Difference between revisions of "Portal 2"
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=== (2010) Multi-Core Era === | === (2010) Multi-Core Era === | ||
− | [[Multi-Core Era|'''''Multi-Core Era''''']] | + | After discarding the nonlinear progression that was being developed during the Core Hub Era, ''Portal 2'' transitioned to a new era known as the [[Multi-Core Era|'''''Multi-Core Era''''']]. |
==== Gameplay ==== | ==== Gameplay ==== | ||
==== Story ==== | ==== Story ==== | ||
+ | Wheatley is killed off by GLaDOS after her reactivation. | ||
===== Characters ===== | ===== Characters ===== | ||
* GLaDOS | * GLaDOS |
Revision as of 02:53, 10 January 2023
Contents
History
(2007-2008) Directed Design Experiments
(December 2008 - 2009) Experimental Era
(2009) Core Hub Era
The Core Hub Era demonstrates Valve's first attempt to create a proper follow-up to Portal after the cancellation of F-STOP. This era is named for its inclusion of a hub world that would have interconnected the game's six testing courses.
Gameplay
The player was able to progress through the testing courses in any order.
Story
The player reactivates GLaDOS and attempts to repair her by retrieving six personality cores.
Characters
- GLaDOS (Carcass)
- Mel (early Core Hub Era) / Chell (late Core Hub Era)
(2010) Multi-Core Era
After discarding the nonlinear progression that was being developed during the Core Hub Era, Portal 2 transitioned to a new era known as the Multi-Core Era.
Gameplay
Story
Wheatley is killed off by GLaDOS after her reactivation.
Characters
- GLaDOS
- Wheatley
- Morgan Freeman Sphere
(June 2010 - October 2010) E3 Era
Portal 2 was demonstrated at E3 2010.
Gameplay
Story
Portal 2 did not have a proper ending during this era.
Characters
- GLaDOS
- Wheatley
- Chell