Difference between revisions of "MP5K (SMG1)"

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美國、英國和澳大利亞領導人在 9 月 15 日的聯合聲明中宣佈建立增強的三邊安全夥伴關係——AUKUS。根據該協議,美國和英國將幫助澳大利亞確定建立一個加強型三邊安全夥伴關係的最佳途徑。超過 18 個月的核動力潛艇艦隊。澳大利亞希望在美國和英國的支持下,在阿德萊德建造至少八艘核動力潛艇。
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<!-- Note to self: the MP5K's K is supposed to be capitalized. -->
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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{{Weapon infobox
對於神經不應該也不能保持不受干擾的地區國家來說,這筆交易絕非小事。各方在宣布後立即通過電話進行解釋和保證,不會模糊地區國家看到背後戰略計算的願景。嚴重的後果肯定會出現,以下三個可能是最重要的。
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|title1=MP5K
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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|image1=Smg1_mp5k_valvetime_crop.png
一旦規則被打破,第一個後果將是造成核擴散的巨大風險。
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|caption1=Only known image of viewmodel<ref name="VT Viewmodel">[https://twitter.com/ValveTime/status/913666600536039425 ValveTime's release of the image]</ref>
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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|image2=smg1_mp5k_similarang2.png
雖然美國、英國和澳大利亞的言論從未缺席以規則為基礎的秩序,但它們本身卻是實際和最大的規則破壞者。
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|caption2=Worldmodel (Similar angle)
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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|image3=Smg1_mp5k_wmodel1.png
《核不擴散條約》(NPT)是國際核裁軍與控制機制的基石,是全球安全最基本的規則之一。然而,作為受NPT約束的核武器國家,美國和英國決定向無核武器國家澳大利亞提供可用於製造核武器的高濃縮鈾(HEU)。
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|caption3=Worldmodel
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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<!--- Basic Information --->
這是對《不擴散核武器條約》精神的赤裸裸的背叛,也是對核不擴散國際多邊規則最嚴重的違反,使澳大利亞失去了自稱擁有“模範不擴散證書”的國家的聲譽。
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|name=H&K MP5K
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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|faction=Humans <!---(combine, rebels, conscripts, etc)--->
國際原子能機構 (IAEA) 對海軍反應堆沒有保障措施,這與核動力潛艇通常被視為軍事機密。因此,國際原子能機構沒有辦法阻止澳大利亞撤回核材料並將其用於製造核武器。三方不得利用《不擴散核武器條約》和國際原子能機構保障措施的漏洞作為謀求一己私利的藉口。
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|origin=Humans <!---What faction it originates from--->
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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<!--- Technical specifications --->
三方聲稱遵守最高的防擴散標準,已將最新進展告知國際原子能機構,並承諾在未來幾個月內這樣做。然而,事實上,國際原子能機構幾乎不可能,即使不是完全不可能,也幾乎不可能對潛艇的情況進行有效核查,同時對高度敏感的軍事數據嚴格保密。這意味著美國和英國將在沒有可靠驗證的情況下向澳大利亞移交大量高濃鈾。如此一來,全球核裁軍與防擴散努力就會出現巨大漏洞,核擴散風險將大大增加。
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|alt_fire= Yes<!---(Yes/No) "is there altfire?"--->
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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|fire_rate= Med-High
第二個後果是加劇地區軍備競賽,迫使地區國家滑入新冷戰的滑坡。
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|damage=
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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*3 (To you)
美國聲稱沒有將與中國的“激烈競爭”變成“新冷戰”的說法是虛偽的,因為它的行動實際上是在反其道而行之。
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*10 (To enemies)
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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|accuracy= 5 degrees<!---(aka spread)--->
作為公認的進攻性武器戰略平台,核潛艇可以成為各種先進進攻性武器的運載工具。除了組建核動力艦隊外,澳大利亞還宣布了從美國購買戰斧巡航導彈的計劃,這些導彈可能會部署在其核潛艇上。
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|firemode= Full-Auto <!---(i.e. full-auto; semi-auto; burst-fire)--->
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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|recoil= Moderate
這些事態發展表明,三方決心在該地區製造緊張局勢和分裂,以便將亞太地區變成一個競爭的舞台。有了AUKUS的先例,其他一些地區國家,特別是那些潛在的核潛艇擁有者,會受到很大的鼓舞,因此更有可能效仿。值得提醒的是,日本自民黨黨魁選舉的四位候選人中,有兩位已經暗示日本考慮擁有一艘核潛艇。
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|clipsize= 30
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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|clips= 5<!---(max qty of clips, including "active" one)--->
不幸的是,該地區加劇的軍備競賽不會是美國想要關心的事情。一個持續緊張的地區是它所喜歡的。這樣的地區格局會帶來利潤豐厚的軍火工業,更重要的是,可能會為乾涉地區事務提供更好的藉口。然而,將受到傷害的是我們的地區國家。冷戰結束30年來,AUKUS將良好的外部環境作為東亞幾十年繁榮的根本因素置於巨大的壓力之下。如果不及時剎車,該地區就有可能被迫忍受一場新的、風暴般的冷戰。
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|ammo_on_wpickup= 30<!---(when you pick this weapon up how much ammo do you get)--->
<pre style="color: red">WARNING SEA WATER CIRULATING WATER TROUBLE WARNING</pre>
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|ammo_on_apickup= 30<!---(when you pick an ammopack (if applicable) up how much ammo do you get)--->
第三個後果是削弱東盟的中心地位並擾亂東亞合作。
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|ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up--->
<pre style="color: yellow">WARNING CONTINUED OPERATIONS OF THE MULTINATIONAL ENCYCLOPEDIA MUST END, WE SEEK DESTRUCTION FOR NO COMPLIANCE</pre>
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<!--- Technical specifications for ALTFIRE--->
而美國
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|fire_rate2= Per 6 Seconds
 +
|damage2=
 +
