Difference between revisions of "Half-Life 2 - Unused Visgroups/Canals"

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__NOEDITSECTION__
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ब्रिटेन में सबसे शक्तिशाली अध्यात्मवादी
<div style="#toc ol li ol{ height: 0px;}"> <!-- hack to prevent formatting fuckery with the limited TOC -->
 
{{TOClimit|2}}
 
</div>
 
  
The canals are off to a slow start with the first few maps, but they make up for it later on.
+
:om_symbol::cross::star_and_crescent:ALL RELIGIONS में आपका स्वागत है
==d1_canals_01==
 
Nothing significant.
 
  
==d1_canals_01a==
+
CWELL अनुभव, एक वापस लाया प्यार में विशेषज्ञता प्राप्त है
Nothing significant.
 
  
==d1_canals_02==
+
अब कॉल करें ०६४६ ९९ .५ .४ पर IMMEDIATELY
There are no user-defined visgroups.
 
  
==d1_canals_03==
+
प्यार एक खूबसूरत एहसास है, जो जीवन में कई नई और रोमांचक घटनाएं लेकर आता है। आजकल अधिकांश लोगों ने अपने प्यार को खो दिया है या बहुत कम कारणों से अपने प्यार को तोड़ते हैं। हालाँकि, अगर आप ब्रेक अप के बाद दुखी महसूस करते हैं, अगर आपको अपने पूर्व प्रेमी को वापस पाने की इच्छा है या अपने प्यार के साथ वापस जाने की इच्छा है, तो पंडित दास प्रभाष जी से मिलें। उनका वशीकरण मंत्र आपको निश्चित रप स गठबधन करन म मदद करग। यद आप अपन पयर वयकत क सथ रहत ह य वह वयकत ज अपन जवन म अपन इचछत पयर क सथ रहत ह, वह दसर क तलन म सबस भगयशल वयकत ह।
Nothing significant.
 
  
==d1_canals_05==
+
गरज फमल लव सइकक एड सपरचअलसट एड पम एड हड रडर, पडत ज न अचछ तरह स सटक रपरटग दन क अनभव कय
After a significant period of trimmed maps, d1_canals_05 resumes the habit of leaving random bits behind, now conveniently placed into one group.
 
===_panels===
 
[[File:Canals_07_01.png|thumb|left|310px]]{{clear}}
 
Four panels floating in the air. They likely were template brushes used while constructing the shantytown below.
 
===_headcrabbing 1===
 
[[File:Canals_05_02.png|thumb|left|310px]]{{clear}}
 
A cut sequence involved in the shelling of this area.
 
===_canister sound targets===
 
[[File:Canals_05_03.png|thumb|left|310px]]{{clear}}
 
Several <code>info_target</code> entities scattared across the refugee camp.
 
===_button hudhint===
 
[[File:Canals_05_04.png|thumb|left|310px]]{{clear}}
 
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
 
Canals_05_04a.png
 
</gallery>
 
An <code>env_hudhint</code> entity. It tells the player about a "MomentaryButton".
 
===Ammo AI post idle===
 
[[File:Canals_05_05.png|thumb|left|310px]]{{clear}}
 
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
 
canals_05_05a.png
 
</gallery>
 
An additional <code>logic_choreographed_scene</code> entity.
 
===Trivia===
 
*The unused visgroups are all subgroups of "unused".
 
  
==d1_canals_06==
+
:om_symbol:9 व जयतष क पढ
===_unrotated model pipes===
 
[[File:CANALS_06_01.png|thumb|left|310px]]{{clear}}
 
An unrotated version of the nearby model pipe.
 
===_second zombie cave===
 
[[File:CANALS_06_02.png|thumb|left|310px]]{{clear}}
 
<gallery position="left" widths="120" bordersize="none" hideaddbutton="true" spacing="small">
 
CANALS_06_02a.png
 
CANALS_06_02b.png
 
CANALS_06_02bcpng.png
 
</gallery>
 
An entire cut section of the map. Unlike the name implies, however, it does not feature any zombies to fight. Considering the size of its entrance and the compatibility with the nearby player-travellable pipe, this was most likely the way that the cave would be accessed.
 
===_brush_pipe===
 
[[File:Canals_06_03.png|thumb|left|310px]]{{clear}}
 
A brush-based version of the previously-mentioned model pipe.
 
