Difference between revisions of "Talk:Pre-Pitch Era"

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<big>Fresh off half life (final hours of half life 2, too little info to have in a separate article)</big>
 
  
* Gordon would teleport to various planets around the galaxy and combat the xen aliens from the first game
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*  New City?
* Developers thought that it didn’t have enough continuity between levels
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*  Old City?
* https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/
 
  
<big>Around the world/ globe trotting</big>
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get hospital prop textures
  
The game was thought of as dark rather than action adventure, gradually moved towards the latter by the end of hl2 development
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== Key dates and info ==
This early on there was no goal that you could see from every level that you worked towards as the end of the game such as the citadel, instead it was on a smaller scaler where each level or set of levels had an easily identifiable goal (this was stated to have been a later addition, todo find this reference again?)
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* https://web.archive.org/web/20190407022108/https://forum.facepunch.com/games/sqrb/VALVE-CUT-CONTENT-V2-1-Digging-through-Valve-s-trash-since-2003/73/
 
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* https://web.archive.org/web/20190406201211/https://forum.facepunch.com/games/ujke/Half-Life-2-Cut-Content-V2-Drama-posts-are-week-ban/58/#postxleef
3 different alien races:
 
 
 
Giant Primitive Tribal type insectoid aliens
 
* DC/Middle east area
 
* Used hollowed out caterpillar subway as transport, possible influence over dropship design (concept art)
 
 
 
Warrior Weaponized alien race
 
* One creation is the sack ticks, inspired the headcrab canisters, had hoard markings on them for task group and delivery vehicle, the only modelled and programmed entity from this era?
 
* another creation is The Hoard, some relation to symbols, possibly sentient and able to read
 
  
Gman Spy race
 
* Prague-like city with a citadel
 
 
areas present in this version of the story:
 
* Chicago (sky scraper took place here, https://cdn.discordapp.com/attachments/308783561539059712/669347197120151564/unknown.png)
 
* Arctic base
 
* Cairo
 
* Prague-like alien city with citadel
 
*  New City
 
*  Old City
 
 
characters:
 
* I. A. Latham
 
* Possible early alyx
 
* Based off hl assassins
 
* Could go invisible, next version of alyx mentions invisibility in the small story outlines
 
 
Stealth suit hev suit, Different introduction
 
* Energy shield?
 
* Waking up in a hospital then broken out by rebels (jacobs ladder possibly inspired this, https://combineoverwiki.net/wiki/References:Marc_Laidlaw_emails#On_the_black.2C_leather_suit, also see rtb uncorrected proof below)
 
* introduction as an agent for the gman race with the stealth suit
 
 
<big>Key dates and info</big>
 
* https://web.archive.org/web/20190407022108/https://forum.facepunch.com/games/sqrb/VALVE-CUT-CONTENT-V2-1-Digging-through-Valve-s-trash-since-2003/73/
 
* https://web.archive.org/web/20190406201211/https://forum.facepunch.com/games/ujke/Half-Life-2-Cut-Content-V2-Drama-posts-are-week-ban/58/
 
* https://archive.org/stream/HalfLife2RaisingTheBarUncorrectedProof/Half-Life-2-Raising-The-Bar-Uncorrected-Proof#page/n205/mode/1up/search/half+life+1
 
* https://archive.org/stream/HalfLife2RaisingTheBarUncorrectedProof/Half-Life-2-Raising-The-Bar-Uncorrected-Proof#page/n209/mode/1up/search/three
 
19/11/1998 half life release date
 
  
 
1999 Early engine beginnings
 
1999 Early engine beginnings
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* /utils/vview/gl_model.h
 
* /utils/vview/gl_model.h
 
* /engine/gl_model_private.h
 
* /engine/gl_model_private.h
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31/5/1999 first hyper mention? (from sound file dates)
 
31/5/1999 first hyper mention? (from sound file dates)
  

Latest revision as of 06:02, 25 September 2020

  •  New City?
  •  Old City?

get hospital prop textures

Key dates and info


1999 Early engine beginnings textures were tga only, inbetween wad and vmt, using quake 2 code (in the leak)

  • /utils/vview/gl_model.h
  • /engine/gl_model_private.h


31/5/1999 first hyper mention? (from sound file dates)

before or on 29/6/1999 tf2 boa borealis screenshots

9/07/1999 proffessional hl sdk sent to modders

  • Contains references to new vmf file type

11/11/1999 to 18/11/1999 dynamic dialogue odell, player interruptions(https://valvearchive.com/mail-vault/laidlaw/)

  • Stealth suit Gordon mention? Somehow assures that you are part of the resistance