Difference between revisions of "Talk:Pre Retail Era"

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<big>More realistic and immersive ??/3-9/2002</big>
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== Summary ==
  
This era is characterised by an updated visual style, being less cartoony and more realistic, another way this was done is by fleshing out the world building with various locations and enemies that explain or build upon the general story.
+
This era is characterized by an updated visual style, which had a higher focus on realism than the older, more cartoony style of the earlier eras.  World-building was used with various locations and enemies in order to both explain and build upon the story, as well as further push the realism factor.
  
enemies are designed in a way that fits their environment and their role in their affiliation, the rollers for example (circa 2001) fill various niche roles in the combine, handling cleanup of debris and security. Some enemies from hl1 are struggling to adapt such as starving houndeyes while others are thriving such as the bull squid.
+
Enemies are designed in a way that fits their environment and their role in their affiliation. Rollers, for example, fill various niche roles in the Combine, handling cleanup of debris and security. Some enemies from HL1 are struggling to adapt such as starving Houndeyes, while others are thriving such as Bullsquids.
  
the difference between how this eras combine utilized most human technology and the previous era is that this eras Combine re-engineers it rather than re-using it, an example of this change is the hunter-chopper's model, raw materials and weapons however are still re-purposed.
+
In this era, the Combine re-engineers most human technology, rather than re-using it like the previous eras.  An example of this change is the Hunter-Chopper's model; however, raw materials and weapons are still re-purposed.
  
== development background ==
+
== Development Background ==
  
It was towards the end of this era, during the start of the refinement needed to take the game to retail, that on the 7th of October 2003 valves servers were compromised resulting in many of the developmental files valve were working on [[The_2003_Leak | leaking to the public]].
+
It was towards the end of this era, during the start of the refinement needed to take the game to retail, that Valve's servers were compromised, of course resulting in much of the development cycle [[The_2003_Leak | leaking to the public]].
  
This leak included both assets and code used throughout hl2's development, giving a glimpse into its development. unfortunately or not, a fair number of both assets and code were made obsolete by this point in time resulting in their absence or their files being overwritten with newer designs.
+
This leak included both assets and code used throughout HL2's development, giving a glimpse into its development. Unfortunately or not, a fair number of both assets and code were made obsolete by this point in time resulting in their absence or their files being overwritten with newer designs.
  
== changes from last era ==
+
=== E3 2002 ===
  
<big>character changes</big>
+
March ??/03/2002 failed demo to Gabe, [https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ The E3 That Never Was]
 +
* - Kleiner's lab is too long and boring.
 +
* - 10/04/2002 The Scanner is redesigned.
 +
* - 22-24/05/2002 E3 2002 planned trailer.
 +
 
 +
== Changes from the Cameo Era ==
 +
 
 +
By this point the visual style had completely settled into a realistic aesthetic after the gradual changes within the previous era.
 +
 
 +
<big>Character Changes</big>
  
Eli Maxwell was combined with captain Vance
+
Eli Maxwell was combined with Captain Vance in order to form..  Eli Vance.
* o Bull squid got his leg instead of the particle storm now
+
* o Bullsquid got his leg instead of the Particle Storm now.
* - Particle storm Idea dropped (possibly recycled into the Ion storm?)
+
* - Particle Storm idea dropped (possibly recycled into the Ion Storm?)
  
  
Dog Tbot re-design
+
Dog (T-Bot) Redesign
* o Takes skitch’s role as Alyx's pet
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* o Takes Skitch’s role as Alyx's pet.
* o Combot eye and different colour scheme
+
* o Combot eye and different color scheme.
  
  
<big> weapon changes </big>
+
<big> Weapon Changes </big>
  
2002 gravity gun
+
2002 gravity gun model with charging ability from last era
* o Earliest gravity gun design currently known, replaces the brickbat in terms of uses, the physgun was implemented before this and considered for gameplay uses
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* o Earliest gravity gun design currently known, replaces the brickbat in terms of uses.  Before this, the physgun was implemented and considered for gameplay use.
* o gravity gun was chargeable, variables for this still exist in the 2003 code and the variables are compiled into vtmb (https://valvearchive.com/archive/Half-Life/Half-Life%202/Videos/Making%20Game%20Trailers/4.jpg)
+
* o Gravity gun was chargeable, variables for this still exist in the 2003 code and the variables are compiled into vtmb. (https://valvearchive.com/archive/Half-Life/Half-Life%202/Videos/Making%20Game%20Trailers/4.jpg)
 
* - (also look at the Long physics manipulator with stock icons)
 
* - (also look at the Long physics manipulator with stock icons)
  
