Difference between revisions of "Portal 2"

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== History ==
 
== History ==
=== (2007-2008) F-STOP ===
+
=== (November 2007 - February 2008) Directed Design Experiments ===
[[F-STOP|'''''F-STOP''''']]
+
[[:Category:Directed_design_experiments|'''Directed Design Experiments''']]
 +
 
 +
=== (March 2008 - August 2008) F-STOP ===
 +
[[F-STOP|'''F-STOP''']]
 +
* Period where ''F-STOP'' was actively being worked on as ''Portal 2''
 
==== Gameplay ====
 
==== Gameplay ====
 
==== Story ====
 
==== Story ====
 +
* Portal prequel
 
===== Characters =====
 
===== Characters =====
 +
* Cave Johnson
  
=== (December 2008 - 2009) Experimental Era ===
+
=== (January 2009 - January 2009) Experimental Era ===
 +
The [[Experimental Era|'''Experimental Era''']] follows Valve's failed attempt to transform ''F-STOP'' into a sequel to ''Portal'' and marks a complete restart of ''Portal 2'''s development. This era is named for the variety of gameplay experiments and new features that came about during this stage of development.
  
=== (2009) Core Hub Era ===
+
Some of the features that were added to ''Portal 2'' during this era, such as light bridges and excursion funnels, were leftovers from ''Portal'''s late development.<ref>Faliszek, Chet & Wolpaw, Erik (2012). ''Portal 2: Making a Sequel to a Game That Doesn't Need One''. Game Developers Conference. "Add Back: Portals".</ref>
The [[Core Hub Era|'''''Core Hub Era''''']] demonstrates Valve's first attempt to create a proper follow-up to ''Portal'' after the cancellation of ''F-STOP''. This era is named for its inclusion of a hub world that would have interconnected the game's six testing courses.
+
* Portals return
 +
* GLaDOS returns
 +
==== Gameplay ====
 +
* John Guthrie's idea: Glass football that exploded when it hit the ground<ref>Keighley, Geoff (2011). ''The Final Hours of Portal 2''. "Chapter 6: The Aha Moment". p. 2.</ref>
 +
 
 +
=== (January 2009 - Late 2009) Core Hub Era ===
 +
The [[Core Hub Era|'''Core Hub Era''']] demonstrates Valve's first attempt to create a proper follow-up to ''Portal'' after the cancellation of ''F-STOP''. This era is named for its inclusion of a hub world that interconnected the game's testing courses. Initially, the player could complete the testing courses in any order,<ref>DidYouKnowGaming (2022). [https://www.youtube.com/watch?v=7c1UQrWVcME|"Portal 2's Cut Content (Exclusive)"]. Youtube.</ref> but the hub was later reworked to require that the courses be completed in a specific order.
 
[[File:Portal2 corehub fhours.jpg|thumb|200px|A screenshot of the Core Hub and the Morgan Freeman Sphere.]]
 
[[File:Portal2 corehub fhours.jpg|thumb|200px|A screenshot of the Core Hub and the Morgan Freeman Sphere.]]
==== Gameplay ====
 
The player was able to progress through the testing courses in any order.
 
 
==== Story ====
 
==== Story ====
 
The player reactivates GLaDOS and attempts to repair her by retrieving six personality cores. The ending of this iteration of Portal 2 is unknown.
 
The player reactivates GLaDOS and attempts to repair her by retrieving six personality cores. The ending of this iteration of Portal 2 is unknown.
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* GLaDOS (Carcass)
 
* GLaDOS (Carcass)
 
* Mel (early Core Hub Era) / Chell (late Core Hub Era)
 
* Mel (early Core Hub Era) / Chell (late Core Hub Era)
* Aquarium Sphere
+
* [[#Aquarium Sphere|Aquarium Sphere]]
* Paranoid Sphere (early) / Morgan Freeman Sphere (late)
+
* [[#Paranoid Sphere|Paranoid Sphere]] (early) / [[#Morgan Freeman Sphere|Morgan Freeman Sphere]] (late)
* Pendleton
+
* Pendleton (?)
 
