Difference between revisions of "Marc/nether 01 (WC)"
John Lennon (talk | contribs) (Tag: Undo) |
m (Reverted edits by John Lennon (talk) to last revision by Uncanny) (Tag: Rollback) |
||
Line 1: | Line 1: | ||
− | + | __NOEDITSECTION__ | |
− | < | + | {{MapInfoBox |
− | + | |title1=nether_01.vmf <!-- the map name with .vmf --> | |
− | < | + | <!-- Sidebar images --> |
− | + | |image1=nether_chasm.PNG | |
− | + | <!-- Use these to show what the map is, with some sweeping shots. Leave the whole gallery for below. --> | |
− | + | <!-- Basic Info --> | |
− | + | |engine=Pre-Release Source <!-- Source Engine, Goldsrc, etc. --> | |
− | + | |game=Half-Life 2 <!-- What game is this made for?--> | |
− | < | + | |leak=[[The 2003 Leak|WC Mappack]]<!-- Leak it originated from. Provide a link to the VCC wiki page where possible.--> |
− | + | |mapdate=June 21, 2002<!-- Date of the map. If it has no static map date, or something obviously well after it was made, but N/A. --> | |
− | + | |mapversion=924 | |
− | + | <!-- More advanced info --> | |
− | + | |editor_build=2062 | |
− | + | }} | |
− | + | Gordon goes on a subterranean adventure. | |
− | + | ||
− | < | + | ==Overview== |
− | + | The player spawns in a large sewer. Armed with only a stunstick, the player crosses the sewer and reaches a lone citizen whistling in a locked-off room. | |
− | < | + | The citizen (known as Joe) recognizes the player and warns them to get away. A dramatic stinger loop begins to play as a manhack bursts into the room and chases the citizen away. |
+ | Manhacks begin to break into the area where the player is, exposing a new pathway. The player fights off manhacks as they crawl through a large sewer pipe, ending up in a large chasm. As the player enters the chasm, a stalker uses its laser to cut down a large pipe from in front of the player. The player must climb through the chasm while fending off manhacks and dodging stalker beams. | ||
+ | The map ends in a room where the player turns a lever, closing a pipe behind them and opening a pathway to a ladder. | ||
+ | |||
+ | ==Functional Notes== | ||
+ | This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2. | ||
+ | |||
+ | ==Missing Models== | ||
+ | * models/c17_male2.mdl | ||
+ | |||
+ | ==Missing Textures== | ||
+ | * METAL/METALPIPE_NETHER | ||
+ | |||
+ | ==Appearences== | ||
+ | [[Marc's_WC_folder|/marc/]] | ||
+ | |||
+ | ==Media== | ||
+ | Fixed version of nether_01 by Витой | ||
+ | |||
+ | <youtube width="640" height="480">e5Kfr9cSumI</youtube> | ||
+ | |||
+ | ==Gallery== | ||
+ | ===Hammer=== | ||
+ | <gallery widths="150" bordersize="none" spacing="small"> | ||
+ | nether_hammer.png | ||
+ | </gallery> | ||
+ | [[Category:Half-Life_Series]] | ||
+ | [[Category:WC Mappack]] | ||
+ | [[Category:2003 Leaks]] | ||
+ | [[Category:Maps]] |
Revision as of 08:55, 8 October 2021
Info | |
---|---|
Engine | Pre-Release Source |
Game | Half-Life 2 |
Leak | WC Mappack |
Map Date | June 21, 2002 |
Editor Build | 2062 |
Map Date (NET) | June 17, 2002 |
Gordon goes on a subterranean adventure.
Contents
Overview
The player spawns in a large sewer. Armed with only a stunstick, the player crosses the sewer and reaches a lone citizen whistling in a locked-off room. The citizen (known as Joe) recognizes the player and warns them to get away. A dramatic stinger loop begins to play as a manhack bursts into the room and chases the citizen away. Manhacks begin to break into the area where the player is, exposing a new pathway. The player fights off manhacks as they crawl through a large sewer pipe, ending up in a large chasm. As the player enters the chasm, a stalker uses its laser to cut down a large pipe from in front of the player. The player must climb through the chasm while fending off manhacks and dodging stalker beams. The map ends in a room where the player turns a lever, closing a pipe behind them and opening a pathway to a ladder.
Functional Notes
This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.
Missing Models
- models/c17_male2.mdl
Missing Textures
- METAL/METALPIPE_NETHER
Appearences
Media
Fixed version of nether_01 by Витой