===_Tunnel Occluders===
 
[[File:Canals_06_04.png|thumb|left|310px]]{{clear}}
 
Several occluders.
 
  
===Trivia===
+
कस भ परकर क समसयए गरज क हल कर सकत ह जस: परम, वयवसय, ववह, नकर, शकष, परवरक समसयए, पत पतन क समसयए, परव परम पठ, सवसथय और सकस समसयए, घर और नययलय ममल, Ect ....
*The unused visgroups are all subgroups of "Unused".
 
*There is no "first zombie cave" visgroup mentioned.
 
  
==d1_canals_07==
+
कय आप कस भ समसय क समधन कर रह ह?
===_old blockade door===
 
[[File:Canals_07_ohone.png|thumb|left|310px]]{{clear}}
 
An unused <code>prop_door_rotating</code>, which was replaced by another. The differences between the two is that the unused version has the targetname "door_room5_blockade", alongside a few inputs, while the final has neither of those.
 
===_dropship cop standoff===
 
[[File:Canals_07_02.png|thumb|left|310px]]{{clear}}
 
[[File:Canals_07_02a.png|thumb|left|120px]]{{clear}}
 
A <code>ai_goal_standoff</code> entity.
 
===_grenade_puzzle===
 
[[File:Canals_07_03.png|thumb|left|310px]]{{clear}}
 
A cut sequence, involving a table set against the door. Judging by the surroundings, the player was to throw a grenade in in order to detonate the explosive barrel and move the table away from the door.
 
===_gate stairs===
 
[[File:Canals_07_04.png|thumb|left|310px]]{{clear}}
 
Several nodes, and a set of stairs. Possibly unused because that set of stairs appears reachable by the player, while it is supposed to be merely a part of the scenery.
 
===_old transition===
 
[[File:Canals_07_05.png|thumb|left|310px]]{{clear}}
 
An early version of the transition from d1_canals_07 to d1_canals_08. Among the differences are a set of brush-based "speed bumps", a overall lower height, and an earlier placement of the level transition trigger.
 
<gallery type="slideshow" widths="500" position="center">
 
canals_07_05_compshot2a.png|Final version
 
canals_07_05_compshot2b.png|Old version
 
canals_07_05_compshot3a.png|Final version
 
canals_07_05_compshot3b.png|Old version
 
canals_07_05_compshot4a.png|Final version
 
canals_07_05_compshot4b.png|Old version
 
canals_07_05_compshot5a.png|Final version
 
canals_07_05_compshot5b.png|Old version
 
</gallery>
 
===_Old manhack script===
 
[[File:Canals_07_06.png|thumb|left|310px]]{{clear}}
 
Four <code>scripted_sequence</code> entities. They were used to play the "wake up" animation of the manhacks, while in the final version they do this unassisted.
 
===_shoot shelf seq===
 
<gallery>
 
File:canals_07_07.png
 
File:canals_07_07_new.png
 
File:canals_07_07_new2.png
 
</gallery>
 
A cut sequence, where once the player rounds the corner, the cops (selected) attempt to shoot down the platform onto his head. The cops intended for this still remain, but the scripting to make them do it does not.
 
===_01a tank===
 
[[File:Canals_07_08.png|thumb|left|310px]]{{clear}}
 
A slightly different version of the emplacement metrocop.
 
===_old_env_fire_field===
 
[[File:Canals_07_09.png|thumb|left|310px]]{{clear}}
 
A fire field. The difference between the final version comes in on how it is done - in this version, it is with several <code>env_fire</code> entities. In the final version, it is done with an <code>info_particle_system</code> and several <code>info_target</code>s.
 
===Trivia===
 
*This map partially breaks from the habit of placing every unused visgroup within a single visgroup, with the last three being outside of it.
 
  
==d1_canals_08==
+
*पयर क सममहन
===_water debris===
+
* परव लड बक
[[File:Canals_08_01.png|thumb|left|310px]]{{clear}}
+
* बलक मजक REMOVAL
Several brush-based barges and miscellaneous debris props. The barges reference a missing texture present in the Leak - metalhull003b.
+
* वयपर समसय
 +
*जब परमशन
 +
* बमर
 +
*भगय
 +
*अदलत क ममल
 +
* मरज परबलम
 +
* ABROAD चरट
 +
* ENENEMY
 +
* बचच परबलम
 +
*डपरशन,
 +
*बर आतमओ
 +
* Vodoo
 +
* जद टन
 +
* OBEA
 +
* EVIL EYE PROBLEMS
 +
* पत और जवन समसयए
 +
* सकशअल परबलम ईटस
  
Similar barges also appear in the Leak's d1_canals_end, and were likely copied from that map.
+
अपन परव, भवषय और भवषय क बर म जन
===_large pier===
 
[[File:Canals_08_02.png|thumb|left|310px]]{{clear}}
 
A larger version of the final pier, with numerous overlapping elements.
 