* Quint Sphere
 
* Quint Sphere
  
=== (2010) Multi-Core Era ===
+
=== (Late 2009 - May 2010) Multi-Core Era ===
After discarding the nonlinear progression that was being developed during the Core Hub Era, ''Portal 2'' transitioned to a new era known as the [[Multi-Core Era|'''''Multi-Core Era''''']].
+
The start of the [[Multi-Core Era|'''Multi-Core Era''']] is marked by the reworks that downplayed the personality cores and made the game more linear. ''Portal 2'' was also announced during this era in March 2010.
==== Gameplay ====
 
 
==== Story ====
 
==== Story ====
Wheatley is killed off by GLaDOS after her reactivation.
+
Chell is awakened from a simulation of a hotel room by Wheatley.<ref name="commentary" />
 +
 
 +
Wheatley is killed off by GLaDOS after her reactivation. ''Portal 2'' did not have a proper ending during this era.
 
===== Characters =====
 
===== Characters =====
 
* GLaDOS
 
* GLaDOS
 
* Wheatley
 
* Wheatley
 +
* Aquarium Sphere
 
* Morgan Freeman Sphere
 
* Morgan Freeman Sphere
 +
* Pendleton
  
=== (June 2010 - October 2010) E3 Era ===
+
=== (May 2010 - February 2011) E3 Era ===
[[E3 Era|'''''E3 Era''''']]
+
The [[E3 Era|'''E3 Era''']] is characterized by ''Portal 2'''s reveal at [https://en.wikipedia.org/wiki/E3_2010 E3 2010].
 
+
* Co-op started development in May 2010
''Portal 2'' was demonstrated at E3 2010.
+
* Valve decides that ''Portal 2'''s story still needs work in October 2010
==== Gameplay ====
 
 
==== Story ====
 
==== Story ====
Portal 2 did not have a proper ending during this era.
 
 
===== Characters =====
 
===== Characters =====
 
* GLaDOS
 
* GLaDOS
 
* Wheatley
 
* Wheatley
 
* Chell
 
* Chell
 +
* Aquarium Sphere
 +
 +
=== (Feburary 2011 - April 2011) Retail Era ===
 +
[[Retail Era (Portal 2)|'''Retail Era''']]
 +
* Finalization and release
 +
 +
== Unused Content ==
 +
=== Characters ===
 +
==== Pendleton ====
 +
==== Aquarium Sphere ====
 +
The '''Aquarium Sphere''' was a personality core that was extremely fixated on aquariums. It was based on a [https://www.youtube.com/watch?v=JpFNKyeckZc commercial for the Oregon Coast Aquarium], which became an inside joke among Valve's employees. It was replaced by the Space Core.
 +
 +
A map from the singleplayer campaign in retail ''Portal 2'' suggests that the Aquarium Sphere was in the game until a very late point of development. The map <code>sp_a4_jump_polarity</code> contains an unused <code>logic_relay</code> that is meant to play a sequence that involves a brief appearance of the Aquarium Sphere. Decompiling and editing the map to trigger the <code>logic_relay</code> does not fully restore the sequence because some of the relevant entities have been deleted.
 +
==== Paranoid Sphere ====
 +
The '''Paranoid Sphere''' was a personality core that was, as its name suggests, very paranoid. Its location during the ''Core Hub Era'' was on a pedestal inside a room that was protected by several turrets. When stood on its pedestal, the Paranoid Sphere would be boastful and brag about defeating intruders who attempted to enter its room. However, when taken off its pedestal by the player, the Paranoid Sphere would become very annoyed and threaten to "go mental".
 +
==== Morgan Freeman Sphere ====
 +
==== Quint Sphere ====
 +
 +
=== Gamemodes ===
 +
==== Futbol ====
 +
 +
=== Mechanics ===
 +
==== Adhesion Gel ====
 +
==== Reflection Gel ====
 +
==== Pneumatic Diversity Vent ====
 +
==== Hover Turret ====
  
=== (2011) Retail Era ===
+
== References ==
[[Retail Era (Portal 2)|'''''Retail Era''''']]
+
<references>
 +
<ref name="commentary">Portal 2 Developer Commentary</ref>
 +
</references>
  
 
[[Category:Portal 2]]
 