*50 (To you)
 +
*100 (To enemies)
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|accuracy2= Perfect (Curves downward)
 +
|firemode2= Semi-Auto
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|recoil2= Heavy
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|clipsize2= 1
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|clips2= 3
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|ammo_on_apickup2=
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* 1
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<!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)--->
 +
<!--- Usage --->
 +
|ugroup1=  
 +
*Rebels
 +
*Combine Soldiers
 +
*Gordon Freeman
 +
<!--- Game Info --->
 +
|vmodel_name=v_smg1.mdl <!---(the .mdl file; view model)--->
 +
|wmodel_name=w_smg1.mdl <!---(the .mdl file; world model)--->
 +
|weapon_ent_info=weapon_smg1<!---The weapon's entity name in hammer--->
 +
|ammo_ent_info=
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*item_box_mrounds
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*item_box_large_mrounds
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*item_ar2_grenade
 +
|ammo_type=Medium Rounds<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.--->
 +
}}
 +
The MP5K is a scrapped weapon that is partially available in the [[The_2003_Leak | Half-Life 2 Leak]].
 +
==Overview==
 +
The MP5K is the predecessor to the final SMG1, eventually replaced in retail. However, in the Half-Life 2 Leak, a large portion of the weapon's files are still present, excluding the viewmodel.<br />
 +
The SMG1's functionality does not appear have been changed away from the MP5K's settings, as it has a number of major differences compared to retail.
 +
* It has 30 bullets, as opposed to 45.
 +
* It fires slightly slower.
 +
* It is much more accurate.
 +
* It is more damaging, dealing 10 instead of 4 damage.
 +
===Missing Viewmodel===
 +
In the leak, the viewmodel has been removed, but the textures for it remain.<br />
 +
As a result of this, no pictures, renders, etc. of the viewmodel were publicly available, until September 26 of 2017.
 +
== Viewmodel Picture Release ==
 +
At which point, ValveTime released pictures of both the MP5K and SMG2<ref name="VT Viewmodel">[https://twitter.com/ValveTime/status/913666600536039425 ValveTime's release of the image]</ref>, apparently originating from [https://web.archive.org/web/20130707140106/http://conceptualhaiku.com John Grimm's portfolio].
 +
<gallery widths="150" captionalign="center" captionposition="below" captionsize="small" bordersize="none" spacing="small" position="center" hideaddbutton="true">
 +
smg2_viewmodel_valvetime.jpg|SMG2
 +
Smg1 viewmodel valvetime.jpg|MP5K
 +
</gallery>
 +
==Prior Revisions==
 +
The current revision of the MP5k is not the only one in the files. A few others are scattered throughout.
 +
==="V_hkMp5k"===
 +
An intermediate revision, between Jaytest and before the final MP5K. The only remnant of it is in the texture files, in <code>materials\Models\Weapons\Obsolete\V_hkmp5k</code>.
 +
<gallery widths="310" captionalign="center" captionposition="below" captionsize="small" bordersize="none" spacing="small" position="center" hideaddbutton="true">
 +
smg1_mp5k_mid_earlymodel.png|The leftover texture
 +
</gallery>
 +
===Jaytest===
 +
Much earlier than either other revisions, it seems to have been used for a test of some kind, then forgotten in the files while the non-Jaytest MP5k evolved onward.<br />
 +
It is likely to be from before 2001, as it is rife with Half-Life 1-esque texturing habits, naming habits (p_hkMp5k), and a comparatively low level of quality compared to most other weapon models.
 +
<gallery widths="150" captionalign="center" captionposition="below" captionsize="small" bordersize="none" spacing="small" position="center" hideaddbutton="true">
 +
Jaytest side.png|Model
 +
Jaytestside.png|Side texture
 +
</gallery>
 +
More info: [[Jaytest]]
 +
<!--==Trivia==-->
 +
==Differences between view/world models==
 +
Like with most of Valve's weapon models, the viewmodel and worldmodel have a number of visible differences.
 +
<gallery type="slideshow" position="center" captionposition="below">
 +
|Mp5 1.png
 +
|Smg1 viewmodel valvetime.jpg
 +
</gallery>
 +
==Gallery==
 +
===Screenshots===
 +
<gallery widths="200" position="center" captionsize="medium" captionalign="center" hideaddbutton="true">
 +
gdepot_c17_2.jpg
 +
prison_battle2.jpg
 +
strider_attack3.jpg
 +
the_hacks.jpg
 +
</gallery>
 +
===Renders===
 +
<b>Worldmodel</b>
 +
<gallery widths="150" captionalign="center" captionposition="below" captionsize="small" bordersize="none" spacing="small" position="center" hideaddbutton="true">
 +
mp5k_galleryrender1.png|Front
 +
mp5k_galleryrender5.png|Behind
 +
mp5k_galleryrender4.png|Side
 +
mp5k_galleryrender6.png|Above
 +
</gallery>
 +
===Textures===
 +
<gallery widths="250" captionalign="center" captionposition="below" captionsize="small" bordersize="none" spacing="small" position="center" hideaddbutton="true">
 +
Smg1_mp5k_TEXTURE1.png|Unused viewmodel texture</gallery>
 +
 
