Difference between revisions of "Scientist (Evolution)"

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毛泽东(1893年12月26日-1976年9月9日),字润之,湖南湘潭人[1]:3813。笔名子任,曾化名李德胜。中华民国大陆时期、中国共产党和中华人民共和国的重要政治家、军事家、战略家、外交家和诗人。自1945年中共七届一中全会出任中国共产党中央委员会主席至1976年逝世,是中华人民共和国历史上的第一代最高领导人[2]。
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Our favorite Black Mesa Science Team had gone through many iterations until the looked like we see them today, going from frightened, nervous wrecks to the somewhat goofy looking they are today. Let's explore how they changed over the years.
  
毛泽东出生于湖南湘潭韶山冲,幼年进入私塾读书,也务过农。1918年毕业于湖南省立第一师范学校。1921年参与建立中国共产党,后参与第一次国共合作。1927年-1949年间,参与第一次国共内战、第二次国共合作、抗日战争、第二次国共内战,并扮演重要角色。1945年中国共产党第七次全国代表大会后出任中央委员会主席和中央军事委员会主席,成为党的最高领导人。1949年出任中华人民共和国中央人民政府主席,1954年至1959年转为担任中华人民共和国主席。曾先后兼任人民革命军事委员会主席、国防委员会主席、中国人民政治协商会议全国委员会主席暨名誉主席等职。
 
  
毛泽东是中国共产党创始人之一,中国人民解放军和中华人民共和国的主要缔造者和领导人,其终身担任中国共产党中央委员会主席、中国共产党中央军事委员会主席,被尊称为毛泽东主席、毛主席。在经济社会等方面,毛泽东于1949年起逐渐推行计划经济[3],1950年起推进了扫盲运动,1953年起推动社会主义改造和工业化,1954年主导制定了第一部《中华人民共和国宪法》,1958年提出开展“两弹一星”工程;毛泽东时代的中国人口总数由5亿多增长到9亿多,人口生育率高于世界平均水平、人口死亡率呈波动式下降[4][5],期间中国政府并未严格实行计划生育、曾一度鼓励生育[6][7]。与此同时,在政治文化等方面,1949年至1976年间,毛泽东主导或发动了土地改革运动、镇压反革命运动、三反五反运动、肃反运动、反右运动、大跃进、人民公社、四清运动、文化大革命等一系列政治和社会运动,中国国民经济及科教学术受到巨大冲击[8][9][10][11][12],中华传统文化及道德沦亡[13][14][15][16][17],民主、法制及宪政遭到严重破坏[12][18][19][20][21],据各方估计造成了数千万中国人的非正常死亡[22][23][24][25][26][27][28][29],亦有数千万中国人受到批斗和迫害[30][31][32][33][34]。
 
