Difference between revisions of "Skyboxes"

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==Overview==
 
==Overview==
The "Skybox" is a method of creating backgrounds to make a level look bigger than it really is. When a Skybox is used, the level is enclosed in a cuboid (six sides), with specially made skybox textures drawn on it. Many skyboxes were cut or heavily modified during Half-Life 2's development. Many have been lost, and are only present in Valves locked-up archives. The following is a list of skyboxes found in the leak, along with their original versions/possible replacements. A few older skies were kept as placeholders, having been palette-swapped (purple squares) or brightened.  
+
The "Skybox" is a method of creating backgrounds to make a level look bigger than it really is. When a Skybox is used, the level is enclosed in a cuboid (six sides), with specially made skybox textures drawn on it. Most of the skyboxes used in the wc-mappack are not present in the leak, or otherwise were heavily modified during the course of development. The following is a list of skyboxes found in the leak, along with their original versions/possible replacements.
  
 
===C17===
 
===C17===
Line 13: Line 13:
  
 
*<b>C17_02</b>
 
*<b>C17_02</b>
*<b>Fate:</b> Used extensively; Cut just before release
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
Sky c1702.jpg
 
</gallery>
 
 
*<b>C17_02 (Fixed)</b>
 
 
*<b>Fate:</b> Used extensively; Cut just before release
 
*<b>Fate:</b> Used extensively; Cut just before release
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Line 36: Line 30:
 
</gallery>
 
</gallery>
  
*<b>C17_05 (<2001)</b>
+
*<b>C17_05 </b>
*<b>Fate:</b> Cut - Extremely old sky
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
Sky c1705.jpg
 
</gallery>
 
 
 
*<b>C17_05 (>2001)</b>
 
 
*<b>Fate:</b> Cut
 
*<b>Fate:</b> Cut
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Line 53: Line 41:
 
Sky terminal.jpg
 
Sky terminal.jpg
 
</gallery>
 
</gallery>
 
  
 
*<b>Trainstation</b>
 
*<b>Trainstation</b>
 
*<b>Fate:</b> Re-used in retail as sky_day_01_01
 
*<b>Fate:</b> Re-used in retail as sky_day_01_01
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
Sky trainstation.jpg
 
</gallery>
 
 
*<b>Trainstation (Fixed)</b>
 
*<b>Fate:</b> Original version of Trainstation
 
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
Sky trainstation fix.jpg
 
Sky trainstation fix.jpg
Line 69: Line 50:
 
===Wasteland===
 
===Wasteland===
 
*<b>Wasteland01</b>
 
*<b>Wasteland01</b>
*<b>Fate:</b> Cut
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
Sky wasteland1.jpg
 
</gallery>
 
 
*<b>Wasteland01 (Fixed)</b>
 
 
*<b>Fate:</b> Cut
 
*<b>Fate:</b> Cut
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
Line 94: Line 69:
 
*<b>Wasteland04</b>
 
*<b>Wasteland04</b>
 
*<b>Fate:</b> Parts re-used in retail as sky_day02_02
 
*<b>Fate:</b> Parts re-used in retail as sky_day02_02
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
Sky wasteland4.jpg
 
</gallery>
 
 
*<b>Wasteland04 (Fixed)</b>
 
*<b>Fate:</b> Cut
 
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
Sky wasteland4 fix.jpg
 
Sky wasteland4 fix.jpg
Line 106: Line 75:
 
*<b>Wasteland05</b>
 
*<b>Wasteland05</b>
 
*<b>Fate:</b> Parts re-used in retail as sky_day02_05
 
*<b>Fate:</b> Parts re-used in retail as sky_day02_05
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
Sky wasteland5.jpg
 
</gallery>
 
 
*<b>Wasteland05 (Fixed)</b>
 
*<b>Fate:</b> Cut
 
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
Sky wasteland5 fix.jpg
 
Sky wasteland5 fix.jpg
Line 127: Line 90:
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
Sky quarry01.jpg
 
Sky quarry01.jpg
 +
</gallery>
 +
 +
<!--NOTENOTE; This might or might not be quarry02 - it has the same template and looks like it could have been done by victor
 +
Since no maps have been found using quarry02 it cant be proven this ''isnt'' it, right?-->
 +
*<b>Quarry02</b>
 +
*<b>Fate:</b> Cut - Re-used in Counter-Strike: Source as sky_hav
 +
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 +
Sky quarry01 alt.jpg
 
</gallery>
 
</gallery>
  
Line 148: Line 119:
 
Sky borealis.jpg
 
Sky borealis.jpg
 
</gallery>
 
</gallery>
 +
<!--TODO; Retail borbebalis sky/even older variant-->
  
 
===Spire===
 
===Spire===
Line 161: Line 133:
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 
Sky palace.jpg
 
Sky palace.jpg
 +
</gallery>
 +
 +
===Citadel===
 +
*<b>Citadel01 (<2001)</b>
 +
*<b>Fate:</b> Cut - Extremely old sky
 +
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 +
Sky c1705.jpg
 +
</gallery>
 +
 +
*<b>Citadel01</b>
 +
*<b>Fate:</b> Cut
 +
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 +
Sky citadel01 fix.jpg
 +
</gallery>
 +
 +
*<b>Citadel02</b>
 +
*<b>Fate:</b> Cut - Large amount of compression damage indicates a palette-swap, Re-used in Counter-Strike: Source as sky_italy
 +
<gallery widths="500" bordersize="none" captionalign="center" position="center" spacing="small" hideaddbutton="true">
 +
Sky citadel02 fix.jpg
 
</gallery>
 
</gallery>
  

Revision as of 08:59, 8 October 2021

Overview

The "Skybox" is a method of creating backgrounds to make a level look bigger than it really is. When a Skybox is used, the level is enclosed in a cuboid (six sides), with specially made skybox textures drawn on it. Most of the skyboxes used in the wc-mappack are not present in the leak, or otherwise were heavily modified during the course of development. The following is a list of skyboxes found in the leak, along with their original versions/possible replacements.

C17

  • C17_01
  • Fate: Cut
  • C17_02
  • Fate: Used extensively; Cut just before release
  • C17_03
  • Fate: Original lost - replaced with copy of Wasteland02 in leak
  • C17_04
  • Fate: Re-used in retail as sky_day03_02
  • C17_05
  • Fate: Cut
  • Terminal
  • Fate: Cut - Variant of C1702
  • Trainstation
  • Fate: Re-used in retail as sky_day_01_01

Wasteland

  • Wasteland01
  • Fate: Cut
  • Wasteland02
  • Fate: Present in retail - Used as default/testing sky
  • Wasteland03
  • Fate: Cut
  • Wasteland04
  • Fate: Parts re-used in retail as sky_day02_02
  • Wasteland05
  • Fate: Parts re-used in retail as sky_day02_05
  • Depot01
  • Fate: Cut

Quarry/Ravenholm

  • Quarry01
  • Fate: Re-used in Half-Life: Source
  • Quarry02
  • Fate: Cut - Re-used in Counter-Strike: Source as sky_hav
  • Quarry03
  • Fate: Re-used in retail as sky_day01_09

Airexchange

  • Airex01
  • Fate: Cut

Borealis

  • Borealis01
  • Fate: Cut

Spire

  • Spire01
  • Fate: Cut - Extremely old sky

Vertigo/Palace

  • Palace01
  • Fate: Cut

Citadel

  • Citadel01 (<2001)
  • Fate: Cut - Extremely old sky
  • Citadel01
  • Fate: Cut
  • Citadel02
  • Fate: Cut - Large amount of compression damage indicates a palette-swap, Re-used in Counter-Strike: Source as sky_italy