  
Combine stun stick redesign
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Combine Stunstick Redesign
*       last design is seen in the icon, a similar design is used in hl2:survivor
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* o    Last design is seen in the icon, a similar design is used in HL2:Survivor.
* o Originally needed ammo as battery is completely modelled
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* o Originally needed ammo as battery is completely modeled.
* o Unsure if present earlier
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* o Unsure if present earlier.
  
new consul design
 
* this era is close to when the consul had breen's face as shown in a portrait in the citadel (https://valvearchive.com/archive/Half-Life/Half-Life%202/Art/Levels/Citadel/office.jpg)
 
  
 +
New Consul Design
 +
* o In concept art for the Citadel, the Consul's face is shown in a portrait to be much closer to the final version of Dr. Breen.  (https://valvearchive.com/archive/Half-Life/Half-Life%202/Art/Levels/Citadel/office.jpg)
 +
  Note (Bun): consul.mdl (therefore, breen's face) is from before or around december 2001 (7.0 vtf)
  
<big>citadel changes</big>
+
 
 +
<big>Citadel Changes</big>
  
 
as mentioned above the closest citadel design in it's evolution is the tile design (https://valvearchive.com/archive/Half-Life/Half-Life%202/Art/Levels/Citadel/office.jpg)
 
as mentioned above the closest citadel design in it's evolution is the tile design (https://valvearchive.com/archive/Half-Life/Half-Life%202/Art/Levels/Citadel/office.jpg)
  
  
<big>npc/enemy changes</big>
+
<big>NPC/Enemy Changes</big>
  
while the combine were already a combination of races before this point, they did not all have the same visual styles, this era Merges the dhabih Eng combine visuals and older designs  
+
While the Combine were already a combination of races before this point, they did not all have the same visual styles.  This era merges the Dhabih Eng Combine visuals and older designs.
* o Advisor blue anti-gravity
+
* o Advisor blue anti-gravity.
* o Early gunship at e3 2003 blue
+
* o Early gunship at E3 2003 blue.
  
  
bullsquid re-design
+
<big>Bullsquid Redesign</big>
* before this era the bullsquid was very close to the design utilized in hl1, now it takes some realistic crocodilian inspiration
+
* o Before this era, the Bullsquid was very close to the original HL1 design.  Now, it takes some realistic crocodilian inspiration.
  
 +
(include images)
  
Stalker re-design
 
  
 +
<big>Stalker Redesign</big>
 +
* o The Stalker's design was changed up a little bit.  More implants were added to its skeletal structure.
  
More enemies
 
* o Sewer fauna x 2
 
* o Cut hl1 enemy flocking floaters
 
* o Starving houndeyes
 
* o (Hydra 2003? intention of more enemies is still present)
 
  
== Key dates and info ==
+
<big>More Enemies</big>
* the citadel by this point is the main building that towers over all the others https://archive.org/stream/HalfLife2RaisingTheBarUncorrectedProof/Half-Life-2-Raising-The-Bar-Uncorrected-Proof#page/n209/mode/1up/search/landmark
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* o Sewer fauna x 2.
* - 25/03/2002 first strider map implementation
+
* o Cut Hl1 enemy (Flocking Floaters.)
* o 2/11/1999 first strider sound reference
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* o Starving Houndeyes.
 +
* o (Hydra 2003? intention of more enemies is still present.)
  
 +
== Key Dates and Info ==
 +
* The Citadel by this point is the main building of City 17, towering over all others. https://archive.org/stream/HalfLife2RaisingTheBarUncorrectedProof/Half-Life-2-Raising-The-Bar-Uncorrected-Proof#page/n209/mode/1up/search/landmark
 +
* o 25/03/2002: First Strider map implementation.
 +
* o 2/11/1999 First Strider sound reference.
  
March ??/03/2002 failed demo to Gabe, [https://www.gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ The E3 That Never Was]
 
* o Kleiners lab too long and boring
 
* - 10/04/2002 redesigned scanner
 
* - 22-24/05/2002 e3 2002 planned trailer
 
  
  
* - ??/06/2002 Harry Teasley leaves valve
+
* - ??/06/2002 Harry Teasley leaves Valve.
* o Designed concepts for another valve game
+
* - Designed concepts for another Valve game.
* o Some of these concepts were moved into hl2 beta
+
* - Some of these concepts were moved into HL2's beta.
  
  
* - 25/07/2002 physcannon sounds
+
* - 25/07/2002 physcannon sounds.
* o Making game trailers presentation
+
* - Making game trailers presentation.
* Screenshots of early chargeable gravity gun
+
* - Screenshots of early chargeable gravity gun.
  