  
1976年9月9日,毛泽东在北京病逝,终年83岁,遗体安放在毛主席纪念堂至今。世界各地对毛泽东的評價历来褒貶不一、充满争议,而毛泽东时代的朝鲜战争、中苏交恶、越南战争、中美破冰、红色高棉夺权等也是冷战期间世界各国博弈的显现。中国共产党、中华人民共和国官方将毛泽东定位为党和国家的缔造者以及党和国家第一代领导集体的核心,毛泽东思想被列为中国共产党的主要指导思想之一。支持者认为毛泽东在中国工业化、反对帝国主义和霸权主义的运动中作出了重要贡献,降低了中国人口的文盲率,并促进了中国妇女地位的提升[35][36][37][38];反对者则批评毛泽东的独裁、极权和推行个人崇拜,谴责毛泽东时代的诸多运动造成了大量人员和财产损失、文物古迹的损毁以及给中国社会带来的浩劫和精神创伤
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== Version 1: Pre 0.52 Alpha == <!-- The bloody, scarING ones used during the barney argument in the techdemo map in the 0.52 Alpha  -->
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[[File:Scientist-blackeyes.jpg|thumb|200px|left]]
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The first version of the scientist, found in a magazine which had Half-Life preview images, which bares familiarity to the one found in the 0.52 Alpha, the only differences being the stance and the head model, this version of the scientist is hunched over and its head model (known by fans as the Mad Scientist) has black glasses and a scar across his forehead. This model still exist in the alpha 0.52, as cine-scientist.mdl. This model is only used once in the <code>techdemo.bsp</code> map, where it is seen arguing with a [[Black Mesa Security Guard (Evolution)|Security Guard]], only to be eaten by a Panthereye.
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<gallery>
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File:Bullchicken chase.jpg
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File:Panthereye attack.jpg
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</gallery>
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===Texture Gallery===
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<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
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Sci35_Face.png
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Sci35_Glass1-L.png
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</gallery>
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== Version 2: 0.52 Alpha == <!-- The one's found in the 0.52 Alpha files -->
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[[File:The_alpha_team.jpg|thumb|200px|right|The 3 Scientists present in the 0.52 Alpha]]
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These models are found in the released Half-Life 0.52 Alpha. They sport similar textures as the previous model, including a white lab coat, a gray shirt, blue pants, and a blue and purple tie, all with stains on them. The first head submodel, dubbed Walter, has big cartoonish glasses, a permanently scared expression, and is bald except for hair on the sides of his head. The Einstein has neutral expression and is based off of the real life scientist Albert Einstein. The Egon scientist has ginger hair and a permanently shocked expression. He was based off of “Egon Spengler” from “The Real Ghostbusters” cartoon. Both Einstein and Egon have different color skin than the body. Despite what it may look like, these models have no moving mouth.
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<gallery>
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Sci crates2.jpg
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</gallery>
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===Texture Gallery===
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<gallery hideaddbutton=true widths="120" orientation="none" spacing="small" position="center" bordersize="none" captionsize="small" >
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alphasci_EFace1.png
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alphasci_Foot_btm1.png
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alphasci_Foot_L.png
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alphasci_Foot_R.png
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alphasci_GlassTrim1.png
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alphasci_Hair_Bck.png
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alphasci_Hair_Lft.png
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alphasci_HairSide1.png
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alphasci_Hd_Bck1.png
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alphasci_Hd_BNeck1.png
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alphasci_Hd_Lft1.png
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alphasci_Hnd-Bsd1.png
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alphasci_Hnd-Knc1.png
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alphasci_Hnd-Plm1.png
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alphasci_Hnd-Top1.png
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alphasci_Hnd-Tsd1.png
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alphasci_Neck_Bck1.png
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alphasci_Neck_Fnt1.png
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alphasci_NewFace1.png
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alphasci_NewGlasses1.png
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alphasci_NewTeeth1.png
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alphasci_Nostrils1.png
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alphasci_Pants_Tip1.png
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alphasci_Pnts-fnt.png
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alphasci_QBrow1.png
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alphasci_QFace1.png
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alphasci_QHair_Back1.png
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alphasci_QHair_Side1.png
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alphasci_QHd_Lft1.png
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alphasci_QHd_Right1.png
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alphasci_Roof-M1.png
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alphasci_Sleeve_Tp.png
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alphasci_Stache1.png
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alphasci_Torso-Bk.png
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alphasci_Torso-Fnt.png
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alphasci_Tounge1.png
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alphasci_Uvula1.png
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alphasci_XBack_Of_Neck1.png
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alphasci_XHair_Back1.png
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alphasci_XHd_Lft2.png
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alphasci_XHd_Rgt2.png
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alphasci_XTeeth1.png
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</gallery>
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== Version 3: Post-Alpha == <!-- No blood, scared -->
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[[File:Control einstein.png|thumb|200px|left]]
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This scientist is a reskin of the Alpha 0.52 scientist, replacing the blue pants with white ones and replacing the bloody and dirty coat textures with cleaner, brighter ones. This scientist still has some grime left over, however, as the back texture has a light remnant of a blood splat from the alpha textures. It used the idle animations from the alpha model, but had new animations for walking. This scientist version marks the first scientist to have skin groups for corpses. There’s code leftover for it and textures for hurt skins based on the retail textures, implying this was a feature kept for every scientist iteration after this one up until the games release, when it was cut. Something to note is that the Egon head was retextured into an early version of the Luther head for E3 1998, and appears in a few screenshots from that time. At one point, valve was experimenting with designs for this version, leading to a few screenshots featuring these scientist with lambdas on their backs.