===_debug ents===
 
[[File:Canals_08_03.png|thumb|left|310px]]{{clear}}
 
An "advance spawn" for the player, presumably for testing purposes.
 
===_warehouse details===
 
[[File:Canals_08_04.png|thumb|left|310px]]{{clear}}
 
A hoisted-up stairwell.
 
===_barge===
 
[[File:Canals_08_05.png|thumb|left|310px]]{{clear}}
 
A barge identical to the ones appearing in "_water debris", but alone.
 
===_far pier cop===
 
[[File:Canals_08_06.png|thumb|left|310px]]{{clear}}
 
A sequence where a metrocop goes to the nearby dock. A fair amount of overlapping brushwork is included.
 
===_extra nodes===
 
[[File:Canals_08_07.png|thumb|left|310px]]{{clear}}
 
Five unused nodes.
 
===_lambda cache fences===
 
[[File:Canals_08_08.png|thumb|left|310px]]{{clear}}
 
Six fences, with occasional debris, placed above the playable area.
 
===Trivia===
 
*This map resumes the habit of keeping all of the unused visgroups as subgroups of one visgroup, with eight being contained in total.
 
  
==d1_canals_09==
+
ADINGEXPERT क PALM REPORT, HOROSCOPE, PHOTO और DATE OF BIRTH
===_09-10 trans===
 
[[File:Canals_09_01.png|thumb|left|310px]]{{clear}}
 
An early version of the transition between d1_canals_09 and d1_canals_10. It is exclusively brush-based, with the sludge ending shortly after the entrance.
 
<gallery type="slideshow" widths="500" position="center">
 
canals_09_01_compshot1a.png|Final version
 
canals_09_01_compshot1b.png|Old version
 
canals_09_01_compshot2a.png|Final version
 
canals_09_01_compshot2b.png|Old version
 
canals_09_01_compshot3a.png|Final version
 
canals_09_01_compshot3b.png|Old version
 
</gallery>
 
===_1 object===
 
[[File:Canals_09_02.png|thumb|left|310px]]{{clear}}
 
The arch used by 09-10 trans.
 
===_Poles===
 
[[File:Canals_09_03.png|thumb|left|310px]]{{clear}}
 
Four sets of three lightpoles atop a bridge the player passes by.
 
===trigger===
 
[[File:Canals_09_04.png|thumb|left|310px]]{{clear}}
 
A func_vehicleclip placed on the wall. Despite this being hidden, there is one on the adjacent wall that was not removed.
 
===Trivia===
 
*This is the first map in the d1_canals series to completely lack a parent visgroup solely for removed visgroups.
 
  
==d1_canals_10==
+
हम आपक घर क लए सरकष परदन करत ह - वयवसय और वयकतगत ममल।
===_old transition===
 
[[File:CANALS_10_2.png|thumb|left|310px]]{{clear}}
 
An early and far less detailed transition from d1_canals_10 to d1_canals_11. In addition to other differences, it lacks the "destroyed pipe" section, and is much smaller. Some bridge models are also included, seemingly by accident.
 
<gallery type="slideshow" widths="500" position="center">
 
canals_10_2_compshot_1a.png|Final version
 
canals_10_2_compshot_1b.png|Old version
 
canals_10_2_compshot_2b.png|Final version
 
canals_10_2_compshot_2a.png|Old version
 
canals_10_2_newtrans_1.png|Final version
 
canals_10_oldtrans_1.png|Old version
 
canals_10_2_newtrans_2.png|Final version
 
canals_10_oldtrans_2.png|Old version
 
</gallery>
 
===_old mega jump poles===
 
<gallery position="left" widths="180" bordersize="none" hideaddbutton="true" spacing="small">
 
canals_10_1a.png|Outside terrain
 
canals_10_1b.png|Inside terrain
 
Canals_10_1c.png|Wireframe
 
</gallery>
 
Four models that were replaced by other props. They do not appear correctly, as they refer to a since-removed prop: "dock_bumper01d.mdl".
 