 +
==References==
 +
<references/>
 +
 
 +
[[Category:2003 Leaks]]
 +
[[Category:Recommended Reads]]
 +
[[Category:Half-Life 2]]
 +
[[Category:Weapons]]

Revision as of 07:10, 8 October 2021

MP5K (SMG1)
Smg1 mp5k valvetime crop.png
Only known image of viewmodel[1]
Smg1 mp5k similarang2.png
Worldmodel (Similar angle)
Smg1 mp5k wmodel1.png
Worldmodel
Basic Information
Name H&K MP5K
Faction Humans
Origin Humans
Usage
  • Rebels
  • Combine Soldiers
  • Gordon Freeman
Technical Specifications
Fire Rate Med-High
Damage
  • 3 (To you)
  • 10 (To enemies)
Accuracy 5 degrees
Fire Mode Full-Auto
Recoil Moderate
Ammo Type Medium Rounds
Clip Size 30
Max. Clips (including active) 5
Ammo on weapon pickup 30
Ammo on ammopack pickup 30
Technical Specifications (Altfire)
Fire Rate Per 6 Seconds
Damage
  • 50 (To you)
  • 100 (To enemies)
Accuracy Perfect (Curves downward)
Fire Mode Semi-Auto
Recoil Heavy
Clip Size 1
Game Information
View Model v_smg1.mdl
World Model w_smg1.mdl
Weapon Entity(s) weapon_smg1
Ammo Entity(s)
  • item_box_mrounds
  • item_box_large_mrounds
  • item_ar2_grenade
Ammo Type Medium Rounds

The MP5K is a scrapped weapon that is partially available in the Half-Life 2 Leak.

Overview

The MP5K is the predecessor to the final SMG1, eventually replaced in retail. However, in the Half-Life 2 Leak, a large portion of the weapon's files are still present, excluding the viewmodel.
The SMG1's functionality does not appear have been changed away from the MP5K's settings, as it has a number of major differences compared to retail.

  • It has 30 bullets, as opposed to 45.
  • It fires slightly slower.
  • It is much more accurate.
  • It is more damaging, dealing 10 instead of 4 damage.

Missing Viewmodel

In the leak, the viewmodel has been removed, but the textures for it remain.
As a result of this, no pictures, renders, etc. of the viewmodel were publicly available, until September 26 of 2017.

Viewmodel Picture Release

At which point, ValveTime released pictures of both the MP5K and SMG2[1], apparently originating from John Grimm's portfolio.

Prior Revisions

The current revision of the MP5k is not the only one in the files. A few others are scattered throughout.

"V_hkMp5k"

An intermediate revision, between Jaytest and before the final MP5K. The only remnant of it is in the texture files, in materials\Models\Weapons\Obsolete\V_hkmp5k.

Jaytest

Much earlier than either other revisions, it seems to have been used for a test of some kind, then forgotten in the files while the non-Jaytest MP5k evolved onward.
It is likely to be from before 2001, as it is rife with Half-Life 1-esque texturing habits, naming habits (p_hkMp5k), and a comparatively low level of quality compared to most other weapon models.

More info: Jaytest

Differences between view/world models

Like with most of Valve's weapon models, the viewmodel and worldmodel have a number of visible differences.

Gallery

Screenshots

Renders

Worldmodel

Textures

References