Difference between revisions of "Portal 2"
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* [[F-STOP|'''''F-STOP''''']] | * [[F-STOP|'''''F-STOP''''']] | ||
− | === (2009) Experimental Era === | + | === (December 2008 - 2009) Experimental Era === |
=== (2009) Core Hub Era === | === (2009) Core Hub Era === | ||
[[Core Hub Era|'''''Core Hub Era''''']] | [[Core Hub Era|'''''Core Hub Era''''']] | ||
+ | |||
+ | Valve began development on a proper sequel to ''Portal''. | ||
==== Gameplay ==== | ==== Gameplay ==== | ||
− | The player could progress through | + | The player could progress through the game in a nonlinear fashion. |
==== Story ==== | ==== Story ==== | ||
+ | A test subject named Mel reactivates GLaDOS and attempts to repair her by retrieving personality cores. | ||
=== (2010) Multi-Core Era === | === (2010) Multi-Core Era === | ||
Line 17: | Line 20: | ||
==== Story ==== | ==== Story ==== | ||
− | === (2010) E3 Era === | + | === (June 2010 - December 2010) E3 Era === |
[[E3 Era|'''''E3 Era''''']] | [[E3 Era|'''''E3 Era''''']] | ||
+ | |||
+ | ''Portal 2'' was demonstrated at E3 2010. | ||
=== (2011) Retail Era === | === (2011) Retail Era === |
Revision as of 00:38, 8 January 2023
Contents
History
(2007-2008) Directed Design Experiments
(December 2008 - 2009) Experimental Era
(2009) Core Hub Era
Valve began development on a proper sequel to Portal.
Gameplay
The player could progress through the game in a nonlinear fashion.
Story
A test subject named Mel reactivates GLaDOS and attempts to repair her by retrieving personality cores.
(2010) Multi-Core Era
Gameplay
Story
(June 2010 - December 2010) E3 Era
Portal 2 was demonstrated at E3 2010.