===Trivia===
 
*d1_canals_10 has the smallest number of "Unused"-grouped visgroups, clocking in at only two.
 
  
==d1_canals_11==
+
P POWERFUL PRAYERS क परदरशन करक सभ परकर क कल जद और बर चज क दर कर
===_old exit tunnel===
 
[[File:canals_11_01.png|thumb|left|310px]]{{clear}}
 
An early version of the transition tunnel to d1_canals_12. Unlike with the others, the player never enters it as the level transition takes place before it is entered.
 
<gallery type="slideshow" widths="500" position="center">
 
canals_11_01_compshot1a.png
 
canals_11_01_compshot1b.png
 
canals_11_01_compshot2a.png
 
canals_11_01_compshot2b.png
 
canals_11_01_compshot3a.png
 
canals_11_01_compshot3b.png
 
</gallery>
 
===_exit tunnel railings===
 
<gallery position="left" widths="240" bordersize="none" hideaddbutton="true" spacing="small">
 
canals 11 02.png
 
canals 11 02a.png
 
</gallery>
 
A large number of railings on the exit tunnel. The final two towards the exit are kept, however.
 
===_breakable piers===
 
<gallery position="left" widths="260" bordersize="none" hideaddbutton="true" spacing="small">
 
canals 11 03.png
 
canals 11 03a.png
 
</gallery>
 
Two brush-based piers that are able to be broken. Strangely, the supports reference "MODELS/PROPS_DOCKS/DOCK01A" as their texture, which fails to display.
 
===_breakable bridge===
 
[[File:canals 11 04.png|thumb|left|310px]]{{clear}}
 
An alternate, breakable bridge over the exit tunnel. Some additional explosive barrels are included as well.
 
===_gun cave template===
 
<gallery position="left" widths="240" bordersize="none" hideaddbutton="true" spacing="small">
 
canals_11_05.png
 
canals_11_05a.png
 
</gallery>
 
A point_template entity to spawn in several NPCs, and the trigger to activate said point_template.
 
===_old cave pipes===
 
[[File:canals_11_06.png|thumb|left|310px]]{{clear}}
 
An earlier version of the tunnel's geometry, which differs in some ways including positioning.
 
<gallery type="slideshow" widths="500" position="center">
 
canals_11_06_compshot2a.png|Final version
 
canals_11_06_compshot2b.png|Old version
 
canals_11_06_compshot3b.png|Final version
 
canals_11_06_compshot3a.png|Old version
 
canals_11_06_compshot4a.png|Final version
 
canals_11_06_compshot4b.png|Old version
 
</gallery>
 
===_exit perf pass===
 
<gallery position="left" widths="240" bordersize="none" hideaddbutton="true" spacing="small">
 
canals_11_07.png
 
canals_11_07B.png
 
</gallery>
 
A visgroup containing several props, assault-related entities, and metropolice.
 
===_ambush perf pass===
 
<gallery position="left" widths="240" bordersize="none" hideaddbutton="true" spacing="small">
 
canals_11_08.png
 
canals_11_08a.png
 
</gallery>
 
Again, contains several props, and a few metropolice alongside their assault entities.
 
===_old zombie===
 
[[File:canals_11_09.png|thumb|left|310px]]{{clear}}
 
A slightly different version of the zombie encounter early on in the level. It overlaps with another version, and uses the same zombie as it.
 
  
==d1_canals_12==
+
PRYOUR वजट क नज और गपनय रख जएग
===_apc drop===
 
[[File:canals_12_01.png|thumb|left|310px]]{{clear}}
 
An elevated, brush-based platform.
 
===_canal pipe===
 
[[File:canals_12_02.png|thumb|left|310px]]{{clear}}
 
A pipe with a few embedded cubemaps. Curiously, a longer version of this pipe appears in two pre-release screenshots.
 
<gallery position="left" widths="240" bordersize="none" hideaddbutton="true">
 
Canals_12_longpipes1.jpg
 
Canals 12 longpipes2.png
 
</gallery>
 
===_extra tires===
 
[[File:canals_12_03.png|thumb|left|310px]]{{clear}}
 
Three tires, in addition to the ones already present.
 
===_old 12 trig===
 
[[File:canals_12_04.png|thumb|left|310px]]{{clear}}
 
An old level transition trigger. The final one is slightly later, to the left.
 
