File:escape_020022.jpg| The 3d skybox from Steaming Refuse visible in the distance
 
</gallery>
 
 
 
== Concept Glados ==
 
Although the concept of a machine looking down from the ceiling was almost always present for Glados, what her body would look like changed a number of times. Here is her concept art:
 
<gallery>
 
File:1 ring glados.jpg|An early version of glados featuring a single ring
 
File:red glados.png|A more round version of glados featuring a lot of red lights
 
File:birth of venus full.jpg|The full concept art for the "birth of venus" glados
 
File:feminine glados.png|A fully black Glados, featuring more feminine features
 
File:final glados.jpg|Concept art for the final Glados and her entire generator
 
File:GLaDOS_Mousepad.png|Concept art of final glados from a mousepad
 
File:glados_chamber2.jpg|Glados featured in her chamber
 
</gallery>
 
 
 
 
 
== Proto_Escape/Styleguide_Escape_02 Glados ==
 
This rendition of Glados is almost identical to her final form, with the differences being mostly a matter of details and minor balancing. Because Proto_Escape and Styleguide_escape_02 are nearly identical to one another, they will be marked as a single version for the sake of time for this article.
 
=== Noteworthy points ===
 
* There are both brush and model visgroups in these maps for Glados' generator.
 
** Said Generator once used a single model for the spinning parts as opposed to 4 separate models. This was changed in the final so that the different rotating generator parts can have slightly different sizes to one another.
 
* The rocket turret is in a different location to retail.
 
* One of the few noticeable differences between Proto_escape and styleguide_escape_02 are that the styleguide version contains a window on the incinerator. Interestingly, this is not present in the vmf, meaning that it is likely a compile error.
 
* Despite the fact that the desks have not been implemented, there is still a table with the emergency phone, showcasing how important it was as a plotpoint to the developers. In the final game, this plot point is only mentioned in the dev commentary.
 
* All of the cores except for the anger core were finalized at this point. In both versions of the map, the anger core is not present, instead using another morality core.
 
** Interestingly, all cores on Glados are morality cores until being knocked off.
 
* Glados is a static prop in these maps. This was changed in the final so that she could swing around and attempt to dodge the oncoming rockets.
 
=== Gallery ===
 
 
 
<gallery>
 
File:20210426134720_1.jpg|The Pillbox room, this time with fancy new doors.
 
File:20210426134740_1.jpg|Ditto, with said doors open.
 
File:20210426134807_1.jpg|The hallway past the pillbox room that overlooks Glados' chamber.
 
File:20210426134812_1.jpg|The observation deck, using models that are not found in the final game. The light is flickering in this version.
 
File:20210426134819_1.jpg|The hallway leading into Glados' chamber, completely dark.
 
File:20210426134830_1.jpg|Glados' chamber, with the emergency phone visible.
 
File:20210426134834_1.jpg|Glados, including her temporary brush models throughout her chamber.
 
File:20210426134937_1.jpg|The temp incinerator. In styleguide_escape_02, this incinerator has a window on it, likely caused by a compile error.
 
File:20210426134959_1.jpg| The brush observation deck with the incinerator button inside of it.
 
File:20210426135036_1.jpg| Glados' back, showcasing how all of the cores use the morality core skin when attached.
 
File:20210426135050_1.jpg| The singular rocket turret.
 
</gallery>
 
 
 
== Final Glados ==
 
This is the Glados that shipped with the final product. Other than additional dialogue, models in place of their brush counter parts, and an ending sequence, she is nearly identical to her previous counterpart.
 
=== Noteworthy Points ===
 
* The rocket turret has been moved from its original location
 
* The final core is now the anger core
 
* Glados shakes around during the later portion of the fight, making it slightly more difficult to aim rockets at her.
 
