Difference between revisions of "Portal 2"

From Valve Cut Content
Jump to: navigation, search
Line 7: Line 7:
  
 
=== (December 2008 - 2009) Experimental Era ===
 
=== (December 2008 - 2009) Experimental Era ===
 +
The [[Experimental Era|'''''Experimental Era''''']] follows Valve's failed attempt to transform ''F-STOP'' into a sequel to ''Portal'' and marks a complete restart of ''Portal 2'''s development. This era is named for the variety of gameplay experiments and new features that came about during this stage of development. Some of the new game mechanics that were introduced during this era include gels, lasers, light bridges, jump pads, and excursion funnels.
  
 
=== (2009) Core Hub Era ===
 
=== (2009) Core Hub Era ===
The [[Core Hub Era|'''''Core Hub Era''''']] demonstrates Valve's first attempt to create a proper follow-up to ''Portal'' after the cancellation of ''F-STOP''. This era is named for its inclusion of a hub world that would have interconnected the game's six testing courses.
+
The [[Core Hub Era|'''''Core Hub Era''''']] demonstrates Valve's first attempt to create a proper follow-up to ''Portal'' after the cancellation of ''F-STOP''. This era is named for its inclusion of a hub world that interconnected the game's six testing courses and allowed the player to progress through the game in a nonlinear manner. Valve later scrapped the hub world in favor of a more linear experience.
 
[[File:Portal2 corehub fhours.jpg|thumb|200px|A screenshot of the Core Hub and the Morgan Freeman Sphere.]]
 
[[File:Portal2 corehub fhours.jpg|thumb|200px|A screenshot of the Core Hub and the Morgan Freeman Sphere.]]
==== Gameplay ====
 
The player was able to progress through the testing courses in any order.
 
 
==== Story ====
 
==== Story ====
 
The player reactivates GLaDOS and attempts to repair her by retrieving six personality cores. The ending of this iteration of Portal 2 is unknown.
 
The player reactivates GLaDOS and attempts to repair her by retrieving six personality cores. The ending of this iteration of Portal 2 is unknown.
Line 25: Line 24:
 
=== (2010) Multi-Core Era ===
 
=== (2010) Multi-Core Era ===
 
After discarding the nonlinear progression that was being developed during the Core Hub Era, ''Portal 2'' transitioned to a new era known as the [[Multi-Core Era|'''''Multi-Core Era''''']].
 
After discarding the nonlinear progression that was being developed during the Core Hub Era, ''Portal 2'' transitioned to a new era known as the [[Multi-Core Era|'''''Multi-Core Era''''']].
==== Gameplay ====
 
 
==== Story ====
 
==== Story ====
 
Wheatley is killed off by GLaDOS after her reactivation.
 
Wheatley is killed off by GLaDOS after her reactivation.
Line 38: Line 36:
  
 
''Portal 2'' was demonstrated at E3 2010.
 
''Portal 2'' was demonstrated at E3 2010.
==== Gameplay ====
 
 
==== Story ====
 
==== Story ====
 
Portal 2 did not have a proper ending during this era.
 
Portal 2 did not have a proper ending during this era.
Line 57: Line 54:
  
 
==== Morgan Freeman Sphere ====
 
==== Morgan Freeman Sphere ====
The '''Morgan Freeman Sphere'''
 
  
 
==== Paranoid Sphere ====
 
==== Paranoid Sphere ====
 
The '''Paranoid Sphere''' was a personality core that was, as its name suggests, very paranoid. Its location during the ''Core Hub Era'' was on a pedestal inside a room that was protected by several turrets. When stood on its pedestal, the Paranoid Sphere would be boastful and brag about defeating intruders who attempted to enter its room. However, when taken off its pedestal by the player, the Paranoid Sphere would become very annoyed and threaten to "go mental".
 
The '''Paranoid Sphere''' was a personality core that was, as its name suggests, very paranoid. Its location during the ''Core Hub Era'' was on a pedestal inside a room that was protected by several turrets. When stood on its pedestal, the Paranoid Sphere would be boastful and brag about defeating intruders who attempted to enter its room. However, when taken off its pedestal by the player, the Paranoid Sphere would become very annoyed and threaten to "go mental".
 +
 +
=== Gamemodes ===
 +
==== Futbol ====
 +
 +
=== Mechanics ===
 +
==== Adhesion Gel ====
 +
==== Reflection Gel ====
 +
==== Pneumatic Diversity Vent ====
 +
==== Hover Turret ====
  
 
[[Category:Portal 2]]
 
[[Category:Portal 2]]

Revision as of 04:53, 12 September 2023

History

(2007-2008) F-STOP

F-STOP

Gameplay

Story

Characters

(December 2008 - 2009) Experimental Era

The Experimental Era follows Valve's failed attempt to transform F-STOP into a sequel to Portal and marks a complete restart of Portal 2's development. This era is named for the variety of gameplay experiments and new features that came about during this stage of development. Some of the new game mechanics that were introduced during this era include gels, lasers, light bridges, jump pads, and excursion funnels.

(2009) Core Hub Era

The Core Hub Era demonstrates Valve's first attempt to create a proper follow-up to Portal after the cancellation of F-STOP. This era is named for its inclusion of a hub world that interconnected the game's six testing courses and allowed the player to progress through the game in a nonlinear manner. Valve later scrapped the hub world in favor of a more linear experience.

A screenshot of the Core Hub and the Morgan Freeman Sphere.

Story

The player reactivates GLaDOS and attempts to repair her by retrieving six personality cores. The ending of this iteration of Portal 2 is unknown.

Characters
  • GLaDOS (Carcass)
  • Mel (early Core Hub Era) / Chell (late Core Hub Era)
  • Aquarium Sphere
  • Paranoid Sphere (early) / Morgan Freeman Sphere (late)
  • Pendleton
  • Quint Sphere

(2010) Multi-Core Era

After discarding the nonlinear progression that was being developed during the Core Hub Era, Portal 2 transitioned to a new era known as the Multi-Core Era.

Story

Wheatley is killed off by GLaDOS after her reactivation.

Characters
  • GLaDOS
  • Wheatley
  • Aquarium Sphere
  • Morgan Freeman Sphere

(June 2010 - October 2010) E3 Era

E3 Era

Portal 2 was demonstrated at E3 2010.

Story

Portal 2 did not have a proper ending during this era.

Characters
  • GLaDOS
  • Wheatley
  • Chell

(2011) Retail Era

Retail Era

Unused Content

Characters

Aquarium Sphere

The Aquarium Sphere was a personality core that was extremely fixated on aquariums. It was directly inspired by a commercial for the Oregon Coast Aquarium. It was replaced by the Space Core.

A map from the singleplayer campaign in retail Portal 2 suggests that the Aquarium Sphere was in the game until a very late point of development. The map sp_a4_jump_polarity contains an unused logic_relay that is meant to play a sequence that involves a brief appearance of the Aquarium Sphere. Decompiling and editing the map to trigger the logic_relay does not fully restore the sequence because some of the relevant entities have been deleted.

Morgan Freeman Sphere

Paranoid Sphere

The Paranoid Sphere was a personality core that was, as its name suggests, very paranoid. Its location during the Core Hub Era was on a pedestal inside a room that was protected by several turrets. When stood on its pedestal, the Paranoid Sphere would be boastful and brag about defeating intruders who attempted to enter its room. However, when taken off its pedestal by the player, the Paranoid Sphere would become very annoyed and threaten to "go mental".

Gamemodes

Futbol

Mechanics

Adhesion Gel

Reflection Gel

Pneumatic Diversity Vent

Hover Turret