  
==d1_canals_13==
+
EV100% नगटव ऊरज और ईवल सपरटस क अवशष
===_dam jump/wreck===
 
[[File:canals_13_01.png|thumb|left|310px]]{{clear}}
 
A large trigger that dismounts the player from the airboat.
 
===_old light fixtures===
 
[[File:canals_13_02.png|thumb|left|310px]]{{clear}}
 
Several light fixtures. All but one use the nonexistent model "models/props_c17/lamp_standard_on01.mdl", and separate <code>light_spot</code>s.
 
===_12 trans===
 
[[File:canals_13_03.png|thumb|left|310px]]{{clear}}
 
An early version of the transition to 12, with only slight differences between it and the final version.
 
<gallery type="slideshow" widths="500" position="center">
 
canals_13_03_cs_1a.png|Old version
 
canals_11_03_cs_1b.png|Final version
 
Canals_13_03_cs_2a.png|Old version
 
canals_13_03_cs_2b.png|Final version
 
CANALS_13_03_cs_3a.png|Old version
 
canals_13_03_cs_3b.png|Final version
 
</gallery>
 
===_old 12 trig===
 
[[File:canals_13_04.png|thumb|left|310px]]{{clear}}
 
A trigger that goes back to d1_canals_12. Identical to _12 trans's version.
 
  
{{PNSections
+
:small_blue_diamond:100% वसतवक और गरट परणम
|title=HL2 - Unused Visgroups
+
अब कल कर ०६४६ ९९ .५ .४ पर IMMEDIATELY
|before=[[Half-Life 2 - Unused_Visgroups/Trainstation|Trainstation]]
 
|after=[[Half-Life 2 - Unused_Visgroups/Black_Mesa_East-Ravenholm|Black Mesa East, Ravenholm]]
 
}}
 
[[Category:Maps]]
 
[[Category:Unused Visgroups]]
 
[[Category:2016 Leaks]]
 
[[Category:Half-Life 2]]
 

Revision as of 02:23, 18 July 2020

ब्रिटेन में सबसे शक्तिशाली अध्यात्मवादी

om_symbol::cross::star_and_crescent:ALL RELIGIONS में आपका स्वागत है

CWELL अनुभव, एक वापस लाया प्यार में विशेषज्ञता प्राप्त है

अब कॉल करें ०६४६ ९९ .५ .४ पर IMMEDIATELY

प्यार एक खूबसूरत एहसास है, जो जीवन में कई नई और रोमांचक घटनाएं लेकर आता है। आजकल अधिकांश लोगों ने अपने प्यार को खो दिया है या बहुत कम कारणों से अपने प्यार को तोड़ते हैं। हालाँकि, अगर आप ब्रेक अप के बाद दुखी महसूस करते हैं, अगर आपको अपने पूर्व प्रेमी को वापस पाने की इच्छा है या अपने प्यार के साथ वापस जाने की इच्छा है, तो पंडित दास प्रभाष जी से मिलें। उनका वशीकरण मंत्र आपको निश्चित रप स गठबधन करन म मदद करग। यद आप अपन पयर वयकत क सथ रहत ह य वह वयकत ज अपन जवन म अपन इचछत पयर क सथ रहत ह, वह दसर क तलन म सबस भगयशल वयकत ह।

गरज फमल लव सइकक एड सपरचअलसट एड पम एड हड रडर, पडत ज न अचछ तरह स सटक रपरटग दन क अनभव कय

om_symbol:9 व जयतष क पढ

कस भ परकर क समसयए गरज क हल कर सकत ह जस: परम, वयवसय, ववह, नकर, शकष, परवरक समसयए, पत पतन क समसयए, परव परम पठ, सवसथय और सकस समसयए, घर और नययलय ममल, Ect ....

कय आप कस भ समसय क समधन कर रह ह?

  • पयर क सममहन
  • परव लड बक
  • बलक मजक REMOVAL
  • वयपर समसय
  • जब परमशन
  • बमर
  • भगय
  • अदलत क ममल
  • मरज परबलम
  • ABROAD चरट
  • ENENEMY
  • बचच परबलम
  • डपरशन,
  • बर आतमओ
  • Vodoo
  • जद टन
  • OBEA
  • EVIL EYE PROBLEMS
  • पत और जवन समसयए
  • सकशअल परबलम ईटस

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