[[Category:Portal 2]]

Latest revision as of 06:03, 19 September 2023

History

(November 2007 - February 2008) Directed Design Experiments

Directed Design Experiments

(March 2008 - August 2008) F-STOP

F-STOP

  • Period where F-STOP was actively being worked on as Portal 2

Gameplay

Story

  • Portal prequel
Characters
  • Cave Johnson

(January 2009 - January 2009) Experimental Era

The Experimental Era follows Valve's failed attempt to transform F-STOP into a sequel to Portal and marks a complete restart of Portal 2's development. This era is named for the variety of gameplay experiments and new features that came about during this stage of development.

Some of the features that were added to Portal 2 during this era, such as light bridges and excursion funnels, were leftovers from Portal's late development.[1]

  • Portals return
  • GLaDOS returns

Gameplay

  • John Guthrie's idea: Glass football that exploded when it hit the ground[2]

(January 2009 - Late 2009) Core Hub Era

The Core Hub Era demonstrates Valve's first attempt to create a proper follow-up to Portal after the cancellation of F-STOP. This era is named for its inclusion of a hub world that interconnected the game's testing courses. Initially, the player could complete the testing courses in any order,[3] but the hub was later reworked to require that the courses be completed in a specific order.

A screenshot of the Core Hub and the Morgan Freeman Sphere.

Story

The player reactivates GLaDOS and attempts to repair her by retrieving six personality cores. The ending of this iteration of Portal 2 is unknown.

Characters

(Late 2009 - May 2010) Multi-Core Era

The start of the Multi-Core Era is marked by the reworks that downplayed the personality cores and made the game more linear. Portal 2 was also announced during this era in March 2010.

Story

Chell is awakened from a simulation of a hotel room by Wheatley.[4]

Wheatley is killed off by GLaDOS after her reactivation. Portal 2 did not have a proper ending during this era.

Characters
  • GLaDOS
  • Wheatley
  • Aquarium Sphere
  • Morgan Freeman Sphere
  • Pendleton

(May 2010 - February 2011) E3 Era

The E3 Era is characterized by Portal 2's reveal at E3 2010.

  • Co-op started development in May 2010
  • Valve decides that Portal 2's story still needs work in October 2010

Story

Characters
  • GLaDOS
  • Wheatley
  • Chell
  • Aquarium Sphere

(Feburary 2011 - April 2011) Retail Era

Retail Era

  • Finalization and release

Unused Content

Characters

Pendleton

Aquarium Sphere

The Aquarium Sphere was a personality core that was extremely fixated on aquariums. It was based on a commercial for the Oregon Coast Aquarium, which became an inside joke among Valve's employees. It was replaced by the Space Core.

A map from the singleplayer campaign in retail Portal 2 suggests that the Aquarium Sphere was in the game until a very late point of development. The map sp_a4_jump_polarity contains an unused logic_relay that is meant to play a sequence that involves a brief appearance of the Aquarium Sphere. Decompiling and editing the map to trigger the logic_relay does not fully restore the sequence because some of the relevant entities have been deleted.

Paranoid Sphere

The Paranoid Sphere was a personality core that was, as its name suggests, very paranoid. Its location during the Core Hub Era was on a pedestal inside a room that was protected by several turrets. When stood on its pedestal, the Paranoid Sphere would be boastful and brag about defeating intruders who attempted to enter its room. However, when taken off its pedestal by the player, the Paranoid Sphere would become very annoyed and threaten to "go mental".

Morgan Freeman Sphere

Quint Sphere

Gamemodes

Futbol

Mechanics

Adhesion Gel

Reflection Gel

Pneumatic Diversity Vent

Hover Turret

References

  1. Faliszek, Chet & Wolpaw, Erik (2012). Portal 2: Making a Sequel to a Game That Doesn't Need One. Game Developers Conference. "Add Back: Portals".
  2. Keighley, Geoff (2011). The Final Hours of Portal 2. "Chapter 6: The Aha Moment". p. 2.
  3. DidYouKnowGaming (2022). "Portal 2's Cut Content (Exclusive)". Youtube.
  4. Portal 2 Developer Commentary