  
* - 16/08/2002 combine scurry mines last edit
+
* - 16/08/2002 Combine scurry mine's last edit.
* - 27/08/2002 bugbait sounds
+
* - 27/08/2002 Bugbait sounds.
  
  
* - September ??/09/2002 better concept reel
+
* - September ??/09/2002 better concept reel.
* o Buggy race along city 17 coast
+
* - Buggy race along City 17's coast.
* o Headcrab encounter on a pier
+
* - Headcrab encounter on a pier.
* o Strider attacking downtown
+
* - Strider attacking downtown.
* o Some re-tooled earlier sequence
+
* - Some re-tooled earlier sequence.
*  Kleiners lab but shorter
+
* - Kleiner's Lab but shorter.
  
  

Latest revision as of 05:33, 28 December 2021

Summary

This era is characterized by an updated visual style, which had a higher focus on realism than the older, more cartoony style of the earlier eras. World-building was used with various locations and enemies in order to both explain and build upon the story, as well as further push the realism factor.

Enemies are designed in a way that fits their environment and their role in their affiliation. Rollers, for example, fill various niche roles in the Combine, handling cleanup of debris and security. Some enemies from HL1 are struggling to adapt such as starving Houndeyes, while others are thriving such as Bullsquids.

In this era, the Combine re-engineers most human technology, rather than re-using it like the previous eras. An example of this change is the Hunter-Chopper's model; however, raw materials and weapons are still re-purposed.

Development Background

It was towards the end of this era, during the start of the refinement needed to take the game to retail, that Valve's servers were compromised, of course resulting in much of the development cycle leaking to the public.

This leak included both assets and code used throughout HL2's development, giving a glimpse into its development. Unfortunately or not, a fair number of both assets and code were made obsolete by this point in time resulting in their absence or their files being overwritten with newer designs.

E3 2002

March ??/03/2002 failed demo to Gabe, The E3 That Never Was

  • - Kleiner's lab is too long and boring.
  • - 10/04/2002 The Scanner is redesigned.
  • - 22-24/05/2002 E3 2002 planned trailer.

Changes from the Cameo Era

By this point the visual style had completely settled into a realistic aesthetic after the gradual changes within the previous era.

Character Changes

Eli Maxwell was combined with Captain Vance in order to form.. Eli Vance.

  • o Bullsquid got his leg instead of the Particle Storm now.
  • - Particle Storm idea dropped (possibly recycled into the Ion Storm?)


Dog (T-Bot) Redesign

  • o Takes Skitch’s role as Alyx's pet.
  • o Combot eye and different color scheme.


Weapon Changes

2002 gravity gun model with charging ability from last era


Combine Stunstick Redesign

  • o Last design is seen in the icon, a similar design is used in HL2:Survivor.
  • o Originally needed ammo as battery is completely modeled.
  • o Unsure if present earlier.


New Consul Design

  Note (Bun): consul.mdl (therefore, breen's face) is from before or around december 2001 (7.0 vtf)


Citadel Changes

as mentioned above the closest citadel design in it's evolution is the tile design (https://valvearchive.com/archive/Half-Life/Half-Life%202/Art/Levels/Citadel/office.jpg)


NPC/Enemy Changes

While the Combine were already a combination of races before this point, they did not all have the same visual styles. This era merges the Dhabih Eng Combine visuals and older designs.

  • o Advisor blue anti-gravity.
  • o Early gunship at E3 2003 blue.


Bullsquid Redesign

  • o Before this era, the Bullsquid was very close to the original HL1 design. Now, it takes some realistic crocodilian inspiration.

(include images)


Stalker Redesign

  • o The Stalker's design was changed up a little bit. More implants were added to its skeletal structure.


More Enemies

  • o Sewer fauna x 2.
  • o Cut Hl1 enemy (Flocking Floaters.)
  • o Starving Houndeyes.
  • o (Hydra 2003? intention of more enemies is still present.)

Key Dates and Info


  • - ??/06/2002 Harry Teasley leaves Valve.
  • - Designed concepts for another Valve game.
  • - Some of these concepts were moved into HL2's beta.


  • - 25/07/2002 physcannon sounds.
  • - Making game trailers presentation.
  • - Screenshots of early chargeable gravity gun.


  • - 16/08/2002 Combine scurry mine's last edit.
  • - 27/08/2002 Bugbait sounds.


  • - September ??/09/2002 better concept reel.
  • - Buggy race along City 17's coast.
  • - Headcrab encounter on a pier.
  • - Strider attacking downtown.
  • - Some re-tooled earlier sequence.
  • - Kleiner's Lab but shorter.


Previous section:
Dhabih Eng Era
HL2 - Eras Next section:
Retail Era