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<gallery>
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File:0009-beatup.JPG|Scientists getting beaten by a HECU grunt.
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File:Barney cpr.jpg|Early Luther Scientist gives CPR to a Security Guard.
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File:Deadsci.jpeg|screenshot of a dead scientist in “We’ve got hostiles”, displaying the skin for corpses
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File:Deadsci1.jpeg|Ditto, datacore
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File:Freezer_bullchicken.jpg|Ditto, with Barney in the freezer in office complex
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File:Deadsci2.png| Dead scientist from the worldcraft entity guide
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File:Typingsci.png|Ditto, typing in chair
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File:Lambdasci.jpeg| screenshot of scientist buying soda with lambda design on his back.
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</gallery>
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== Version 4: Sci2/Concept Art==
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[[File:MaxLeak Scie2 FRONT.png|thumb|200px|left|The mesh found in the Max files]]
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One of the later versions of the scientist, this concept art by Chuck Jones has clothing different from any of the scientist models before or after, resembling more of a sci-fi suit than a lab coat. The version in the concept art has round pitch-black glasses, a blue suit, a syringe, and black gloves, both of which survived in the next version. Interestingly, we don’t have any screenshots of the model using this design, but we have multiple screenshots of the zombie version. This scientist was the Sci2 scientist, due to slicks textures being referred to as sci2 and this model appearing in any animation marked as sci2 in the max files. This scientist was around the time they implemented healing and fear AI, due to the animations for both features being named with the sci2 prefix in the 2016 leak of the scientist source files. The mesh for this variant was finally found in the [[2024 HL1 MaxFile Leak]].
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<gallery>
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File:Scientist concept.jpg| Chuck Jones's concept art for the Scientist
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File:MaxLeak Scie2 BACK.png| The back view of the mesh found in the Max files
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File:ZOM2_Face1.png| Texture from zombie version of this model, reused for the retail model.
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File:Zom_wc.png| Image of zombie version of this model from the worldcraft entity guide.
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File:Zom2.jpeg| Ditto, in game
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File: Barney_dead_zombie.jpg|Ditto, dead
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</gallery>
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== Version 5: Raising The Bar == <!-- Raising the Bar Render -->
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[[File:RTB SCIENTIST RAWSCAN.png|thumb|300px|left]]
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This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with it's textures. This model used "SCI2" animations, as even the retail model still uses them (though they were reanimated), and still has the alpha (SCI2) pose on most animations. This model was featured in a Black Mesa advertisement seen in the final game. The scientist appears to be broader, being a bit more top heavy with darker shading. His textures were used for the Zombie in the retail game. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. Einstein's face from this era (an alpha face hybrid) was seen after the removal of the gloves, on a pre-release screenshot, where he's laying dead on a table. Slick has an appearence only on one screenshot, laying dead near an Alien Grunt.
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An earlier mesh for the Slick variant of this scientist has been found as of Tuesday, October 4th 2022, in the revision history for the Multiplayer Scientist model. However, only the first version (referred to by community as "mini-SDK") has it, due to valve cleaning up the max files for the later release. The ingame model for this variant with all head variants was found in the [[2024 HL1 MaxFile Leak]] on April 9th 2024. Neither the SDK or the Maxfile leak contained the textures. Interestingly, the Walter version of this model that has been found is not the version used in game, and is presumably the one used for the promotional render.
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<gallery>
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File:beta-scientist-scene.png|Scientist standing idly by in a rocket silo.
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File:C1A0_FLIPSIGN6.png|The Black Mesa Advertisement texture.
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File:Early Agrunt and scientists.jpg|Early Alien Grunt and Scientist in Datacore
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File:Scientist_with_gloves.png|Model, as seen in the worldcraft entity guide
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File:RTB_sci_mesh.jpeg|The promotional mesh for this scientist, with the player skeleton.
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</gallery>
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== Version 6: Retail Scientist == <!-- Retail Sci -->
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This version of the Scientist is seen in the retail release of Half-Life. He has since lost the black gloves of the previous variant, and is less top-heavy. The eyes visible on the Glasses variant's, well, glasses, are not as prominent as they once were. These scientist have new animations with a different idle position and walking. They appear to use many things from the SCI2 scientist, including old UVs, some of the textures and animations (for example: flinch and unused panic animations). All their faces were reworked and their suits have less heavy shading compared to the previous version.
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<gallery>
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File:sci1.jpg|Walter/Glasses Variant.
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File:sci2.jpg|Einstein Variant.
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File:sci3.jpg|Luther Variant.
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File:sci4.jpg|Slick Variant.
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File:dmsci1.jpg|Deathmatch Walter.
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File:dmsci2.jpg|High-Quality Deathmatch Walter.
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</gallery>
 +
 
