Difference between revisions of "Portal 2"
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==== Story ==== | ==== Story ==== | ||
The player reactivates GLaDOS and attempts to repair her by retrieving six personality cores. | The player reactivates GLaDOS and attempts to repair her by retrieving six personality cores. | ||
+ | ===== Characters ===== | ||
+ | * GLaDOS (Carcass) | ||
+ | * Mel (early Core Hub Era) / Chell (late Core Hub Era) | ||
=== (2010) Multi-Core Era === | === (2010) Multi-Core Era === |
Revision as of 11:17, 8 January 2023
Contents
History
(2007-2008) Directed Design Experiments
(December 2008 - 2009) Experimental Era
(2009) Core Hub Era
The Core Hub Era demonstrates Valve's first attempt to create a proper follow-up to Portal after the cancellation of F-STOP. This era is named for its inclusion of a hub world that would have interconnected the game's six testing courses.
Gameplay
The player was able to progress through the testing courses in any order.
Story
The player reactivates GLaDOS and attempts to repair her by retrieving six personality cores.
Characters
- GLaDOS (Carcass)
- Mel (early Core Hub Era) / Chell (late Core Hub Era)
(2010) Multi-Core Era
Gameplay
Story
Characters
- GLaDOS
- Wheatley
- Morgan Freeman Sphere
(June 2010 - December 2010) E3 Era
Portal 2 was demonstrated at E3 2010.
Gameplay
Story
Characters
- GLaDOS
- Wheatley