Difference between revisions of "Template:Weapon infobox"
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|caption3={{{caption3}}} }} | |caption3={{{caption3}}} }} | ||
| header1 = Basic Information | | header1 = Basic Information | ||
− | {{#if: {{{name|}}} | + | |{{#if: {{{name|}}} | label2 = Name | data2 = {{{name}}} }} |
− | {{#if: {{{faction|}}} | + | |{{#if: {{{faction|}}} | label3 = Faction | data3 = {{{faction}}} }} |
− | {{#if: {{{origin|}}} | + | |{{#if: {{{origin|}}} | label4 = Origin | data4 = {{{origin}}} }} |
− | {{#if: {{{ugroup1|}}} | + | |{{#if: {{{ugroup1|}}} | label5 = Usage | data5 = {{{ugroup1}}} }} |
| header6 = Technical Specifications | | header6 = Technical Specifications | ||
− | {{#if: {{{fire_rate|}}} | + | |{{#if: {{{fire_rate|}}} | label7 = Fire Rate | data7 = {{{fire_rate}}} }} |
− | {{#if: {{{damage|}}} | + | |{{#if: {{{damage|}}} | label8 = Damage | data8 = {{{damage}}} }} |
− | {{#if: {{{accuracy|}}} | + | |{{#if: {{{accuracy|}}} | label9 = Accuracy | data9 = {{{accuracy}}} }} |
− | {{#if: {{{firemode|}}} | + | |{{#if: {{{firemode|}}} | label10 = Fire Mode | data10 = {{{firemode}}} }} |
− | {{#if: {{{recoil|}}} | + | |{{#if: {{{recoil|}}} | label11 = Recoil | data11 = {{{recoil}}} }} |
− | {{#if: {{{ammo_type|}}} | + | |{{#if: {{{ammo_type|}}} | label12 = Ammo Type | data12 = {{{ammo_type}}} }} |
− | {{#if: {{{clipsize|}}} | + | |{{#if: {{{clipsize|}}} | label13 = Clip Size | data13 = {{{clipsize}}} }} |
− | {{#if: {{{clips|}}} | + | |{{#if: {{{clips|}}} | label14 = Max. Clips (including active) | data14 = {{{clips}}} }} |
− | {{#if: {{{faction|}}} | + | |{{#if: {{{faction|}}} | label15 = Ammo on weapon pickup | data15 = {{{faction}}} }} |
− | {{#if: {{{origin|}}} | + | |{{#if: {{{origin|}}} | label16 = Ammo on ammopack pickup | data16 = {{{origin}}} }} |
| header17 = Technical Specifications (Altfire) | | header17 = Technical Specifications (Altfire) | ||
− | {{#if: {{{fire_rate2|}}} || label18 = Fire Rate | data18 = {{{fire_rate2}}} }} | + | |{{#if: {{{fire_rate2|}}} || label18 = Fire Rate | data18 = {{{fire_rate2}}} }} |
− | {{#if: {{{damage2|}}} | + | |{{#if: {{{damage2|}}} | label19 = Damage | data19 = {{{damage2}}} }} |
− | {{#if: {{{accuracy2|}}} | + | |{{#if: {{{accuracy2|}}} | label20 = Accuracy | data20 = {{{accuracy2}}} }} |
− | {{#if: {{{firemode2|}}} | + | |{{#if: {{{firemode2|}}} | label21 = Fire Mode | data21 = {{{firemode2}}} }} |
− | {{#if: {{{recoil2|}}} | + | |{{#if: {{{recoil2|}}} | label22 = Recoil | data22 = {{{recoil2}}} }} |
− | {{#if: {{{ammo_type2|}}} | + | |{{#if: {{{ammo_type2|}}} | label23 = Ammo Type | data23 = {{{ammo_type2}}} }} |
− | {{#if: {{{clipsize2|}}} | + | |{{#if: {{{clipsize2|}}} | label24 = Clip Size | data24 = {{{clipsize2}}} }} |
| header25 = Game Information | | header25 = Game Information | ||
− | {{#if: {{{vmodel_name|}}} | + | |{{#if: {{{vmodel_name|}}} | label26 = View Model | data26 = {{{vmodel_name}}} }} |
− | {{#if: {{{wmodel_name|}}} | + | |{{#if: {{{wmodel_name|}}} | label27 = World Model | data27 = {{{wmodel_name}}} }} |
− | {{#if: {{{weapon_ent_info|}}} | + | |{{#if: {{{weapon_ent_info|}}} | label28 = Weapon Entity(s) | data28 = {{{weapon_ent_info}}} }} |
− | {{#if: {{{ammo_ent_info|}}} | + | |{{#if: {{{ammo_ent_info|}}} | label29 = Ammo Entity(s) | data29 = {{{ammo_ent_info}}} }} |
− | {{#if: {{{ammo_type|}}} | + | |{{#if: {{{ammo_type|}}} | label30 = Ammo Type | data30 = {{{ammo_type}}} }} |
}} | }} | ||
<noinclude> | <noinclude> |
Revision as of 18:20, 21 November 2018
Basic Information | |
---|---|
Technical Specifications | |
Technical Specifications (Altfire) | |
Game Information |
Example usage:
{{Weapon infobox |title1=Example<!-- Article title --> |image1=Example<!-- Viewmodel front --> |caption1=Viewmodel front |image2=Example<!-- Viewmodel side--> |caption2=Viewmodel side |image3=Example<!-- Worldmodel --> |caption3=Worldmodel <!--- Basic Information ---> |name=Example <!-- technical name --> |faction=Example <!---(combine, rebels, conscripts, etc)---> |origin=Example <!---What faction it originates from---> <!--- Technical specifications ---> |alt_fire= <!---(Yes/No) "is there altfire?"---> |fire_rate= |damage= <!--- Enter like this: *100 (To you) *20 (To enemies) ---> |accuracy= <!---(aka spread)---> |range= <!-- Maximum range of the weapon, in HU. Generally intended for melee weapons. --> |firemode= <!---(i.e. full-auto; semi-auto; burst-fire)---> |recoil= |clipsize= |clips= <!---(max qty of clips, including "active" one)---> |ammo_on_wpickup= <!---(when you pick this weapon up how much ammo do you get)---> |ammo_on_apickup= <!---(when you pick an ammopack (if applicable) up how much ammo do you get)---> |ammo_on_apickuplrg= <!---How much ammo is gained when a large ammopack for this is picked up---> <!--- Technical specifications for ALTFIRE---> |fire_rate2= |damage2= |accuracy2= |range2= |firemode2= |recoil2= |clipsize2= |clips2= |ammo_on_apickup2= <!---(when you pick an ammopack (for the altfire!) up how much ammo do you get)---> <!--- Usage ---> |ugroup1= <!---Who uses the weapon?, in "normal" circumstances? Enter like this: (bulleted list) *combine *monkey boy *shit on my floor *god damn it ---> <!--- Game Info ---> |vmodel_name=Example <!---(the .mdl file; view model)---> |wmodel_name=Example <!---(the .mdl file; world model)---> |weapon_ent_info=<!---The weapon's entity name in hammer---> |ammo_ent_info=<!---Entities related to the weapon's ammo; Enter like this: (bulleted list) *item_ammo_ar2<br>(ammo entity) *item_ammo_ar2_large<br>(ammo entity, large) *item_ammo_ar2_altfire<br>(ball ammo entity) If there's only one ammo entity, just put that one without any bulleting.---> |ammo_type=<!---What type of "leak-era" ammo it uses. Buckshot, Medium round, Small round, Sniper round, etc.---> }}