Difference between revisions of "Marc/nether 01 (WC)"

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This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system.  Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.
 
This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system.  Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.
  
==Missing Models==
+
==Referenced Assets==
* models/c17_male2.mdl
+
===Entities===
 +
*[[ambient_generic]]
 +
*[[cycler]]
 +
*[[env_explosion]]
 +
*[[env_physexplosion]]
 +
*[[env_shake]]
 +
*[[env_sound]]
 +
*[[env_sprite]]
 +
*[[env_steam]]
 +
*[[func_brush]]
 +
*[[func_detail]]
 +
*[[func_ladder]]
 +
*[[func_physbox]]
 +
*[[info_node]]
 +
*[[info_node_air]]
 +
*[[info_player_start]]
 +
*[[infodecal]]
 +
*[[item_battery]]
 +
*[[item_healthkit]]
 +
*[[light_spot]]
 +
*[[momentary_door]]
 +
*[[momentary_rot_button]]
 +
*[[monster_generic]]
 +
*[[multi_manager]]
 +
*[[npc_maker]]
 +
*[[npc_stalker]]
 +
*[[phys_constraint]]
 +
*[[phys_convert]]
 +
*[[prop_static]]
 +
*[[scripted_sentence]]
 +
*[[scripted_sequence]]
 +
*[[scripted_target]]
 +
*[[static_prop]]
 +
*[[trigger_look]]
 +
*[[trigger_once]]
 +
*[[trigger_relay]]
 +
*[[weapon_stunstick]]
  
==Missing Textures==
+
===Materials===
* METAL/METALPIPE_NETHER
+
*[[hl2/materials/brick/brickwall001a]]
 +
*[[hl2/materials/concrete/concretewall002a]]
 +
*[[hl2/materials/concrete/concretewall038b]]
 +
*[[hl2/materials/decals/decalfont01003a]]
 +
*[[hl2/materials/decals/decalfont01007a]]
 +
*[[hl2/materials/decals/decalmetalgrate010a]]
 +
*[[hl2/materials/decals/lambdaspray_1a]]
 +
*[[hl2/materials/dev/dev_concretefloor006a]]
 +
*[[hl2/materials/dev/dev_measuregeneric01]]
 +
*[[hl2/materials/metal/metalfireescape001a]]
 +
*[[hl2/materials/metal/metalfireescape002a]]
 +
*[[hl2/materials/metal/metalfloor001a]]
 +
*[[hl2/materials/metal/metalgate001a]]
 +
*[[hl2/materials/metal/metalgrate001a]]
 +
*[[hl2/materials/metal/metalladder001a]]
 +
*[[hl2/materials/metal/metalpipe_nether]]
 +
*[[hl2/materials/metal/metalrail001a]]
 +
*[[hl2/materials/metal/metalrail003b]]
 +
*[[hl2/materials/metal/metalvent011a]]
 +
*[[hl2/materials/metal/metalwall008a]]
 +
*[[hl2/materials/nature/water_haven001a]]
 +
*[[hl2/materials/props/metalpipeendcap001a]]
 +
*[[hl2/materials/skybox/sky_wasteland02]]
 +
*[[hl2/materials/sprites/glow_test02]]
 +
*[[hl2/materials/sprites/lamphalo]]
 +
*[[hl2/materials/sprites/zerogxplode]]
 +
*[[hl2/materials/stone/stonewall036a]]
 +
*[[hl2/materials/tools/toolsblack]]
 +
*[[hl2/materials/tools/toolsclip]]
 +
*[[hl2/materials/tools/toolsorigin]]
 +
*[[hl2/materials/tools/toolsskybox]]
 +
*[[hl2/materials/tools/toolstrigger]]
  
 +
===Models===
 +
*[[hl2/models/c17_male2]]
 +
*[[hl2/models/lighting/w_cagelighton01]]
 +
*[[hl2/models/props_c17/light_industrialbell01_on]]
 +
 +
===Sounds===
 +
*[[hl2/sound/ambient/areas/roomtone/roomtone3]]
 +
*[[hl2/sound/ambient/areas/sewer/sewer1]]
 +
*[[hl2/sound/ambient/areas/sewer/sewer_air1]]
 +
*[[hl2/sound/ambient/areas/sewer/tunnel1]]
 +
*[[hl2/sound/ambient/objects/steam1]]
 +
*[[hl2/sound/ambient/objects/steam2]]
 +
*[[hl2/sound/debris/bustmetal2]]
 +
*[[hl2/sound/impact/explosions/script/exp_steam1]]
 +
*[[hl2/sound/impact/explosions/script/explosion1]]
 +
*[[hl2/sound/impact/metal/distant_drop1]]
 +
*[[hl2/sound/impact/metal/pipe_drop1]]
 +
*[[hl2/sound/impact/metal/vent_open3]]
 +
*[[hl2/sound/npc/citizen/whistle_loop]]
 +
*[[hl2/sound/scripted/misc/manhack_approach]]
 +
*[[hl2/sound/scripted/misc/metal_grind1]]
 +
*[[hl2/sound/scripted/stinger/stinger1]]
 +
*[[hl2/sound/scripted/stinger/sus_loop1]]
 
==Appearences==
 
==Appearences==
 
[[Marc's_WC_folder|/marc/]]
 
[[Marc's_WC_folder|/marc/]]
Line 44: Line 134:
 
nether_hammer.png
 
nether_hammer.png
 
</gallery>
 
</gallery>
[[Category:Half-Life_Series]]
 
 
[[Category:WC Mappack]]
 
[[Category:WC Mappack]]
[[Category:2003 Leaks]]
 
 
[[Category:Maps]]
 
[[Category:Maps]]

Latest revision as of 23:42, 28 October 2023

Marc/nether 01 (WC)
Nether chasm.PNG
Info
Engine Pre-Release Source
Game Half-Life 2
Leak WC Mappack
Map Date June 21, 2002
Editor Build 2062
Map Date (NET) June 17, 2002

Gordon goes on a subterranean adventure.

Overview

The player spawns in a large sewer. Armed with only a stunstick, the player crosses the sewer and reaches a lone citizen whistling in a locked-off room. The citizen (known as Joe) recognizes the player and warns them to get away. A dramatic stinger loop begins to play as a manhack bursts into the room and chases the citizen away. Manhacks begin to break into the area where the player is, exposing a new pathway. The player fights off manhacks as they crawl through a large sewer pipe, ending up in a large chasm. As the player enters the chasm, a stalker uses its laser to cut down a large pipe from in front of the player. The player must climb through the chasm while fending off manhacks and dodging stalker beams. The map ends in a room where the player turns a lever, closing a pipe behind them and opening a pathway to a ladder.

Functional Notes

This map heavily uses multi_manager and trigger_relay entities along with the old goldSRC i/o system. Extensive map logic rework is required to make the map function correctly both in the leak and retail HL2.

Referenced Assets

Entities

Materials

Models

Sounds

Appearences

/marc/

Media

Fixed version of nether_01 by Витой

Gallery

Hammer