 +
 
 +
 
 +
[[Category:Half-Life_1]] [[Category:Evolution]]

Latest revision as of 18:13, 16 April 2024

Our favorite Black Mesa Science Team had gone through many iterations until the looked like we see them today, going from frightened, nervous wrecks to the somewhat goofy looking they are today. Let's explore how they changed over the years.



Version 1: Pre 0.52 Alpha

Scientist-blackeyes.jpg

The first version of the scientist, found in a magazine which had Half-Life preview images, which bares familiarity to the one found in the 0.52 Alpha, the only differences being the stance and the head model, this version of the scientist is hunched over and its head model (known by fans as the Mad Scientist) has black glasses and a scar across his forehead. This model still exist in the alpha 0.52, as cine-scientist.mdl. This model is only used once in the techdemo.bsp map, where it is seen arguing with a Security Guard, only to be eaten by a Panthereye.

Texture Gallery

Version 2: 0.52 Alpha

The 3 Scientists present in the 0.52 Alpha

These models are found in the released Half-Life 0.52 Alpha. They sport similar textures as the previous model, including a white lab coat, a gray shirt, blue pants, and a blue and purple tie, all with stains on them. The first head submodel, dubbed Walter, has big cartoonish glasses, a permanently scared expression, and is bald except for hair on the sides of his head. The Einstein has neutral expression and is based off of the real life scientist Albert Einstein. The Egon scientist has ginger hair and a permanently shocked expression. He was based off of “Egon Spengler” from “The Real Ghostbusters” cartoon. Both Einstein and Egon have different color skin than the body. Despite what it may look like, these models have no moving mouth.


Texture Gallery

Version 3: Post-Alpha

Control einstein.png

This scientist is a reskin of the Alpha 0.52 scientist, replacing the blue pants with white ones and replacing the bloody and dirty coat textures with cleaner, brighter ones. This scientist still has some grime left over, however, as the back texture has a light remnant of a blood splat from the alpha textures. It used the idle animations from the alpha model, but had new animations for walking. This scientist version marks the first scientist to have skin groups for corpses. There’s code leftover for it and textures for hurt skins based on the retail textures, implying this was a feature kept for every scientist iteration after this one up until the games release, when it was cut. Something to note is that the Egon head was retextured into an early version of the Luther head for E3 1998, and appears in a few screenshots from that time. At one point, valve was experimenting with designs for this version, leading to a few screenshots featuring these scientist with lambdas on their backs.


Version 4: Sci2/Concept Art

The mesh found in the Max files

One of the later versions of the scientist, this concept art by Chuck Jones has clothing different from any of the scientist models before or after, resembling more of a sci-fi suit than a lab coat. The version in the concept art has round pitch-black glasses, a blue suit, a syringe, and black gloves, both of which survived in the next version. Interestingly, we don’t have any screenshots of the model using this design, but we have multiple screenshots of the zombie version. This scientist was the Sci2 scientist, due to slicks textures being referred to as sci2 and this model appearing in any animation marked as sci2 in the max files. This scientist was around the time they implemented healing and fear AI, due to the animations for both features being named with the sci2 prefix in the 2016 leak of the scientist source files. The mesh for this variant was finally found in the 2024 HL1 MaxFile Leak.




Version 5: Raising The Bar

RTB SCIENTIST RAWSCAN.png

This version of the scientist appeared in the Raising the Bar book as well as a few screenshots. The render is from Chuck Jones, as it matches his style and he made the model (insert email here). The whole body has been overhauled with and now has a blue shirt, black gloves, a red & blue striped tie, and the glasses now have the detail of the scientist’s eyes being visible. Retail's Deathmatch Highpoly Submodel of the scientist is based off of this model, along with it's textures. This model used "SCI2" animations, as even the retail model still uses them (though they were reanimated), and still has the alpha (SCI2) pose on most animations. This model was featured in a Black Mesa advertisement seen in the final game. The scientist appears to be broader, being a bit more top heavy with darker shading. His textures were used for the Zombie in the retail game. This scientist has all 4 head submodels now, though their textures were quite different. Luther appears to be darker and a bit redder. Einstein's face from this era (an alpha face hybrid) was seen after the removal of the gloves, on a pre-release screenshot, where he's laying dead on a table. Slick has an appearence only on one screenshot, laying dead near an Alien Grunt.


An earlier mesh for the Slick variant of this scientist has been found as of Tuesday, October 4th 2022, in the revision history for the Multiplayer Scientist model. However, only the first version (referred to by community as "mini-SDK") has it, due to valve cleaning up the max files for the later release. The ingame model for this variant with all head variants was found in the 2024 HL1 MaxFile Leak on April 9th 2024. Neither the SDK or the Maxfile leak contained the textures. Interestingly, the Walter version of this model that has been found is not the version used in game, and is presumably the one used for the promotional render.

Version 6: Retail Scientist

This version of the Scientist is seen in the retail release of Half-Life. He has since lost the black gloves of the previous variant, and is less top-heavy. The eyes visible on the Glasses variant's, well, glasses, are not as prominent as they once were. These scientist have new animations with a different idle position and walking. They appear to use many things from the SCI2 scientist, including old UVs, some of the textures and animations (for example: flinch and unused panic animations). All their faces were reworked and their suits have less heavy shading compared to the previous version.