Difference between revisions of "Template:Weapon infobox"
From Valve Cut Content
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− | + | {{Infobox | |
− | + | | title = {{PAGENAME}} | |
− | + | {{#if: {{{image2}}} | |image1=[[File:{{{image1}}}]] | |
− | + | |caption1={{{caption1}}} }} | |
− | + | {{#if: {{{image2}}} | |image2=[[File:{{{image2}}}]] | |
− | + | |caption3={{{caption3}}} }} | |
− | + | {{#if: {{{image3}}} | |image3=[[File:{{{image3}}}]] | |
− | + | |caption3={{{caption3}}} }} | |
− | + | | header1 = Basic Information | |
− | + | | label2 = Name | data2 = {{{name}}} | |
− | + | | label3 = Faction | data3 = {{{faction}}} | |
− | + | | label4 = Origin | data4 = {{{origin}}} | |
− | + | | label5 = Usage | data5 = {{{ugroup1}}} | |
− | + | | header6 = Technical Specifications | |
− | + | | label7 = Fire Rate | data7 = {{{fire_rate}}} | |
− | + | | label8 = Damage | data8 = {{{damage}}} | |
− | + | | label9 = Accuracy | data9 = {{{accuracy}}} | |
− | + | | label10 = Fire Mode | data10 = {{{firemode}}} | |
− | + | | label11 = Recoil | data11 = {{{recoil}}} | |
− | + | | label12 = Ammo Type | data12 = {{{ammo_type}}} | |
− | + | | label13 = Clip Size | data13 = {{{clipsize}}} | |
− | + | | label14 = Max. Clips (including active) | data14 = {{{clips}}} | |
− | + | | label15 = Ammo on weapon pickup | data15 = {{{faction}}} | |
− | + | | label16 = Ammo on ammopack pickup | data16 = {{{origin}}} | |
− | + | | header17 = Technical Specifications (Altfire) | |
− | + | | label18 = Fire Rate | data18 = {{{fire_rate2}}} | |
− | + | | label19 = Damage | data19 = {{{damage2}}} | |
− | + | | label20 = Accuracy | data20 = {{{accuracy2}}} | |
− | + | | label21 = Fire Mode | data21 = {{{firemode2}}} | |
− | + | | label22 = Recoil | data22 = {{{recoil2}}} | |
− | + | | label23 = Ammo Type | data23 = {{{ammo_type2}}} | |
− | + | | label24 = Clip Size | data24 = {{{clipsize2}}} | |
− | + | | header25 = Game Information | |
− | + | | label26 = View Model | data26 = {{{vmodel_name}}} | |
− | + | | label27 = World Model | data27 = {{{wmodel_name}}} | |
− | + | | label28 = Weapon Entity(s) | data28 = {{{weapon_ent_info}}} | |
− | + | | label29 = Ammo Entity(s) | data29 = {{{ammo_ent_info}}} | |
− | + | | label30 = Ammo Type | data30 = {{{ammo_type}}} | |
− | + | }} | |
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<noinclude> | <noinclude> | ||
Example usage:<pre> | Example usage:<pre> |
Revision as of 17:56, 21 November 2018
Basic Information | |
---|---|
Name | {{{name}}} |
Faction | {{{faction}}} |
Origin | {{{origin}}} |
Usage | {{{ugroup1}}} |
Technical Specifications | |
Fire Rate | {{{fire_rate}}} |
Damage | {{{damage}}} |
Accuracy | {{{accuracy}}} |
Fire Mode | {{{firemode}}} |
Recoil | {{{recoil}}} |
Ammo Type | {{{ammo_type}}} |
Clip Size | {{{clipsize}}} |
Max. Clips (including active) | {{{clips}}} |
Ammo on weapon pickup | {{{faction}}} |
Ammo on ammopack pickup | {{{origin}}} |
Technical Specifications (Altfire) | |
Fire Rate | {{{fire_rate2}}} |
Damage | {{{damage2}}} |
Accuracy | {{{accuracy2}}} |
Fire Mode | {{{firemode2}}} |
Recoil | {{{recoil2}}} |
Ammo Type | {{{ammo_type2}}} |
Clip Size | {{{clipsize2}}} |
Game Information | |
View Model | {{{vmodel_name}}} |
World Model | {{{wmodel_name}}} |
Weapon Entity(s) | {{{weapon_ent_info}}} |
Ammo Entity(s) | {{{ammo_ent_info}}} |
Ammo Type | {{{ammo_type}}} |
Example usage:
{{Weapon infobox |title1=Example<!-- Article title --> |image1=Example<!-- Viewmodel front --> |caption1=Viewmodel front |image2=Example<!-- Viewmodel side--> |caption2=Viewmodel side |image3=Example<!-- Worldmodel --> |caption3=Worldmodel <!--- Basic Information ---> |name=Example <!-- technical name --> |faction=Example <!---(combine, rebels, conscripts, etc)---> |origin=Example <!---What faction it originates from---> <!--- Technical specifications ---> |alt_fire= <!---(Yes/No) "is there altfire?"---> |fire_rate= |damage= <!--- Enter like this: *100 (To you) *20 (To enemies) ---> |accuracy= <!---(aka spread)---> |range= <!-- Maximum range of the weapon, in HU. Generally intended for melee weapons. --> |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> |recoil= |clipsize= |clips= <!---(max qty of clips, including "active" one)---> |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> <!--- Technical specifications for ALTFIRE---> |fire_rate2= |damage2= |accuracy2= |range2= |firemode2= |recoil2= |clipsize2= |clips2= |ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> <!--- Usage ---> |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) *combine *monkey boy *shit on my floor *god damn it ---> <!--- Game Info ---> |vmodel_name=Example <!---(the .mdl file; view model)---> |wmodel_name=Example <!---(the .mdl file; world model)---> |weapon_ent_info=<!---The weapon's entity name in hammer---> |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) *item_ammo_ar2<br>(ammo entity) *item_ammo_ar2_large<br>(ammo entity, large) *item_ammo_ar2_altfire<br>(ball ammo entity) If there's only one ammo entity, just put that one without any bulleting.---> |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> }}