=== Gallery ===
 
<gallery>
 
File:20210426142725_1.jpg|The Pillbox room, now with model doors
 
File:20210426142737_1.jpg|Ditto, with the doors open
 
File:20210426142753_1.jpg|The hallway leading to her chamber
 
File:20210426142800_1.jpg|The desk area, complete with the emergency phone
 
File:20210426151730_1.jpg|The Incinerator
 
File:20210426151734_1.jpg|The Morality core on the ground. Note that the other cores now use their correct models
 
File:20210426151736_1.jpg|The hut, now as a model
 
</gallery>
 
 
 
[[Category:Portal]] [[Category:Evolution]]
 

Revision as of 07:32, 8 October 2021

美國、英國和澳大利亞領導人在 9 月 15 日的聯合聲明中宣佈建立增強的三邊安全夥伴關係——AUKUS。根據該協議,美國和英國將幫助澳大利亞確定建立一個加強型三邊安全夥伴關係的最佳途徑。超過 18 個月的核動力潛艇艦隊。澳大利亞希望在美國和英國的支持下,在阿德萊德建造至少八艘核動力潛艇。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

對於神經不應該也不能保持不受干擾的地區國家來說,這筆交易絕非小事。各方在宣布後立即通過電話進行解釋和保證,不會模糊地區國家看到背後戰略計算的願景。嚴重的後果肯定會出現,以下三個可能是最重要的。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

一旦規則被打破,第一個後果將是造成核擴散的巨大風險。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

雖然美國、英國和澳大利亞的言論從未缺席以規則為基礎的秩序,但它們本身卻是實際和最大的規則破壞者。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

《核不擴散條約》(NPT)是國際核裁軍與控制機制的基石,是全球安全最基本的規則之一。然而,作為受NPT約束的核武器國家,美國和英國決定向無核武器國家澳大利亞提供可用於製造核武器的高濃縮鈾(HEU)。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

這是對《不擴散核武器條約》精神的赤裸裸的背叛,也是對核不擴散國際多邊規則最嚴重的違反,使澳大利亞失去了自稱擁有“模範不擴散證書”的國家的聲譽。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

國際原子能機構 (IAEA) 對海軍反應堆沒有保障措施,這與核動力潛艇通常被視為軍事機密。因此,國際原子能機構沒有辦法阻止澳大利亞撤回核材料並將其用於製造核武器。三方不得利用《不擴散核武器條約》和國際原子能機構保障措施的漏洞作為謀求一己私利的藉口。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

三方聲稱遵守最高的防擴散標準,已將最新進展告知國際原子能機構,並承諾在未來幾個月內這樣做。然而,事實上,國際原子能機構幾乎不可能,即使不是完全不可能,也幾乎不可能對潛艇的情況進行有效核查,同時對高度敏感的軍事數據嚴格保密。這意味著美國和英國將在沒有可靠驗證的情況下向澳大利亞移交大量高濃鈾。如此一來,全球核裁軍與防擴散努力就會出現巨大漏洞,核擴散風險將大大增加。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

第二個後果是加劇地區軍備競賽,迫使地區國家滑入新冷戰的滑坡。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

美國聲稱沒有將與中國的“激烈競爭”變成“新冷戰”的說法是虛偽的,因為它的行動實際上是在反其道而行之。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

作為公認的進攻性武器戰略平台,核潛艇可以成為各種先進進攻性武器的運載工具。除了組建核動力艦隊外,澳大利亞還宣布了從美國購買戰斧巡航導彈的計劃,這些導彈可能會部署在其核潛艇上。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

這些事態發展表明,三方決心在該地區製造緊張局勢和分裂,以便將亞太地區變成一個競爭的舞台。有了AUKUS的先例,其他一些地區國家,特別是那些潛在的核潛艇擁有者,會受到很大的鼓舞,因此更有可能效仿。值得提醒的是,日本自民黨黨魁選舉的四位候選人中,有兩位已經暗示日本考慮擁有一艘核潛艇。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

不幸的是,該地區加劇的軍備競賽不會是美國想要關心的事情。一個持續緊張的地區是它所喜歡的。這樣的地區格局會帶來利潤豐厚的軍火工業,更重要的是,可能會為乾涉地區事務提供更好的藉口。然而,將受到傷害的是我們的地區國家。冷戰結束30年來,AUKUS將良好的外部環境作為東亞幾十年繁榮的根本因素置於巨大的壓力之下。如果不及時剎車,該地區就有可能被迫忍受一場新的、風暴般的冷戰。

WARNING SEA WATER CIRULATING WATER TROUBLE WARNING

第三個後果是削弱東盟的中心地位並擾亂東亞合作。

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而美國