Difference between revisions of "Skyboxes"
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==Overview== | ==Overview== | ||
− | The "Skybox" is a method of creating backgrounds to make a level look bigger than it really is. When a Skybox is used, the level is enclosed in a cuboid (six sides), with specially made skybox textures drawn on it. | + | The "Skybox" is a method of creating backgrounds to make a level look bigger than it really is. When a Skybox is used, the level is enclosed in a cuboid (six sides), with specially made skybox textures drawn on it. Most of the skyboxes used in the wc-mappack are not present in the leak, or otherwise were heavily modified during the course of development. The following is a list of skyboxes found in the leak, along with their original versions/possible replacements. |
===C17=== | ===C17=== | ||
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*<b>C17_02</b> | *<b>C17_02</b> | ||
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*<b>Fate:</b> Used extensively; Cut just before release | *<b>Fate:</b> Used extensively; Cut just before release | ||
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
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</gallery> | </gallery> | ||
− | *<b>C17_05 | + | *<b>C17_05 </b> |
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*<b>Fate:</b> Cut | *<b>Fate:</b> Cut | ||
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
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Sky terminal.jpg | Sky terminal.jpg | ||
</gallery> | </gallery> | ||
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*<b>Trainstation</b> | *<b>Trainstation</b> | ||
*<b>Fate:</b> Re-used in retail as sky_day_01_01 | *<b>Fate:</b> Re-used in retail as sky_day_01_01 | ||
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<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
Sky trainstation fix.jpg | Sky trainstation fix.jpg | ||
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===Wasteland=== | ===Wasteland=== | ||
*<b>Wasteland01</b> | *<b>Wasteland01</b> | ||
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*<b>Fate:</b> Cut | *<b>Fate:</b> Cut | ||
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
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*<b>Wasteland04</b> | *<b>Wasteland04</b> | ||
*<b>Fate:</b> Parts re-used in retail as sky_day02_02 | *<b>Fate:</b> Parts re-used in retail as sky_day02_02 | ||
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<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
Sky wasteland4 fix.jpg | Sky wasteland4 fix.jpg | ||
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*<b>Wasteland05</b> | *<b>Wasteland05</b> | ||
*<b>Fate:</b> Parts re-used in retail as sky_day02_05 | *<b>Fate:</b> Parts re-used in retail as sky_day02_05 | ||
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<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
Sky wasteland5 fix.jpg | Sky wasteland5 fix.jpg | ||
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<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
Sky quarry01.jpg | Sky quarry01.jpg | ||
+ | </gallery> | ||
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+ | <!--NOTENOTE; This might or might not be quarry02 - it has the same template and looks like it could have been done by victor | ||
+ | Since no maps have been found using quarry02 it cant be proven this ''isnt'' it, right?--> | ||
+ | *<b>Quarry02</b> | ||
+ | *<b>Fate:</b> Cut - Re-used in Counter-Strike: Source as sky_hav | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky quarry01 alt.jpg | ||
</gallery> | </gallery> | ||
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===Borealis=== | ===Borealis=== | ||
− | *<b> | + | *<b>Borealis01</b> |
*<b>Fate:</b> Cut | *<b>Fate:</b> Cut | ||
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
Sky borealis.jpg | Sky borealis.jpg | ||
</gallery> | </gallery> | ||
+ | <!--TODO; Retail borbebalis sky/even older variant--> | ||
===Spire=== | ===Spire=== | ||
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<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
Sky palace.jpg | Sky palace.jpg | ||
+ | </gallery> | ||
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+ | ===Citadel=== | ||
+ | *<b>Citadel01 (<2001)</b> | ||
+ | *<b>Fate:</b> Cut - Extremely old sky | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky c1705.jpg | ||
+ | </gallery> | ||
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+ | *<b>Citadel01</b> | ||
+ | *<b>Fate:</b> Cut | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky citadel01 fix.jpg | ||
+ | </gallery> | ||
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+ | *<b>Citadel02</b> | ||
+ | *<b>Fate:</b> Cut - Large amount of compression damage indicates a palette-swap, Re-used in Counter-Strike: Source as sky_italy | ||
+ | <gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true"> | ||
+ | Sky citadel02 fix.jpg | ||
</gallery> | </gallery> | ||
Revision as of 08:59, 8 October 2021
Contents
Overview
The "Skybox" is a method of creating backgrounds to make a level look bigger than it really is. When a Skybox is used, the level is enclosed in a cuboid (six sides), with specially made skybox textures drawn on it. Most of the skyboxes used in the wc-mappack are not present in the leak, or otherwise were heavily modified during the course of development. The following is a list of skyboxes found in the leak, along with their original versions/possible replacements.
C17
- C17_01
- Fate: Cut
- C17_02
- Fate: Used extensively; Cut just before release
- C17_03
- Fate: Original lost - replaced with copy of Wasteland02 in leak
- C17_04
- Fate: Re-used in retail as sky_day03_02
- C17_05
- Fate: Cut
- Terminal
- Fate: Cut - Variant of C1702
- Trainstation
- Fate: Re-used in retail as sky_day_01_01
Wasteland
- Wasteland01
- Fate: Cut
- Wasteland02
- Fate: Present in retail - Used as default/testing sky
- Wasteland03
- Fate: Cut
- Wasteland04
- Fate: Parts re-used in retail as sky_day02_02
- Wasteland05
- Fate: Parts re-used in retail as sky_day02_05
- Depot01
- Fate: Cut
Quarry/Ravenholm
- Quarry01
- Fate: Re-used in Half-Life: Source
- Quarry02
- Fate: Cut - Re-used in Counter-Strike: Source as sky_hav
- Quarry03
- Fate: Re-used in retail as sky_day01_09
Airexchange
- Airex01
- Fate: Cut
Borealis
- Borealis01
- Fate: Cut
Spire
- Spire01
- Fate: Cut - Extremely old sky
Vertigo/Palace
- Palace01
- Fate: Cut
Citadel
- Citadel01 (<2001)
- Fate: Cut - Extremely old sky
- Citadel01
- Fate: Cut
- Citadel02
- Fate: Cut - Large amount of compression damage indicates a palette-swap, Re-used in Counter-Strike: Source as sky_italy